25 Kommentare
< >
Mr.bob806 18. Juli 2013 um 13:38 Uhr 
cool map. some good ideas in ther. my one complaint is that there seems to be a lot of wasted space. oh well. still fun.
Aar 9. März 2013 um 12:38 Uhr 
I personally like this chamber. Ah, who am I kidding? LOVE IT!
Chrissy~™  [Autor] 8. März 2013 um 13:29 Uhr 
About the Gel missing gap, I actually intended to put water there, forgot ^^ fixed now
smeenz 7. März 2013 um 18:53 Uhr 
Also a comment on the second part where the door gets opened by the cube falling into the glass 'tube' and then tractored onto a button - the button here is not visible to the player, so they have no idea why the door isn't opening - it may work better if the tractor was visible from the room, so the player can watch the cube's progression towards it
smeenz 7. März 2013 um 18:49 Uhr 
Thanks for the update, though there's one more way to get trapped - if the player fails to jump on the blue gel, and falls into the area beyond it, there's no way for them to die.. perhaps fill it with water like the sections before it ?
Chrissy~™  [Autor] 7. März 2013 um 15:13 Uhr 
Thanks, Finally fixed for good, except for that one bug I tried but can't fix where the second-to-last chamber has the panel already activated.
[Mentor] Udonebeensniped 7. März 2013 um 12:58 Uhr 
@magnus your a dick. Dont comment on other peoples maps saying yours is better. I for one, liked this one better than yours.
jbiggs2 7. März 2013 um 10:45 Uhr 
The ending is a lie! Thumbs down for not playing it through after "fixing" it, LOL
smeenz 7. März 2013 um 0:59 Uhr 
Yep, the last test is now impossible since you fixed it. I assume you were trying to prevent players from falling through the emancipation fields and going direct to the exit - this puzzle was done with laser fields in another level I played, which obviously you can't fall through
Micah Nightwolf 6. März 2013 um 22:01 Uhr 
Fix the last room plz the emancipation grid at the bottom is in the way.
JeffyCakes 6. März 2013 um 18:25 Uhr 
In the last room, the bottom most emanciptation grid covers the entire area and can't be bypassed. Unless I'm missing something, then it's impossible to get to the exit.
Chrissy~™  [Autor] 6. März 2013 um 12:14 Uhr 
Thank you all for your advice. I have improved over all of these and now -
1. The cube is Respawnable.
2. Savepoints have been added.
3. The exit is now cheat-proof.

Thank you once more and hope to see you on Future tests
Your Favorite Test Subject Manager,
smeenz 5. März 2013 um 19:14 Uhr 
The suction tube effect is partially effective through glass, which means you can suck the cube away from the faith plates and retrieve it without using the light bridge, however another consequence of this is that you can get the cube stuck near one of the faith plates with no way to despawn it, forcing the player to restart the level
Clairity_DX 5. März 2013 um 14:40 Uhr 
You should definitely add auto saves. It'd make things a lot less frustrating.
Yahmig 5. März 2013 um 11:10 Uhr 
Amazing map. Surprising and fun.
Dale Cooper 5. März 2013 um 11:08 Uhr 
the last room is extreamly skipable
Mr. Badass@Your Mom's a Spy! 4. März 2013 um 15:24 Uhr 
you should add some autosaves...
Sugoi Desu 4. März 2013 um 7:25 Uhr 
I like the way u think
ars.Blasikov 3. März 2013 um 16:21 Uhr 
Easy,but fun. :)
Harold Worthington III 3. März 2013 um 9:13 Uhr 
It wasn't a lie after all :/
Was actually pretty easy
Elizabeth Comstock 3. März 2013 um 8:28 Uhr 
That cakewalk had suspicious quantities of lie.
I think this is one of my favorite chambers, nice work!
Twenty Four 2. März 2013 um 13:12 Uhr 
Liar! lol
headhunter 2. März 2013 um 11:40 Uhr 
sooo nice!
R. Adioaktiv 2. März 2013 um 9:14 Uhr 
really nice!