Cakewalk (WARNING: MAY BE A LIE.)
25 commentaires
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Mr.bob806 18 juil 2013 à 13h38 
cool map. some good ideas in ther. my one complaint is that there seems to be a lot of wasted space. oh well. still fun.
Aar 9 mar 2013 à 12h38 
I personally like this chamber. Ah, who am I kidding? LOVE IT!
Peppermint™  [créateur] 8 mar 2013 à 13h29 
About the Gel missing gap, I actually intended to put water there, forgot ^^ fixed now
smeenz 7 mar 2013 à 18h53 
Also a comment on the second part where the door gets opened by the cube falling into the glass 'tube' and then tractored onto a button - the button here is not visible to the player, so they have no idea why the door isn't opening - it may work better if the tractor was visible from the room, so the player can watch the cube's progression towards it
smeenz 7 mar 2013 à 18h49 
Thanks for the update, though there's one more way to get trapped - if the player fails to jump on the blue gel, and falls into the area beyond it, there's no way for them to die.. perhaps fill it with water like the sections before it ?
Peppermint™  [créateur] 7 mar 2013 à 15h13 
Thanks, Finally fixed for good, except for that one bug I tried but can't fix where the second-to-last chamber has the panel already activated.
[Mentor] Udonebeensniped 7 mar 2013 à 12h58 
@magnus your a dick. Dont comment on other peoples maps saying yours is better. I for one, liked this one better than yours.
jbiggs2 7 mar 2013 à 10h45 
The ending is a lie! Thumbs down for not playing it through after "fixing" it, LOL
smeenz 7 mar 2013 à 0h59 
Yep, the last test is now impossible since you fixed it. I assume you were trying to prevent players from falling through the emancipation fields and going direct to the exit - this puzzle was done with laser fields in another level I played, which obviously you can't fall through
Foxy the Furry 6 mar 2013 à 22h01 
Fix the last room plz the emancipation grid at the bottom is in the way.
JeffyCakes 6 mar 2013 à 18h25 
In the last room, the bottom most emanciptation grid covers the entire area and can't be bypassed. Unless I'm missing something, then it's impossible to get to the exit.
Peppermint™  [créateur] 6 mar 2013 à 12h14 
Thank you all for your advice. I have improved over all of these and now -
1. The cube is Respawnable.
2. Savepoints have been added.
3. The exit is now cheat-proof.

Thank you once more and hope to see you on Future tests
Your Favorite Test Subject Manager,
~Winter
smeenz 5 mar 2013 à 19h14 
The suction tube effect is partially effective through glass, which means you can suck the cube away from the faith plates and retrieve it without using the light bridge, however another consequence of this is that you can get the cube stuck near one of the faith plates with no way to despawn it, forcing the player to restart the level
Clairity_DX 5 mar 2013 à 14h40 
You should definitely add auto saves. It'd make things a lot less frustrating.
^9|UX|^7Yahmig 5 mar 2013 à 11h10 
Amazing map. Surprising and fun.
Dale Cooper 5 mar 2013 à 11h08 
the last room is extreamly skipable
Mr. Badass@Your Mom's a Spy! 4 mar 2013 à 15h24 
you should add some autosaves...
Word 4 mar 2013 à 7h25 
I like the way u think
ars.Blasikov 3 mar 2013 à 16h21 
Easy,but fun. :)
Harold Worthington III 3 mar 2013 à 9h13 
It wasn't a lie after all :/
Was actually pretty easy
LightningBolt 3 mar 2013 à 8h28 
That cakewalk had suspicious quantities of lie.
I think this is one of my favorite chambers, nice work!
Twenty Four 2 mar 2013 à 13h12 
Liar! lol
crab na galerah 2 mar 2013 à 11h40 
sooo nice!
R. Adioaktiv 2 mar 2013 à 9h14 
really nice!