No Elements 11: Momentum
55 Comments
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lfairban Jun 8 @ 1:32pm 
This one is really tricky. It took me a while to exicute the solution once I figured it out. I did quick saves while swinging throught floor portals.
Hell Diguner Jun 6 @ 8:21pm 
I managed a ninja way (placing a ground and an angle portal in a split second) before I realized the easy way shown by Metzger Ben's video: http://youtu.be/Hn8-zgPgd8M

Then I beat it by pit -> bunnyhop across the room -> place portals for the jump
Then by pit -> vertical jump -> airstrafe to plaform
^_^
tu7650x May 26 @ 8:53pm 
Brilliant, as usual. The hardest so far in terms of reflexion required to solve it. Totally kicked my ass for a while but finally solved it. Loved it.

PS: nowhere near ninja.... You just have to think and the solution is not hard to execute once you figure it out.
Petutski Mar 23 @ 12:08pm 
Very cool.... but not logic....ninja.
z4rk Mar 7 @ 10:17am 
genius. took me a long while to solve that 2nd part. momentum!!!!
stormsend Feb 25 @ 2:52pm 
I liked it. Once you figure out the physics, it's a snap. Of course that's easier said than done. Thanks.
«[ČĻĻ]» pino Jan 24 @ 8:20am 
Solved it like ken.roberts. Nice map, but not one of my favorite ones. Thanks.
luckylluck2 Jan 19 @ 12:27pm 
amazing! first time i overshot something !
KptnJ Jan 15 @ 6:21pm 
Solved this, but I have no idea if I did it in the intended way. It felt a bit glitchy, the way I did it, involving weird game physics near portals.
Pedobär Nov 21, 2013 @ 6:28am 
Very creative map. Although i thought it relatively easy, it s still really exciting!
Asha Man Nov 15, 2013 @ 8:59pm 
Only your maps make me actually look like my avatar.
mechtakendall Nov 10, 2013 @ 12:36pm 
A little tricky, but once again, a great chamber. Design 7/10 Difficulty 5/10
[ExR]-IAMV0LDY Nov 9, 2013 @ 4:32am 
People who downvoted this probably just couldn't solve it! Great chamber, once again shows what can be done without any "complicated" element but just with core portal mechanics!
Barbos Nov 2, 2013 @ 6:07am 
Very nice! The 2-nd part was a bit tricky. Solved it in 10-15 minutes, i think. Very clever momentum machanics.
matt Oct 2, 2013 @ 10:26pm 
Wow, that last part is subtle - nice one.
p0rtalmaster Sep 6, 2013 @ 9:29pm 
There's a common theme throughout the "no elements" chambers, and thus the difficulty can't really get harder than medium (unless of course some crazy ninja/speedrunning skills are involved).

Flings featured: wall fling, extended drop fling.
Donderbus Sep 4, 2013 @ 9:20am 
hm... I did it another way :P
1. 1st (say orange) portal on the ground below the portable ceiling
2. 2nd (say blue) portal in pit
3. when I came out of the orange portal I shot the orange portal at the ceiling and the blue portal on the ground
4. when I came out of the blue portal I shot the orange portal next to it.
5. that's it.
guy612006 Aug 30, 2013 @ 6:21pm 
didnt think a jump like that could be done. how do you come up with this stuff?
machmanx Aug 29, 2013 @ 2:02pm 
Heh, I started out doing it ken.roberts way, but after 50 times I gave up. Then I did Metzger's solution and much easier. But at least I had the right idea, right, RIGHT??? :(
apollosbeamship Aug 11, 2013 @ 6:47pm 
Not you again . Your maps are always a pain in the ass . Take it as a compliment , not a complaint .
Loveless Aug 7, 2013 @ 9:33am 
I always meant to make the same chamber as that second one. Now I don't have to. :P
♜ SAmAS ♜ Jul 28, 2013 @ 9:47am 
This map is genious [ ]
Metzger Ben | GER Jul 20, 2013 @ 3:15am 
ken.roberts Jul 7, 2013 @ 3:19pm 
Not finding the real intended solution - I found another way. I used the 2-high portable wall surfaces beside the pit to solve the 2nd chamber - which worked. Shot out like a cannon and as I flew horizontally shot a port below me and entered it at high speed into the floor portal at 10-degree ange. Surprisingly I ended up seesaw-ing about 6 feet up and down which was barely enough to be able to make the fling to the exit.
TwirlySocrates May 22, 2013 @ 12:26am 
These are fantastic!
Underscore May 4, 2013 @ 2:45pm 
I had a feeling that was the solution. I approve.
EuroSong May 3, 2013 @ 9:53am 
Love it! Genius :)
Malfaction May 2, 2013 @ 12:44pm 
I finally solved it; I kept leaving and coming back to try again! I was mislead into thinking there was a reason for some of the portable walls. I'm ready for some medical help now! LOL.
joeliam Apr 27, 2013 @ 5:55pm 
Seen the trick before, but this test chamber takes the cake (pun intended) when it comes to applying it. Great chamber, as always.
firefox Apr 25, 2013 @ 12:01am 
update: solved.
firefox Apr 24, 2013 @ 11:31pm 
I'm stuck. it's been already 1 hour.. :(
Geneosis Apr 22, 2013 @ 1:46pm 
Momenum substractions, maybe i will make a map around that some day ^^ Good one anyway ;)
daloboy Apr 19, 2013 @ 6:40pm 
Really nice! Love the "2 allmost identical rooms" effect! Good momemtum idea!
Here's mine! Please test and comment. Thank you.
Le Petit Mort Apr 10, 2013 @ 11:41pm 
You monster.

Pros:
• More clever articulations of pre-existing mechanics;
• Two rooms!

Cons:
• Thanking the stars that #2 wasn't as hard as it could've been;
EvanED Apr 7, 2013 @ 7:37pm 
"Fun fact: this test chamber is the site of the most starvations out of the entire testing facility!" :-)
smfinch10 Apr 4, 2013 @ 8:11am 
looks fun ill give it a try
please play my test at http://steamcommunity.com/sharedfiles/filedetails/?id=136517697
crazymatt007 Mar 31, 2013 @ 12:23am 
I've known the technique needed for the second room since testchamber 13 of the original portal, but this is the first time I've seen a chamber make use of it. Outstanding work!
herbusmc Mar 25, 2013 @ 10:41pm 
Another genius map from Mevious. I got through the first one by shooting the tiny target in mid flight. Took me about 50 tries!. I KNEW there had to be and easier way! and of course, there was!
BulletProof835 Mar 25, 2013 @ 6:53am 
I can't reach the top at the beginning of the map.
neoperenec Mar 22, 2013 @ 5:56pm 
GREAT!!
bobdugan_2000 Mar 17, 2013 @ 7:06pm 
Ineteresting. Forced into two different ways to control momentum. Maybe the map should have been called momentum control :) Nice map.
CHJunior Mar 16, 2013 @ 10:20am 
Genius!
Spoom Mar 15, 2013 @ 2:34pm 
Fantastic map! I hate to do this, but I just made my first map ever and would love a little feedback on it. It has similar mechanics as this one, so I figured I'd show it to you guys! Thanks!

http://steamcommunity.com/sharedfiles/filedetails/?id=132322910
NiclO (- - ) Mar 15, 2013 @ 1:32am 
Great map! Cheers! Beautiful and brilliant intended solution. I liked that it also had a very easy solution, Airstrafe.
Tony Mar 10, 2013 @ 6:13pm 
There are only a finite amount of things that slow you down in the second room. Gravity shouldnt be ruled out
zardes Mar 9, 2013 @ 11:44pm 
4 hours for 2-nd part
AgentFire Mar 8, 2013 @ 9:00am 
Super easy. 4 minutes.
[♥] OMFGeoff Mar 7, 2013 @ 10:33am 
Mevious you so clever :3 This solution was similar to one of the Aperture Valentine puzzles
T3sl4co1l Mar 3, 2013 @ 9:51am 
Reminds me of the Die Hard movie where they have a 2 and a 5 gallon jug and need to figure out how to measure 3 gallons!
SkepticalDragon Mar 2, 2013 @ 6:13pm 
Hen_ham, ditto.