The Elder Scrolls V: Skyrim

The Elder Scrolls V: Skyrim

Mountain Castle
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NightcoreArrow XD Jan 3, 2016 @ 12:01pm 
Crim5on Duck  [author] Apr 24, 2015 @ 7:25pm 

This mod will happily stay FREE for everyone to use! No donations, no payments, just a button to subscribe and enjoy the mod without having to pay a cent! I will still accept high fives or a nod of approval if you are so inclined. Happy modding everyone, and don't pay for something that should be free!
Crim5on Duck  [author] Feb 6, 2014 @ 10:36pm 

Heros retreat i think it is.. its been a few years now lol.
DragonMaster Feb 6, 2014 @ 7:28am 
Any chance of getting the ESP and/or BSA files for this mode as I'm trying to clean up my DATA folder and mods due to me getting a weird error 15 when steam loads mods
The Dark Ranger Jan 21, 2013 @ 5:17pm 
it looks good but I have over 255 mods and I cant have anymore due to the way I must launch skyrim it looks great i never got there sorry still got my thumbs up but you didnt make the cut to be kept
The Dark Ranger Dec 2, 2012 @ 9:39pm 
hehe another in the same general area
hoffa1774 Nov 4, 2012 @ 7:21pm 
Do you think you'll ever have quests to aquire some of your castle homes?
c00k1e Nov 3, 2012 @ 8:04am 
This is copyed i have 2 of the same .....
Аркадий Aug 10, 2012 @ 12:17am 
Crim5on Duck  [author] Aug 2, 2012 @ 12:59am 
@luke_amasi - Hey mate thanks for the comment! Check the description above and follow the link to the updated version of this castle. Be sure to move your stuff out and un sub from this one before subbing to the updated version.

I also have a much bigger castle out, 'Greystone Castle' which you can find by clicking at the top of the page on 'Crim5on Ducks Workshop'. This shows all my mods I have released.

My descriptions are very detailed and they always mention if the mod is going to have changes in the future or not (excpet this page obviously because its an outdated version).
luke_amasi Aug 1, 2012 @ 5:43pm 
hey dude, awesome castle, love it. was just wondering if you had any plans for your castle in the future>
MoistCrusader Jul 20, 2012 @ 4:36am 
Top stuff mate.well done!
They call him Jack May 28, 2012 @ 3:54am 
thx dude
Crim5on Duck  [author] May 28, 2012 @ 2:46am 
@ ϟƘƦƖןןΣ✘- Hey mate its near the base of the throat of the world (massive mountain where you have to see the greybeards in the game). There is a screenshot posted in the pics above to show the location. Also, follow the link provided in the description to go to the latest version of this mod as there are some nice improvements in that one :D
They call him Jack May 28, 2012 @ 2:19am 
where is the house
alenha May 3, 2012 @ 9:52am 
Great mod....Thank you to share!!!
Crim5on Duck  [author] Apr 28, 2012 @ 3:13pm 
@ avranjkovina- I have heard from them but we are still exchanging formalities haha. They won't be in any rush to help it either, plus they are prob very busy. Forums I've checked haven't had a solution so far.

So for the people who have been waiting for this update I will just release it as a new mod. Not much else I can do, working with steam support may take a while and due to my internet issues the mod update has been put off for close to a month so its only right that I release it soon.
Hersir Apr 28, 2012 @ 3:03pm 
Have you heard from steam support? Did they say anthing? Also might try some forums where they talk about different types of errors etc.
Crim5on Duck  [author] Apr 28, 2012 @ 3:02pm 
Alright. Steam support isn't much help yet, so in the mean time I will release it as a new mod in the next few hours. I'll provide links of course, and If the original ever does work then I will update the original file as well. One lesson I am taking from this is to have the mod as close to 100% complete as possible, since updating may one day not be an option for that mod haha.
Crim5on Duck  [author] Apr 28, 2012 @ 2:59pm 
@ DigitalFlow- The exact error is 'failed to get details on an uploaded preview image'. Which is crap since I have not moved any files around nor changed any of the pics. I have updated 5 times so its not like its hard to do. I am very particular about file backups ect and even they do not work :(
n.sanktjohanser Apr 28, 2012 @ 1:07pm 
extreme good looking castle nerly perfect but i miss one thing could you place a wardroble with false wall or some kind of secret door which guides into a secrt basement with a weapons room or something or a room with special stuff like unice weapons
Alien221 Apr 28, 2012 @ 7:37am 
when steam fails every thing fails
=EX=DigitalFlow Apr 28, 2012 @ 7:04am 
whats the error, or problem anyway?
=EX=DigitalFlow Apr 28, 2012 @ 7:03am 
If you plan to leave it after this and move on to another, just release it as a new mod
Mountain Castle "Final" we would have had to back up or remove all our belongings anyway.
Crim5on Duck  [author] Apr 27, 2012 @ 4:51pm 
If I am unable to update the this mod I may have to release it as a new mod.. this will be a last resort however.
Hersir Apr 27, 2012 @ 3:21pm 
Damn, been waiting for weeks. Hopefully you figur it out. Thanks for trying!
Crim5on Duck  [author] Apr 27, 2012 @ 12:28am 
Having trouble updating the mod, waiting to hear from steam support.. Seems like a steam issue.
Crim5on Duck  [author] Apr 26, 2012 @ 11:18pm 
Seems like steam didnt want to accept my mod update. I have backup files so I will try one of those... just have to redo a few things that hadn't been done in that file. So another delay it looks like. Better work with this one!
LinkisEMO Apr 26, 2012 @ 5:16pm 
yaaaaaaaaaay new update, cant wait
Crim5on Duck  [author] Apr 26, 2012 @ 4:12am 
Thanks for the comments everyone! UPDATE TOMORROW! Then in a months time or so- NEW CASTLE!
LinkisEMO Apr 23, 2012 @ 6:08pm 
yes!! update soon, cant wait to see what your adding, love this house
Hersir Apr 21, 2012 @ 6:07pm 
Pretty nice mod. Really like it. I Thane should have a keep and a few house gards (huscarls). Also, what makes the mod stand out is the realism. Its a good size and has a northern medieval look, not fantasy, which I think is important. A few NPCs and guards, then its perfect.
alexmyaburchell Apr 20, 2012 @ 9:39pm 
This is a wicked mod love the castle ...archers on the walls would bee nice !...have some creatures storming it once in a BLUE MOON i think it would be cool ! keep up the good work i real real like the mod..
The BossTone Apr 20, 2012 @ 11:57am 
Gotcha. Thanks man. I'll shuffle around the load. Overall it's an awesome mod though, good work!
Crim5on Duck  [author] Apr 19, 2012 @ 10:44pm 
@ skloepfer789- Yea same creation kit bug still applies with other locations in Skyrim also. If running several mods load order is very important so shuffling them around a bit can help. Unfortunately theres not much that can be done on my side as its a CK bug. Sometimes even if you get load order and all other possible variables right- you still get a bug occuring with no logical explanation! If not my mod another house mod can do the same, I have noticed it popping up in other house mod comments. Eventually Bethesda will fix it, may just take time though they still have to get the vanilla version running crisp...
Crim5on Duck  [author] Apr 19, 2012 @ 10:33pm 
@ =EX=DigitalFlow- Oh nice, at least it can be done then! Prob won't do it for this mod but the next castle mod which should be a month or two away will have them.
The BossTone Apr 19, 2012 @ 7:26pm 
I mean that the walls are disapearing from locations around skyrim. The castle is all there, just when I load your mod other locations lose objects.
=EX=DigitalFlow Apr 19, 2012 @ 6:32am 
Duck, if you can make guards follow, there are already plenty of mods out there that force follwoers to wear what you give them. to solve one of the other questions.
Crim5on Duck  [author] Apr 18, 2012 @ 12:19am 
@ skloepfer789- As I have written in my description-

A. The creation kit has a known bug that sometimes fails to load large statics. Simply re-load a save game or fast travel back and forth a few times as this is the best remedy until Bethesda release a official fix for it.
The BossTone Apr 17, 2012 @ 12:31pm 
This mod seems to make walls, floors and other objects disapear from places around Skyrim. Like the Dawnstar Sanctuary, and player homes.
Alien221 Apr 14, 2012 @ 3:45pm 
how do you download the "npc can move any where" mod from skyrim nexus?
Alien221 Apr 14, 2012 @ 3:39pm 
nice job! it would be nice if there was some natural light from windows coming into the place instead of torches every where. You should also have anual visitors to eat at those two huge tables, and drink in the basement. and make the libray look less crapy( sorry only way i know how to put it) but other wise this is my favorite house mod!
Crim5on Duck  [author] Apr 13, 2012 @ 11:55pm 
@Aiborne82 - Hey mate glad to hear you like my mod! As to the gaurds with armour you equip them, ill look into it. The next castle i have coming (70% complete so far!) I will try and see if I can do the armour with those gaurds not 100% sure Ill have it with this castle but you make an excellent suggestion and I will def give it a try! And as to the update release, Im waiting for my stupid internet to get connected its been such a hassle.. bit hard to update properly with no net haha.. Earliest next week Im hoping for the update. After that the next castle Im working on will be going full steam ahead!
Aiborne82 Apr 13, 2012 @ 4:09pm 
Idk i just feel like if you made the guards able to follow you and equip armor wanted it would add like your own little faction. You could have you and your own little kingdom and soldiers support the war if you choose to join the Legion or Stormcloaks i dont know just a thought but otherwise this is my favorite mod!
Aiborne82 Apr 13, 2012 @ 3:33pm 
When do you think you will have the update out and finished?
Aiborne82 Apr 12, 2012 @ 7:26pm 
Are the Guards in Nielhiem or wherever apart of the mod? because if so you should put guards inside the castle, like on the walls and patrolling and stuff like that
Aiborne82 Apr 12, 2012 @ 5:53pm 
when you make tha guards in the next update you should make them able to equip armor you give them like followers and have them able to follow you like in Oblivion with the Battlehorn Castle expansion. Not only that but it is really cool!!!
imb1987 Apr 5, 2012 @ 5:41pm 
Been testing out house mods and this one is the best! Only two suggestions: change some of the weapon racks to be able to hold shields (didn't see any that could but correct me please if im wrong!), and maybe some weapon racks/mannequins in the throne hall. Great mod, look forward to the update!
(***killer***) Apr 5, 2012 @ 3:57pm 
naaaaah lost every thing fuck
W0mbRa1d3r Apr 4, 2012 @ 10:06am 
@Crim5on Duck - Ok will do! Again, this is my fave house mod so keep up the good work :D