Transportato: Real Time Ships
266 Comments
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The Boss Oct 14 @ 12:34pm 
thx
Trainwiz  [author] Oct 14 @ 12:34pm 
Nope
The Boss Oct 14 @ 11:56am 
does this mod need any dlcs?
jgweather Aug 4 @ 10:52am 
good mod, would be great if you or someone could add a railway or something going from solitude to whiterun or windhelm kinda gettin tired of the ole fast travel.
Aquartos Aug 3 @ 10:07am 
nice idea but game can crash sometime from this mod. (i read logs, something "...Train..." Script
bob robson Jul 16 @ 3:57pm 
I was using this for ages but it just wasn't enough Trainwiz. I... This mod made me desire trains. I don't know how I feel about that. I always thought I would say no to trains. But all these boats just made me hunger for something more. This is just a gateway mod, isn't it Trainwiz? To hook people on that sweet sixty tonnage in the other part of Transportato.

tl;dr recommended. but don't skip TRAINS too.
Festive dalek110 Apr 2 @ 7:01pm 
best idea EVER, maybe you could try adding large ships like caravels and maybe galleons ,that would be AWSOME and to give it more realism
the_Doctorpwns Feb 23 @ 10:52am 
Soultaker, read the description.
// Dashie Feb 21 @ 1:51pm 
This is honestly one of my most favorite mods of all time for skyrim. adds so much more realism
SOUL TAKER Feb 9 @ 10:23pm 
if u stay in the boat will it take u to places?
Trainwiz  [author] Dec 16, 2013 @ 11:53am 
Works just fine, but I can't help it if you didn't actually follow directions.
ditisniels1998 Nov 22, 2013 @ 12:51pm 
owesome mod, but the ships go a little fast
Trainwiz  [author] Nov 5, 2013 @ 8:10pm 
I'll try and understand that when I'm drunk, it'll make things easier.
Profiler Nov 5, 2013 @ 1:24pm 
Okay its really nice that people like you make such a mod and the idea is great but ships which come and deasapear all the time that strange sorry and it destroys the game but how i said the idea is great but than the ships should drive realistic and not like they do here but okay i guess that easier said than done and i dont want to say youre work is bad dont get me wronge but for me its in the beta not so nice sorry
your_dog Sep 25, 2013 @ 4:31am 
Hello wiz I have read that you said you can't have the ship have proper physics because it is a moving object or whatever, and I used to have a sail able ship mod (http://skyrim.nexusmods.com/mods/5432) but got abandoned. I remember you saying it was very hard/impossible to have physics on a moving object such as a ship so I was wondering if you implement the physics from the mod above?
The Flawless Wunder Sep 1, 2013 @ 2:19pm 
train whiz i see the boat but its only in dawn star and it dosent move it just stays still every hour
The Flawless Wunder Sep 1, 2013 @ 1:48pm 
hey train whiz dose the require dragonborn?
Trainwiz  [author] Aug 28, 2013 @ 7:58am 
No.
Twilightraider990 Aug 28, 2013 @ 4:51am 
you know what would be cool? a real time carriages thing, where you can actually see the carriages traveling on the roads of skyrim, :) do you suppose it could be possible?
Trainwiz  [author] Aug 27, 2013 @ 10:28pm 
Yes. It reset.
CYB0RG777 Aug 27, 2013 @ 8:22pm 
one of the ships disappeared when it reached the solitude docks. is that supposed to happen?
Twilightraider990 Aug 17, 2013 @ 12:10am 
alright thanks
Trainwiz  [author] Aug 17, 2013 @ 12:06am 
You may have to get farther out in the ocean for it to spawn.
Twilightraider990 Aug 17, 2013 @ 12:04am 
don't seem to be getting the ghost ship, I've only got the real time ships part do i need both parts to see the ship, and yes I am there at the right time
Trainwiz  [author] Jul 22, 2013 @ 9:59pm 
Near it, yes.
priaphae Jul 22, 2013 @ 9:35pm 
sounds great.. solitude west border means next to castle volhihar?
Trainwiz  [author] Jun 28, 2013 @ 6:57pm 
Nope, I'm making actual videogames now.
Khorzigan Jun 28, 2013 @ 6:56pm 
then perhaps one that does that in the future?
Trainwiz  [author] Jun 28, 2013 @ 5:09pm 
No. That's not the point of this mod.
Khorzigan Jun 28, 2013 @ 3:45pm 
how about making it so you can jump on the ships and sail around a bit. and maybe even pilot one
Trainwiz  [author] Jun 28, 2013 @ 12:14pm 
@Azakeam no.
lzs59 Jun 28, 2013 @ 12:11pm 
so cool
Azalea Jun 28, 2013 @ 12:51am 
hey trainwiz, could you please do a separate mod for the doomtrain spell?
Terminus Jun 26, 2013 @ 7:06am 
Thanks =)
Trainwiz  [author] Jun 26, 2013 @ 6:58am 
If you want.
Terminus Jun 26, 2013 @ 6:49am 
Is it safe to remove ITM error records?
Trainwiz  [author] Jun 14, 2013 @ 1:36pm 
There's already different types of ships.
Higuera Jun 14, 2013 @ 12:01pm 
how about adding in like a amount of varying ship types like tiny lil ships and HUGE ships and maybe even do like a houseboat for a player that could fast travel or something
Trainwiz  [author] Jun 11, 2013 @ 3:08pm 
No.
PV2. Pinkston Jun 11, 2013 @ 3:03pm 
ahhh ok. but can you make a seperate mod?
Trainwiz  [author] Jun 11, 2013 @ 3:02pm 
No. That's not the point of this mod.
PV2. Pinkston Jun 11, 2013 @ 2:54pm 
can you make it where you can command them. not like make a whole animation, but kinda like fast travel where it takes you to the docks
Willy A. Jeep Jun 2, 2013 @ 9:54am 
Ah, I understand. I'll just have to put up with it. Thanks for the response!
Trainwiz  [author] May 26, 2013 @ 9:04pm 
Those are imperial royalty ships, not the same as the Katariah, but close.
Some ships pause in their scripts when selecting the next waypoint. There's not much I can do there, because of the way skyrim handles running scripts. The pause usually depends on a variety of things, and can sometimes last a very long time.
Willy A. Jeep May 26, 2013 @ 8:43pm 
Great mod! It adds a great feeling of immersion when I see one of the ships leaving Solitude and continuing out into the sea. I have encountered one issue, though; When what appears to be a copy of the Katariah leaves the Solitude docks, it freezes in place and refuses to move until I travel away. Odd, but not game breaking.
Dorsig™ May 1, 2013 @ 5:16am 
This mod owns, and you're a rad dude for making it.
Tufst1.1 Apr 14, 2013 @ 8:45am 
Same thing with me leto. D: Also are you using open cities, that may be the problem. I'm not sure.
Trainwiz  [author] Apr 9, 2013 @ 5:22pm 
I have no idea.
leto85 Feb 26, 2013 @ 12:55pm 
@Pastaspace: I assume it wouldn't, since these ships are obviously on the water.
But after deinstalling your mod the Bard's College was back to normal. I installed your mod again and it went back to the low resolution mesh. I don't have any more information than this.
Trainwiz  [author] Feb 26, 2013 @ 9:25am 
This mod doesn't modify the Bard's College in any way.