The Elder Scrolls V: Skyrim

The Elder Scrolls V: Skyrim

Dungeons : Swamp of the Dead
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28 comentarii
Bethus 11 aug. @ 21:59 
I liked to complet this Mod. I crafted 28 arrows corrupted. Very nice. Thanks.
THICC Lambchop69 23 apr., 2016 @ 6:12 
how am i gonna get 10 and 15 skulls when theres 5
Wolf_LP 4 mar., 2016 @ 9:32 
the "swamp of the dead" is not on my map!
Mouldypancake 27 mar., 2015 @ 15:27 
hahaha DONKEY!!!!
Huevote_ 16 feb., 2015 @ 17:34 
WHAT ARE YOU DOING IN MY SWAMP!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
Bronzor 30 ian., 2015 @ 23:30 
GET OUT ME SWAMP DONKEY
BaJe ⭐ Überlad ⭐ 5 dec., 2014 @ 15:58 
I cant find it and im looking near morthal like in the screenshot but i only see Movarths Lair
Bethany 24 aug., 2014 @ 7:23 
Should mention that The Evil Mansion - Dark Edition mod is right on top of the entrance to this dungeon. You can still get inside but the gate is practically buried.
Tatterd Daed 2 mai, 2014 @ 22:14 
so dark souls in a nutshell
4UA[SmileyFace] 15 apr., 2014 @ 12:00 
jus completed swamp of the dead, there were times i had so many arrows stuck in me, & i couldn't figure out where they all were comin' from. i gotta check on increasing the range of visibility. oh & rated the mod thumbs up. would you rate the smiley face on my avatar?
DJ BUSTANUT 3 ian., 2014 @ 17:12 
oh and how do i start it?
DJ BUSTANUT 3 ian., 2014 @ 16:42 
does it need any dlc's???
Ignis 1 dec., 2013 @ 0:54 
my fallower gets stuck at the rotten witch boss :(
Dandy 12 aug., 2013 @ 8:57 
9/10,it's cool,but the problem is it feels like a ruined city with streets as platforms and mushrooms as buildings. looks like an arena if you noclip and fly up. hope this improves more
Solid Country Gold 15 iul., 2013 @ 0:57 
Breaks quest "The Break of the Dawn" after killing Malkoran and shade quest will not continue.
Zulu_uruK 15 mai, 2013 @ 14:37 
Great!
Momcat 24 mar., 2013 @ 4:54 
Nice mod!
litemerc 8 mar., 2013 @ 21:22 
bosses were fun. lottsa guys to hit with my nifty dawnguard war axe,,, for the undead:) could use faster respawn time, but, i just like to hit things.lol. and, if you give me a necklace that allows me to breathe underwater, please put in some deeper water...and something interesting in it to find ( water is knee deep, haha). thx
jasocafo98 26 feb., 2013 @ 15:59 
enemies should have less hit damage and react faster
vnfisk 25 feb., 2013 @ 17:01 
bit of a cakewalk AI a little slow to re-act...ai does learn wuick though, the drauger began fighting as soon as they saw me but the skeletons where just useless roadblocks. it needs lots of improvements, nice idea overall, but again it needs work. (also make it bigger i felt like it was linear as hell)
The Dandy 25 feb., 2013 @ 14:16 
put more knee high foliage in.
make me feel like it's a swamp, not a muddy watered down plain with glowy mushrooms.
Mango Cream 25 feb., 2013 @ 11:53 
game requirements?(such as dragonborn and dawngaurd)
✪ Tλακιιη 22 feb., 2013 @ 5:32 
little bit darker but it was realy nice :)
jeo2 21 feb., 2013 @ 13:52 
Nice Idea. A good start. The mood was a little off. It was too bright and straight-forward. Make it darker. Maybe a few more bad guys. More twists and turns to the pathways. This is good, solid stuff. Just needs a little polish. Keep it up.
Norby33 20 feb., 2013 @ 12:45 
That shoud be very difficult, nice challange get it!
Dwarfinlord 19 feb., 2013 @ 8:07 
sounds good ..will give it a try.
litemerc 17 feb., 2013 @ 22:35 
will try it....
Gravemind 17 feb., 2013 @ 16:17 
Looks neat, but there's no lighting variety it looks like.