Dungeons : Swamp of the Dead
20 Comentarii
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PhapherDED 2 mai @ 10:14pm 
so dark souls in a nutshell
JoSoFine[SurfingDaKineNine] 15 apr. @ 12:00pm 
jus completed swamp of the dead, there were times i had so many arrows stuck in me, & i couldn't figure out where they all were comin' from. i gotta check on increasing the range of visibility. oh & rated the mod thumbs up. would you rate the smiley face on my avatar?
Xmus Jaxon Flaxon-Waxon 3 ian. @ 5:12pm 
oh and how do i start it?
Xmus Jaxon Flaxon-Waxon 3 ian. @ 4:42pm 
does it need any dlc's???
Dominus in igne 1 dec., 2013 @ 12:54am 
my fallower gets stuck at the rotten witch boss :(
AMagiCat 12 aug., 2013 @ 8:57am 
9/10,it's cool,but the problem is it feels like a ruined city with streets as platforms and mushrooms as buildings. looks like an arena if you noclip and fly up. hope this improves more
ELTopo 15 iul., 2013 @ 12:57am 
Breaks quest "The Break of the Dawn" after killing Malkoran and shade quest will not continue.
Zulu_uruK 15 mai, 2013 @ 2:37pm 
Great!
Momcat 24 mart., 2013 @ 4:54am 
Nice mod!
litemerc 8 mart., 2013 @ 9:22pm 
bosses were fun. lottsa guys to hit with my nifty dawnguard war axe,,, for the undead:) could use faster respawn time, but, i just like to hit things.lol. and, if you give me a necklace that allows me to breathe underwater, please put in some deeper water...and something interesting in it to find ( water is knee deep, haha). thx
jasocafo98 26 feb., 2013 @ 3:59pm 
enemies should have less hit damage and react faster
vnfisk 25 feb., 2013 @ 5:01pm 
bit of a cakewalk AI a little slow to re-act...ai does learn wuick though, the drauger began fighting as soon as they saw me but the skeletons where just useless roadblocks. it needs lots of improvements, nice idea overall, but again it needs work. (also make it bigger i felt like it was linear as hell)
Dan, king of fighters 25 feb., 2013 @ 2:16pm 
put more knee high foliage in.
make me feel like it's a swamp, not a muddy watered down plain with glowy mushrooms.
YoshioGamer 25 feb., 2013 @ 11:53am 
game requirements?(such as dragonborn and dawngaurd)
Thakiin (SWE) 22 feb., 2013 @ 5:32am 
little bit darker but it was realy nice :)
jeo2 21 feb., 2013 @ 1:52pm 
Nice Idea. A good start. The mood was a little off. It was too bright and straight-forward. Make it darker. Maybe a few more bad guys. More twists and turns to the pathways. This is good, solid stuff. Just needs a little polish. Keep it up.
hawkewolfi 20 feb., 2013 @ 12:45pm 
That shoud be very difficult, nice challange get it!
Dwarfinlord 19 feb., 2013 @ 8:07am 
sounds good ..will give it a try.
litemerc 17 feb., 2013 @ 10:35pm 
will try it....
commando2893 17 feb., 2013 @ 4:17pm 
Looks neat, but there's no lighting variety it looks like.