The Elder Scrolls V: Skyrim

Dungeons : Swamp of the Dead
25 commenti
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mouldypancake 27 mar, ore 15:27 
hahaha DONKEY!!!!
Mr.Scarf MJ 16 feb, ore 17:34 
WHAT ARE YOU DOING IN MY SWAMP!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
bronzor 30 gen, ore 23:30 
Moon Lord (Cthulu) 5 dic 2014, ore 15:58 
I cant find it and im looking near morthal like in the screenshot but i only see Movarths Lair
Bethany 24 ago 2014, ore 7:23 
Should mention that The Evil Mansion - Dark Edition mod is right on top of the entrance to this dungeon. You can still get inside but the gate is practically buried.
sif :3 2 mag 2014, ore 22:14 
so dark souls in a nutshell
4UA[SmileyFace] 15 apr 2014, ore 12:00 
jus completed swamp of the dead, there were times i had so many arrows stuck in me, & i couldn't figure out where they all were comin' from. i gotta check on increasing the range of visibility. oh & rated the mod thumbs up. would you rate the smiley face on my avatar?
Google Chrome 3 gen 2014, ore 17:12 
oh and how do i start it?
Google Chrome 3 gen 2014, ore 16:42 
does it need any dlc's???
Vence 1 dic 2013, ore 0:54 
my fallower gets stuck at the rotten witch boss :(
anko 12 ago 2013, ore 8:57 
9/10,it's cool,but the problem is it feels like a ruined city with streets as platforms and mushrooms as buildings. looks like an arena if you noclip and fly up. hope this improves more
Solid Country Gold 15 lug 2013, ore 0:57 
Breaks quest "The Break of the Dawn" after killing Malkoran and shade quest will not continue.
Zulu_uruK 15 mag 2013, ore 14:37 
Momcat 24 mar 2013, ore 4:54 
Nice mod!
litemerc 8 mar 2013, ore 21:22 
bosses were fun. lottsa guys to hit with my nifty dawnguard war axe,,, for the undead:) could use faster respawn time, but, i just like to hit and, if you give me a necklace that allows me to breathe underwater, please put in some deeper water...and something interesting in it to find ( water is knee deep, haha). thx
jasocafo98 26 feb 2013, ore 15:59 
enemies should have less hit damage and react faster
vnfisk 25 feb 2013, ore 17:01 
bit of a cakewalk AI a little slow to does learn wuick though, the drauger began fighting as soon as they saw me but the skeletons where just useless roadblocks. it needs lots of improvements, nice idea overall, but again it needs work. (also make it bigger i felt like it was linear as hell)
Shin Dan 25 feb 2013, ore 14:16 
put more knee high foliage in.
make me feel like it's a swamp, not a muddy watered down plain with glowy mushrooms.
Singing Rabbat Imp 25 feb 2013, ore 11:53 
game requirements?(such as dragonborn and dawngaurd)
Thakiin (SWE) 22 feb 2013, ore 5:32 
little bit darker but it was realy nice :)
jeo2 21 feb 2013, ore 13:52 
Nice Idea. A good start. The mood was a little off. It was too bright and straight-forward. Make it darker. Maybe a few more bad guys. More twists and turns to the pathways. This is good, solid stuff. Just needs a little polish. Keep it up.
hawkewolfi 20 feb 2013, ore 12:45 
That shoud be very difficult, nice challange get it!
Dwarfinlord 19 feb 2013, ore 8:07 
sounds good ..will give it a try.
litemerc 17 feb 2013, ore 22:35 
will try it....
Brony2893 17 feb 2013, ore 16:17 
Looks neat, but there's no lighting variety it looks like.