The Elder Scrolls V: Skyrim

Dungeons : Swamp of the Dead
25 megjegyzés
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mouldypancake márc. 27. @ du. 3:27 
hahaha DONKEY!!!!
Mr.Scarf MJ febr. 16. @ du. 5:34 
WHAT ARE YOU DOING IN MY SWAMP!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
bronzor jan. 30. @ du. 11:30 
GET OUT ME SWAMP DONKEY
Moon Lord (Cthulu) 2014. dec. 5. @ du. 3:58 
I cant find it and im looking near morthal like in the screenshot but i only see Movarths Lair
Bethany 2014. aug. 24. @ de. 7:23 
Should mention that The Evil Mansion - Dark Edition mod is right on top of the entrance to this dungeon. You can still get inside but the gate is practically buried.
patches 2014. máj. 2. @ du. 10:14 
so dark souls in a nutshell
4UA[SmileyFace] 2014. ápr. 15. @ du. 12:00 
jus completed swamp of the dead, there were times i had so many arrows stuck in me, & i couldn't figure out where they all were comin' from. i gotta check on increasing the range of visibility. oh & rated the mod thumbs up. would you rate the smiley face on my avatar?
Google Chrome 2014. jan. 3. @ du. 5:12 
oh and how do i start it?
Google Chrome 2014. jan. 3. @ du. 4:42 
does it need any dlc's???
Vence 2013. dec. 1. @ de. 12:54 
my fallower gets stuck at the rotten witch boss :(
anko 2013. aug. 12. @ de. 8:57 
9/10,it's cool,but the problem is it feels like a ruined city with streets as platforms and mushrooms as buildings. looks like an arena if you noclip and fly up. hope this improves more
Solid Country Gold 2013. júl. 15. @ de. 12:57 
Breaks quest "The Break of the Dawn" after killing Malkoran and shade quest will not continue.
Zulu_uruK 2013. máj. 15. @ du. 2:37 
Great!
Momcat 2013. márc. 24. @ de. 4:54 
Nice mod!
litemerc 2013. márc. 8. @ du. 9:22 
bosses were fun. lottsa guys to hit with my nifty dawnguard war axe,,, for the undead:) could use faster respawn time, but, i just like to hit things.lol. and, if you give me a necklace that allows me to breathe underwater, please put in some deeper water...and something interesting in it to find ( water is knee deep, haha). thx
jasocafo98 2013. febr. 26. @ du. 3:59 
enemies should have less hit damage and react faster
vnfisk 2013. febr. 25. @ du. 5:01 
bit of a cakewalk AI a little slow to re-act...ai does learn wuick though, the drauger began fighting as soon as they saw me but the skeletons where just useless roadblocks. it needs lots of improvements, nice idea overall, but again it needs work. (also make it bigger i felt like it was linear as hell)
Shin Dan 2013. febr. 25. @ du. 2:16 
put more knee high foliage in.
make me feel like it's a swamp, not a muddy watered down plain with glowy mushrooms.
Singing Rabbat Imp 2013. febr. 25. @ de. 11:53 
game requirements?(such as dragonborn and dawngaurd)
Thakiin (SWE) 2013. febr. 22. @ de. 5:32 
little bit darker but it was realy nice :)
jeo2 2013. febr. 21. @ du. 1:52 
Nice Idea. A good start. The mood was a little off. It was too bright and straight-forward. Make it darker. Maybe a few more bad guys. More twists and turns to the pathways. This is good, solid stuff. Just needs a little polish. Keep it up.
hawkewolfi 2013. febr. 20. @ du. 12:45 
That shoud be very difficult, nice challange get it!
Dwarfinlord 2013. febr. 19. @ de. 8:07 
sounds good ..will give it a try.
litemerc 2013. febr. 17. @ du. 10:35 
will try it....
Brony2893 2013. febr. 17. @ du. 4:17 
Looks neat, but there's no lighting variety it looks like.