Dungeons : Swamp of the Dead
22 commentaires
< >
TheGrammerNazi (A.K.A Goomba) 5 déc 2014 à 15h58 
I cant find it and im looking near morthal like in the screenshot but i only see Movarths Lair
Bethany 24 août 2014 à 7h23 
Should mention that The Evil Mansion - Dark Edition mod is right on top of the entrance to this dungeon. You can still get inside but the gate is practically buried.
PhapherDED 2 mai 2014 à 22h14 
so dark souls in a nutshell
4UA[SmileyFace] 15 avr 2014 à 12h00 
jus completed swamp of the dead, there were times i had so many arrows stuck in me, & i couldn't figure out where they all were comin' from. i gotta check on increasing the range of visibility. oh & rated the mod thumbs up. would you rate the smiley face on my avatar?
Xmus Jaxon Flaxon-Waxon 3 jan 2014 à 17h12 
oh and how do i start it?
Xmus Jaxon Flaxon-Waxon 3 jan 2014 à 16h42 
does it need any dlc's???
Ignis 1 déc 2013 à 0h54 
my fallower gets stuck at the rotten witch boss :(
⊂Stray⊃ 12 août 2013 à 8h57 
9/10,it's cool,but the problem is it feels like a ruined city with streets as platforms and mushrooms as buildings. looks like an arena if you noclip and fly up. hope this improves more
ELTopo 15 juil 2013 à 0h57 
Breaks quest "The Break of the Dawn" after killing Malkoran and shade quest will not continue.
Zulu_uruK 15 mai 2013 à 14h37 
Momcat 24 mar 2013 à 4h54 
Nice mod!
litemerc 8 mar 2013 à 21h22 
bosses were fun. lottsa guys to hit with my nifty dawnguard war axe,,, for the undead:) could use faster respawn time, but, i just like to hit things.lol. and, if you give me a necklace that allows me to breathe underwater, please put in some deeper water...and something interesting in it to find ( water is knee deep, haha). thx
jasocafo98 26 fév 2013 à 15h59 
enemies should have less hit damage and react faster
vnfisk 25 fév 2013 à 17h01 
bit of a cakewalk AI a little slow to re-act...ai does learn wuick though, the drauger began fighting as soon as they saw me but the skeletons where just useless roadblocks. it needs lots of improvements, nice idea overall, but again it needs work. (also make it bigger i felt like it was linear as hell)
Shin Dan 25 fév 2013 à 14h16 
put more knee high foliage in.
make me feel like it's a swamp, not a muddy watered down plain with glowy mushrooms.
JakkaiGamer 25 fév 2013 à 11h53 
game requirements?(such as dragonborn and dawngaurd)
Thakiin (SWE) 22 fév 2013 à 5h32 
little bit darker but it was realy nice :)
jeo2 21 fév 2013 à 13h52 
Nice Idea. A good start. The mood was a little off. It was too bright and straight-forward. Make it darker. Maybe a few more bad guys. More twists and turns to the pathways. This is good, solid stuff. Just needs a little polish. Keep it up.
hawkewolfi 20 fév 2013 à 12h45 
That shoud be very difficult, nice challange get it!
Dwarfinlord 19 fév 2013 à 8h07 
sounds good ..will give it a try.
litemerc 17 fév 2013 à 22h35 
will try it....
commando2893 17 fév 2013 à 16h17 
Looks neat, but there's no lighting variety it looks like.