Dungeons : Swamp of the Dead
21 opmerkingen
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Bethany 24 aug om 7:23vm 
Should mention that The Evil Mansion - Dark Edition mod is right on top of the entrance to this dungeon. You can still get inside but the gate is practically buried.
PhapherDED 2 mei om 10:14nm 
so dark souls in a nutshell
4UA[SmileyFace] 15 apr om 12:00nm 
jus completed swamp of the dead, there were times i had so many arrows stuck in me, & i couldn't figure out where they all were comin' from. i gotta check on increasing the range of visibility. oh & rated the mod thumbs up. would you rate the smiley face on my avatar?
Xmus Jaxon Flaxon-Waxon 3 jan om 5:12nm 
oh and how do i start it?
Xmus Jaxon Flaxon-Waxon 3 jan om 4:42nm 
does it need any dlc's???
Naturas Rex 1 dec 2013 om 12:54vm 
my fallower gets stuck at the rotten witch boss :(
Just Woofers 12 aug 2013 om 8:57vm 
9/10,it's cool,but the problem is it feels like a ruined city with streets as platforms and mushrooms as buildings. looks like an arena if you noclip and fly up. hope this improves more
ELTopo 15 jul 2013 om 12:57vm 
Breaks quest "The Break of the Dawn" after killing Malkoran and shade quest will not continue.
Zulu_uruK 15 mei 2013 om 2:37nm 
Great!
Momcat 24 mrt 2013 om 4:54vm 
Nice mod!
litemerc 8 mrt 2013 om 9:22nm 
bosses were fun. lottsa guys to hit with my nifty dawnguard war axe,,, for the undead:) could use faster respawn time, but, i just like to hit things.lol. and, if you give me a necklace that allows me to breathe underwater, please put in some deeper water...and something interesting in it to find ( water is knee deep, haha). thx
jasocafo98 26 feb 2013 om 3:59nm 
enemies should have less hit damage and react faster
vnfisk 25 feb 2013 om 5:01nm 
bit of a cakewalk AI a little slow to re-act...ai does learn wuick though, the drauger began fighting as soon as they saw me but the skeletons where just useless roadblocks. it needs lots of improvements, nice idea overall, but again it needs work. (also make it bigger i felt like it was linear as hell)
DatRagingDemon 25 feb 2013 om 2:16nm 
put more knee high foliage in.
make me feel like it's a swamp, not a muddy watered down plain with glowy mushrooms.
ZigzagoonGamer 25 feb 2013 om 11:53vm 
game requirements?(such as dragonborn and dawngaurd)
Thakiin (SWE) 22 feb 2013 om 5:32vm 
little bit darker but it was realy nice :)
jeo2 21 feb 2013 om 1:52nm 
Nice Idea. A good start. The mood was a little off. It was too bright and straight-forward. Make it darker. Maybe a few more bad guys. More twists and turns to the pathways. This is good, solid stuff. Just needs a little polish. Keep it up.
hawkewolfi 20 feb 2013 om 12:45nm 
That shoud be very difficult, nice challange get it!
Dwarfinlord 19 feb 2013 om 8:07vm 
sounds good ..will give it a try.
litemerc 17 feb 2013 om 10:35nm 
will try it....
commando2893 17 feb 2013 om 4:17nm 
Looks neat, but there's no lighting variety it looks like.