Dungeons : Swamp of the Dead
Počet komentářů: 20
< >
PhapherDED 2. kvě. v 10.14 odp. 
so dark souls in a nutshell
4UA[SmileyFace] 15. dub. v 12.00 odp. 
jus completed swamp of the dead, there were times i had so many arrows stuck in me, & i couldn't figure out where they all were comin' from. i gotta check on increasing the range of visibility. oh & rated the mod thumbs up. would you rate the smiley face on my avatar?
Xmus Jaxon Flaxon-Waxon 3. led. v 5.12 odp. 
oh and how do i start it?
Xmus Jaxon Flaxon-Waxon 3. led. v 4.42 odp. 
does it need any dlc's???
Dominus in igne 1. pro. 2013 v 12.54 dop. 
my fallower gets stuck at the rotten witch boss :(
TheRepBacon 12. srp. 2013 v 8.57 dop. 
9/10,it's cool,but the problem is it feels like a ruined city with streets as platforms and mushrooms as buildings. looks like an arena if you noclip and fly up. hope this improves more
ELTopo 15. čvc. 2013 v 12.57 dop. 
Breaks quest "The Break of the Dawn" after killing Malkoran and shade quest will not continue.
Zulu_uruK 15. kvě. 2013 v 2.37 odp. 
Momcat 24. bře. 2013 v 4.54 dop. 
Nice mod!
litemerc 8. bře. 2013 v 9.22 odp. 
bosses were fun. lottsa guys to hit with my nifty dawnguard war axe,,, for the undead:) could use faster respawn time, but, i just like to hit things.lol. and, if you give me a necklace that allows me to breathe underwater, please put in some deeper water...and something interesting in it to find ( water is knee deep, haha). thx
jasocafo98 26. úno. 2013 v 3.59 odp. 
enemies should have less hit damage and react faster
vnfisk 25. úno. 2013 v 5.01 odp. 
bit of a cakewalk AI a little slow to re-act...ai does learn wuick though, the drauger began fighting as soon as they saw me but the skeletons where just useless roadblocks. it needs lots of improvements, nice idea overall, but again it needs work. (also make it bigger i felt like it was linear as hell)
Ken (Voiced By Dante) 25. úno. 2013 v 2.16 odp. 
put more knee high foliage in.
make me feel like it's a swamp, not a muddy watered down plain with glowy mushrooms.
ZigzagoonGamer 25. úno. 2013 v 11.53 dop. 
game requirements?(such as dragonborn and dawngaurd)
Thakiin (SWE) 22. úno. 2013 v 5.32 dop. 
little bit darker but it was realy nice :)
jeo2 21. úno. 2013 v 1.52 odp. 
Nice Idea. A good start. The mood was a little off. It was too bright and straight-forward. Make it darker. Maybe a few more bad guys. More twists and turns to the pathways. This is good, solid stuff. Just needs a little polish. Keep it up.
hawkewolfi 20. úno. 2013 v 12.45 odp. 
That shoud be very difficult, nice challange get it!
Dwarfinlord 19. úno. 2013 v 8.07 dop. 
sounds good ..will give it a try.
litemerc 17. úno. 2013 v 10.35 odp. 
will try it....
commando2893 17. úno. 2013 v 4.17 odp. 
Looks neat, but there's no lighting variety it looks like.