Dilapidation: Part 6
113 opmerkingen
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Yuhg 8 jan om 6:55vm 
Hmm, well call me stupid but I have a block on part 6.
LoneWolf your solution vid on YouTube says it's private and the other solutions online show a completely different setup with the button for the bombs being behind a fizzle screen and not just on the ground at the bottom of the bomb tube, making it impossible to complete in the obvious way (and the way it is done in one vid)
I have tried another method but it's impossible to hit the angled wall on the opposite side as the barriers are too high and the jump doesn't go high enough and is obscured by Glados. Did you change this recently? Is there in fact a solution now it's changed?
Excellent series up to this point but now utterly frustrating :(
Freeman|TR 16 aug 2014 om 10:11nm 
TS_Mind_Swept 25 jul 2014 om 9:42nm 
Although i think it was really cool that you animated GLaDOS and made her interactive, most ppl just stick her in and she doesn't even have a colision model. XD
TS_Mind_Swept 25 jul 2014 om 9:34nm 
AAHH! i wanted to liszten to that whole song! >:s i did get stuck in the pit area at first, but then i watched the video and before he passed that part i had an idea. I tried it and it worked! :D I finished the video after i was done with the level and he did taht part a little differently, but it was a similar idea. The only thing i didn't like was the turrets, that was cheap. >:s but then i passed them and stuck them all in the corners (like i usually try to do) and it didn't let me out so even though i didn't want to, i tried killing them and then it let me through. 8/10

Just a side note for the series though, on the wide emansapation grills, the edges are all streached and it looks dumm. There are textures in hammer for the sides and center for the wide grills so the edgs don't look all streached out like they do here, you may want to look into that.
LoneWolf2056  [auteur] 23 jul 2014 om 11:21vm 
@Pacoiones thanks for the feedback, just to let you know, Portal Stories: Mel should hopefully be on greenlight soon, when it is, please vote for us xD
Pacoiones 23 jul 2014 om 7:51vm 
I just played through and I feel terribly stupid. I played all the way without needing to cheat a single time, but then I got to the companion cube (one of the easiest, to be honest) and I had to cheat because I didn't understand what I had to do. Anyway, this was by far my favorite custom mappack.

On a side note: I'm looking forward to portal stories: mel, I saw it a while ago but I didn't know you were developing it too. Good luck with that, and thank you for the maps.
Natsuke's sick, has no voice :( 18 jul 2014 om 2:24nm 
Oh man, these tests were really intense. Like a few others, test 4 was the only one I cheated on by watching the instruction video, but only in the beginning and the end. And that GLaDOS fight? Juggling that last bomb was the hardest part for someone who keeps forgetting which portal the bomb came out of . I'm glad I didn't cheat on this one, because solving the pit part made me feel proud of myself. dick move with the turrets though
LoneWolf2056  [auteur] 16 jul 2014 om 11:07vm 
@jjjlenn, thanks, and im glad you enjoyed the series. Yea the puzzle room in this level is quite tricky. Look out for the free to play Mod im working on with a team called Portal Stories Mel, we will be going public on greenlight soon.
jjjlenn 14 jul 2014 om 3:34nm 
Loved this puzzle and the entire series. I had a few cheats along the way but never looked at solutions beyond the nut i couldn't crack. This last one i just couldn't figure out how to cross the pit, the rest was easy. Sometimes i think the physics of different versions (I play the pc version) makes a fairly big difference. i see walk-throughs and people's relatively short jumps through portals causes way more momentum than mine. Maybe its just me. It didn't seem like my first attempts to put a portal at the bottom of the pit and rebound through were creating enough oomph. Once i KNEW it was the way, a fair ampunt of trial and error got me across.

Thanks so much, LoneWolf. you are really increedible.
ATLAS 7 jul 2014 om 1:04vm 
I'm quite proud of myself for not cheating at all.
ATLAS 7 jul 2014 om 1:02vm 
Now that I've finished, my heart is beating so hard. A great seriess in bith art and puzzles. You really feel smart after working them out! I really liked that bit at the very end, where thereare the two arrows. That was clever.\I'm DEFINITELY recommending this to my friends!
Free Beer 24 mei 2014 om 11:37vm 
played through this collection a few times. Still one of the best out there.
townandroid 4 mei 2014 om 12:40nm 
Great work! I was able to solve the first 5 maps but the last map was really hard somehow, couldn't do it without the solution.:)
But I had a lot of fun with "Dilapidation", thank you for making this.
quaternary 3 mei 2014 om 5:02nm 
@ASkinnyWhiteGuy You're crossing the pit the wrong way. Leave a portal in the room with the cube dropper. I did that too :)
ASkinnyWhiteGuy 25 apr 2014 om 11:53nm 
Dude...I've beaten the first 5 maps without cheating. How the hell do you get the companion cube across the gap in the level 6 chamber? There's no way you can just jump across, and the button doesn't give you enough time to really do anything. I thought the level with the 3 cubes and the center room exit was tough...but this...?
InCytE 10 mrt 2014 om 9:28vm 
It was really good even great. Except the ambush from behind. That was cheap.
dues 5 feb 2014 om 10:36vm 
Excellent set! The only one i cheated on was 4. even after cheating and seeing the solution to 4 i was still very impressed. It was mind crushing (for me anyway, or maybe i was just having a bad day). i was very pleased with the end as it gave a full polished feel of the set, reminiscent of the original single player. And who doesn't love glados? I also liked how you looped it pink floyd style.
I will admit I almost gave up on you in one of the early levels. The one where you have to stand on a VERY thin ledge. I thought it was cheap, and very annoying. That was my only beef. Anyway, thank you for the hard work. The levels expressed the spirit of the game beautifully.
enumag 26 jan 2014 om 3:13vm 
Nope, couldn't do this one without youtube unlike the previous ones. Great ending though.
Instantiation 25 jan 2014 om 9:45nm 
A little different from the others, but I liked it. The boss was tough until I realized what I should have been doing. That long fall should not have been as hard as I made it. All in all, a great way to make a boss fight.
LoneWolf2056  [auteur] 3 jan 2014 om 6:11nm 
@Eagleshadow, glad you enjoyed, and congrats on solving them :D
Eagleshadow 3 jan 2014 om 6:09nm 
One of the best maps I've ever played, and I've played 240 hours worth of them. I loved how hard yet elegant the solutions were.
Long Stride 19 dec 2013 om 11:45vm 
Great Series. Nice work
mechtakendall 4 nov 2013 om 8:00nm 
Nicely done, enjoyed the series. Keep up the good work. Design 8/10 Difficulty 7/10
Bayram 18 okt 2013 om 7:51vm 
TigerMeet2142, this map does not, as LoneWolf2056 says, rely on any "glitches" or on any true "ninja" moves, but it does require considerable player skill as well as deep thinking. You are probably stuck where you have to cross a small pit with a portalable floor that is past a fizzler on a short timer. Hint: to cross the pit, you only need to place one portal in the pit. Another hint: you will need to have the cube on the other side. There are YouTube videos, but of course then you get the complete solution. Note that the GLaDOS chamber requires a lot of flinging skill. Don't down-vote if you find it too difficult; you were warned!
LoneWolf2056  [auteur] 17 okt 2013 om 10:56vm 
@TigerMeet2142 None of my tests use any ninja moves at all just thinking, difficult solution but easy to carry out once you know it is my key goal for mapping
TigerMeet2142 17 okt 2013 om 6:27vm 
I cant solve the first test chamber.... how can you get there on time?... Looks like all your test designs rely on speed glitching.
egon.wendelken 15 okt 2013 om 9:45vm 
So scary!
Bayram 6 okt 2013 om 9:05vm 
That was amazing, thumbs up to all parts! Of the 6 parts, I found Part 4 the most difficult and had to watch a video playthrough to figure out what to do after I got all three cubes to the exit room.
apollosbeamship 5 okt 2013 om 4:01nm 
IT ! sorry
apollosbeamship 5 okt 2013 om 4:00nm 
I was enjoyable , thanks .
Arachnaphob 21 sep 2013 om 10:18nm 
This map is really good! I like the puzzle concept, and I really don't see why people dislike the boss battle. It was much more difficult than wheatley, in a good way. I liked the puzzle aspect very much. Also, very nice job on the aesthetics. I really appreciate maps that put lots of time into how their puzzle looks, not just the puzzle.

The only thing I would change would be the fog color and lighting. The map seemed a little bright. Having lots of contrast really makes a map stunning. It's always good to put lots of light on important things but keep it much darker on non-important things.

All in all, this was an extremely well made map with amaazing aesthetics and a very nice puzzle. Keep up the good work!
LoneWolf2056  [auteur] 20 sep 2013 om 2:52nm 
@matthewparent thanks, xD most people find this level quite hit or miss, its probably my personal least favourite of the series, glad you got some enjoyment from it though :)
matthewparent 20 sep 2013 om 2:35nm 
I think this is the best test I never solved in my life!!!!!!! nice Job! ;)
AsinoEsel 20 sep 2013 om 10:00vm 
I solved the bossfight with 26 MILLISECONDS left :D
When I put the last portal I just was like "COME ON JUST SHOOT THE DAMN BOMB!!!"
The turret surprise was nice, too, luckily I was able to survive it ;)
ɹəʇsɐɯlɐʇɹ0d 5 sep 2013 om 11:11nm 
This whole series from srart to finish has truly been memorable!
AsinoEsel 25 aug 2013 om 6:58vm 
Wow! This was epic!
And the ending was great, too :)
The end was so near in the beginning but so far away at the same time.
The man with a horrible plan 22 aug 2013 om 9:08nm 
my reaction spawning in front of glados (......... ok so compayon cube glados door ok im out!)
digitallyApocalyptic 5 aug 2013 om 11:52vm 
Far too frustrating and glitchy to be playable for me, personally. I can appreciate the cleverness of the puzzles, but it was far too frustrating for me to be able to enjoy it.
LoneWolf2056  [auteur] 17 jul 2013 om 4:51vm 
@-=GBH=-Haggis Yeah I have started the sequel series to this Reconstruction
-=GBH=-Haggis 16 jul 2013 om 11:38vm 
Really enjoyed this series of maps, brilliant mapping. The puzzle before the boss fight had me stumped fpr a little while, but after playing all prevoius maps, i think i started thinking like you, lol. Have you any plans for future maps.
slexiP fo lluF tnA nA 10 jul 2013 om 11:52nm 
@LoneWolf2056 OMG this is surprising: The boss fight is REALLY EASY. After you make the sacrfice and get your portal back on the slanted surface on the opposite side of the room (and when you deliver the rist hit), it's bombs away basically. Just keep shooting 'till the wires fall. Still, very clever.
Dante 6 jul 2013 om 11:59vm 
"Yeah people either seem to love or absolutly hate this level, I decided to try something a little different and boss battles are hard to do, this is the first time ive ever tried to make one, but personally im pleased with how it turned out, still, lesson learnt for next time, think i'll stick to puzzles in the future :p"
No, this boss fight was amazing, one of the best. It did turn out very well, and I loved the sacrifice you had to make (well, I didn't love it, incinerating cubes is sad, but it was cool design.)
You should make another similar bossfight with more than just bombs, like the one in NYS-5, in the Reconstruction series.
Hakurei_Reimu 22 jun 2013 om 2:46vm 
Good test chambers. They have enough for a long time for game, where you have to think carefully about everything, very interesting and fascinatingly, and me like the decor and style of the map. No worse than "VALVe" (; little bit difficult, but very interesting! Amazing maps!
Extragamer 3 jun 2013 om 6:38vm 
Nice map and....hard! I dont know what to do in the end.But its great map and smart puzzle.
WALROY 9 mei 2013 om 4:01nm 
Great set of puzzles, LoneWolf2056. 'It's easy when you know how' is a phrase that comes to mind. Solving for the 'how' was an excellent brain teaser. The puzzles were well thought out and the atmosphere was integrated nicely into the problems.
LoneWolf2056  [auteur] 9 mei 2013 om 3:03nm 
@CleavesF Thank you for the kind words, made my day, congrats on beating it, even I admit its pretty tough xD Thanks again, glad you had a good time.
CleavesF 9 mei 2013 om 2:08nm 
@LoneWolf2056 I just finished the entire 0-6 series (referred from PC Gamer blog) and I have to say this is one of the best custom user collections I have ever played. The difficulty level is high and forces you to solve all the levels with "unique" portal skills which are not in the stock game. Took me several hours, but the brainbending puzzles are excellent. I would love to see more from you. Valve should give you a job if they ever make Portal 3 or an expansion to Portal 2.
LoneWolf2056  [auteur] 8 mei 2013 om 7:22vm 
@wildgoosespeeder Ok made some changes to it
wildgoosespeeder 7 mei 2013 om 6:37nm 
I HATE TURRET CHEAP SHOTS LIKE THE ONE SETUP IN THIS MAP! You are not going to dodge that the first time!
gutschein 6 mei 2013 om 2:45nm 
i ended up watching a solution for the last bomb on youtube. my solution was shooting the bomb over the particle field (and not create a portal on the other side) and the bomb just flew through glados.
forcing the player to think of a special solution is frustrating. i liked 0--5 but the boss fight does not fit.