ADJ_6
24 Comments
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toncica  [author] Oct 12 @ 8:43am 
Thanks for your solution. It looks good and I checked if I can include your moves but it would conflict with other details, therefore I just updated a few things and it should be back to my original solution now.
Polux Oct 12 @ 5:43am 
Definitly a good one but I watched your video and I did not do exactly like you :
http://youtu.be/JcMcFjw93tA
http://youtu.be/xlFlL6JPphs
The player can even simply reach the funnel without jumping on the cube ..
Of course your solution is much more elegant and it would be a shame to miss out on it.
I like this kind of puzzle with few elements, added it to my favorits, thanks :)
quaternary Sep 27 @ 6:52pm 
Oh wow! Spent like a month or so trying to figure out how to hop over that tiny fizzler in the corner. Played Juggler's Adjacency 6, and it clicked. Getting the box in the cage was super fun. Everything flows perfectly.
TS_Mind_Swept Jun 2 @ 10:37pm 
oh good, now i'll finally gwt to see how it's done. (I saw the other one and it was pretty geinus, so im kind of intrigued at what ur's is going to be)
toncica  [author] Jun 1 @ 1:11am 
It's not a video, it's a demo file. It needs to be copied to the portal2 folder and then it can be started by typing "playdemo filename" into the console.

However, I'm adding the video to the map.
TS_Mind_Swept May 31 @ 7:05pm 
ugh, the video isn't loading. @.@
toncica  [author] May 18 @ 3:18pm 
Here's a demo file with the latest solution. https://dl.dropboxusercontent.com/u/16159596/adj6.dem
TS_Mind_Swept May 18 @ 2:55pm 
yeah, that doesn't really help me, is there a video solution on it?
toncica  [author] May 17 @ 2:42pm 
The key is putting the portals into places to preserve momentum. I've edited the map to fix an issue (prevent cube throwing and random failure of button activation), maybe that also helps with the solution.
TS_Mind_Swept May 15 @ 4:48pm 
Nope, i couldn't figure that one out either, either i am loosing my touch or i am missing something. @.@
TS_Mind_Swept May 15 @ 3:06pm 
i couldn't figure it out, i'll try playing the original and see if that helps.
kimist108 Oct 12, 2013 @ 2:37pm 
In the description, you say it is a Juggler clone. So, I decided to play his first to help me with yours. But, of course, that meant I had to play all of his leading up to #6. Took me a wee bit of time. I am glad I played his first, because you did increase the difficulty. Am going to look for walkthrough to see if I finished as intended.
Prototype Jun 10, 2013 @ 2:07am 
Very nice map, I managed to solve it but not quite as intended. I didn't use the floor portal surface (with fizzler). Also by luck I managed to throw the cube onto the (exit) button first go, so never found the intended way.
stormsend Apr 7, 2013 @ 8:46am 
Standing on the platform by the exit with the cube. I can see the portal in the last chamber behind the glass. I've been here many times and eventually quit saying I'll come back another day. Today was the day. Hurrah. Great challenging puzzle. As always it seems so simple once you have it. Thank you for all the hours of enjoyment. See ya round the workshop.
cracked_magnet Mar 22, 2013 @ 11:23am 
Great map, was scraching my head a little on this one. It wasn't until I clicked on how to flip the polarity of the beam that things started to fall in to place.
toncica  [author] Mar 12, 2013 @ 5:09pm 
It wasn't 100 % intended, but your solution is pretty cool. I'm not gonna change it. In fact, I think your solution should be the intended one. :D
Dreamer #F4F Mar 12, 2013 @ 4:30pm 
steam pendelt wieder. hier ist der link zu adj_6 demo http://dl.dropbox.com/u/67642758/Portal%202/adj6ja_3.dem ich denke es ist intended
toncica  [author] Feb 21, 2013 @ 5:01am 
Map updated.
toncica  [author] Feb 20, 2013 @ 2:26pm 
Thank you north! I put the portal surface there as a fail safe when no actual fail safe was needed. *facepalm*
north| Feb 20, 2013 @ 6:29am 
Just want to let you know. You can stand between the laser grid and fizzler and use the funnel to push the cube off the button to get the funnel into the room. Love your maps btw.
Juggler Feb 18, 2013 @ 11:02am 
Yeah I really wish one of these map packs would have a button that takes up an entire square... :)
toncica  [author] Feb 18, 2013 @ 8:08am 
I updated a few details, put flip panels at the wall behind the button so the first shot is auto-centered. Then I saw what you meant. Although the cube always lands in the same position, the button is mysteriously sometimes not activated, weird. I found it best to have the cube oscillate one or two times to make sure it fully lands on the button.
Replaced the walkthrough with a much slower version.
toncica  [author] Feb 17, 2013 @ 2:09pm 
Yeah, I have doubts if the last part is really needed. I thought since we have grating there to prevent throwing it could also serve another purpose. It was some kind of pressure to add something to make it a little different. Starting all over is not nice, but when I do it it rarely fails.
Juggler Feb 17, 2013 @ 1:45pm 
Very neat expansion; the lasor grid and extra step to get the far chamber were cool. The very last part (getting the cube on the button) was physically a bit tricky, and failing meant I had to reload each time, but not sure how to fix that.