Esto es un concepto o proyecto en fase temprana de desarrollo

Este artículo está aquí para obtener feedback de potenciales compradores y empezar a construir una comunidad. Si te gusta este proyecto, no dudes en valorarlo o añadirlo a tus favoritos. Las votaciones que aquí se llevan a cabo sólo sirven para proporcionar información y reacciones al desarrollador, y no para conseguir que el juego sea distribuido en Steam.

Pulse
37 comentarios
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TECAK 17 de Jun a las 6:29 
looks nice. (ps animal abuse)
Concubine Harvester 11 de May a las 11:28 
I played this game really early on and i've been hoping it would get made into a fully game. Good job.
InsanityLemon 6 de May a las 23:15 
looks good.
01binarygames 16 de Mar a las 18:38 
dead project?
WarhammerUA 16 de Feb a las 8:40 
Review on russian | Обзор на русском
http://gamesbrowse.ru/igra-pulse/
LightSphere 28 de Sep, 2013 a las 12:26 
Right now I'm downloading the prototype from the official site. The trailers looks just awesome. This must be a fresh breeze in the industry, or, at least, that's what I dream it's gonna be.
SeeTheBridges 2 de Sep, 2013 a las 10:43 
I loved the prototype for the game. Looks wonderful, plays awesome!
No One 20 de Abr, 2013 a las 14:59 
your monster uses what sound like skyrim bear sounds.

there must be a better way to generate light than throwing pokemon

is there more to the game you could show?im not sure by your vague description of the game what exactly you do aside from what was shown in the short vid
Cheeseness 12 de Abr, 2013 a las 1:22 
Congratulations on the Kickstarter campaign! <3
GBF 11 de Abr, 2013 a las 23:50 
Looks awesome
[SH] nicereddy 10 de Abr, 2013 a las 16:01 
Just posted your project on reddit and thought you'd be interested i9n commenting: http://www.reddit.com/r/Games/comments/1c3h8b/pulse_a_survival_game_you_play_using_sound_has/
Cocorickoo 10 de Abr, 2013 a las 7:06 
great idea, i sure hope you get funded and self-publish this game !
whotheowlARP 1 de Abr, 2013 a las 10:46 
This game seems interesting, I'm going to have to keep an eye on it!
FedoraG4mer 25 de Mar, 2013 a las 14:07 
Love this game. It is amazing for just a prototype. I featured it as my first video in my "Kickin It" Series (kickstarter spotlight)
Kickin It With Pulse

Really hope the kickstarter is successful.
jwruth2 21 de Mar, 2013 a las 14:46 
I feel so bad for the mokos; I always end up throwing them off cliffs :(

Regardless, great game so far; I'm planning to back you guys on kickstarter some time at the start of April, since I have to wait to have some spending money. I hope that the kickstarter is successful as I'd love to see this game come to fruition.
nSwarm  [autor] 20 de Mar, 2013 a las 19:17 
Thanks a lot for the support guys!

@Infurnus Hehe the geometric structure of the world is something we want to play with more. It's just touching on the kinds of stuff our artist has dreamt up. :D

@Phedran Nice! That's super awesome. I always love watching playthroughs. Thanks!
Phedran 20 de Mar, 2013 a las 16:16 
Love it so far! Just featured it on my weekly indie game spotlight series. :)
http://youtu.be/ue9LtNmzSFs
infurnus 18 de Mar, 2013 a las 1:21 
Very cool polygonal worlds! Your 3D stuff looks really charming, the black monster totally has an Another World/Out Of This World vibe to it, loved that game. The contrast between the dark, dangerous sharp/polygonal world & the light round cute things that help you is very nice
sockpuppetcow 17 de Mar, 2013 a las 15:11 
This looks very cool. I'd definintely play it.
Skwug 16 de Mar, 2013 a las 8:28 
cool its an awsome concept.
<USPS> BuyAll ^<(,ಥ+++ಥ)>^ 15 de Mar, 2013 a las 3:05 
Definatly would play. Looks awsome, gotta find time to play the prototype soon.
Cards  [autor] 14 de Mar, 2013 a las 23:24 
@Killingfluid It may be a little morbid, but you can actually already do exactly that! Using the Mokos as distractions is one of the many things you can do with them in the prototype. The beasts are attracted to the Mokos, and... well... we'll let you find out what happens after that ;)
kuzma 14 de Mar, 2013 a las 3:04 
great concept) good luck
Mr.Moughler 13 de Mar, 2013 a las 21:07 
call me morbid but i can see potentual to use the little critter things you throw around to distract the hungry monsters to make an escape at the cost of your pet thing. I find mechanics like this interesting and if you could actually pull off making the world feel like a vast place full of the unknown it would be trully amazing.
Old Lord Frey 12 de Mar, 2013 a las 13:21 
devils tuning fork's successor! i'd play
Seeglem/Abig {TDS} 12 de Mar, 2013 a las 5:51 
maybe different little rabbit things you can unlock
nSwarm  [autor] 11 de Mar, 2013 a las 20:44 
Thanks a ton for your support everyone. :)

@Garrett Yep! We'll have time to explore some more environments and of course greatly enhance what we show in the prototype. Stay tuned!
Firefly 11 de Mar, 2013 a las 5:11 
Looks unique and interesting, thumbs up.
MrSambaGong 11 de Mar, 2013 a las 0:43 
It looks like a really good game to be honest.
Baby Jager 10 de Mar, 2013 a las 16:28 
Looks great and it's an amazing concept. I just hope your environments are a bit more varried.
Subtext Creep 10 de Mar, 2013 a las 9:56 
It looks amazing! I will totally buy it. I will try and pledge it too (once I figure out how too...) I saw this as a browser game on Vsauce too!
zbakes 9 de Mar, 2013 a las 19:01 
its awesome and i will pledge your kickstater
McMarius11 9 de Mar, 2013 a las 14:37 
thanks for the info guys!!!
keep up the great work!!!! :)
nSwarm  [autor] 9 de Mar, 2013 a las 13:39 
Thanks a lot guys! @Jiangshi We'll be re-doing pretty much all of the SFX and music for the full game, no worries. We'll be very carefully looking over how everything relates to the emotion of the game.
McMarius11 9 de Mar, 2013 a las 11:13 
it looooooks sooo awesome!!!!
Onipunks 8 de Mar, 2013 a las 15:55 
Very nice concept, pledged for your KS campaign.
Jiangshi 7 de Mar, 2013 a las 13:47 
Been waiting for a unique concept to pop up on greenlight. Reminds me of a puzzle game similar to Portal or Quantum Conundrum.

Not sure if it was by design or not, but I feel like the noises the Mokos make detract from the anxiety inherent to a game where you are blind and in an unknown place. I do love the fact that they tense up when danger is around though.

Otherwise, great work so far, hope the best for this game and your team.