Dies ist ein Konzept oder Projekt in einer frühen Entwicklungsphase.

Dieser Eintrag ist hier, um Rückmeldung von potenziellen Kunden zu erhalten und mit dem Aufbau einer Community zu beginnen. Wenn Sie dieses Projekt mögen, zögern Sie nicht es zu bewerten, zu favorisieren und den Entwicklern Rückmeldung zu geben. Die Abstimmungen hier dienen nur dazu, dem Entwickler Daten und Reaktionen zu liefern und tragen nicht zur Veröffentlichung des Spieles auf Steam bei.

Pulse
37 Kommentare
< >
TECAK 17. Juni um 6:29 Uhr 
looks nice. (ps animal abuse)
Kremit 11. Mai um 11:28 Uhr 
I played this game really early on and i've been hoping it would get made into a fully game. Good job.
InsanityLemon 6. Mai um 23:15 Uhr 
looks good.
01binarygames 16. März um 18:38 Uhr 
dead project?
WarhammerUA 16. Feb. um 8:40 Uhr 
Review on russian | Обзор на русском
http://gamesbrowse.ru/igra-pulse/
LightSphere 28. Sep. 2013 um 12:26 Uhr 
Right now I'm downloading the prototype from the official site. The trailers looks just awesome. This must be a fresh breeze in the industry, or, at least, that's what I dream it's gonna be.
SeeTheBridges 2. Sep. 2013 um 10:43 Uhr 
I loved the prototype for the game. Looks wonderful, plays awesome!
No One 20. Apr. 2013 um 14:59 Uhr 
your monster uses what sound like skyrim bear sounds.

there must be a better way to generate light than throwing pokemon

is there more to the game you could show?im not sure by your vague description of the game what exactly you do aside from what was shown in the short vid
Cheeseness 12. Apr. 2013 um 1:22 Uhr 
Congratulations on the Kickstarter campaign! <3
can't_stand_ya 11. Apr. 2013 um 23:50 Uhr 
Looks awesome
[SH] niceundeady 10. Apr. 2013 um 16:01 Uhr 
Just posted your project on reddit and thought you'd be interested i9n commenting: http://www.reddit.com/r/Games/comments/1c3h8b/pulse_a_survival_game_you_play_using_sound_has/
Cocorickoo 10. Apr. 2013 um 7:06 Uhr 
great idea, i sure hope you get funded and self-publish this game !
whotheowlARP 1. Apr. 2013 um 10:46 Uhr 
This game seems interesting, I'm going to have to keep an eye on it!
FedoraG4mer 25. März 2013 um 14:07 Uhr 
Love this game. It is amazing for just a prototype. I featured it as my first video in my "Kickin It" Series (kickstarter spotlight)
Kickin It With Pulse

Really hope the kickstarter is successful.
jwruth2 21. März 2013 um 14:46 Uhr 
I feel so bad for the mokos; I always end up throwing them off cliffs :(

Regardless, great game so far; I'm planning to back you guys on kickstarter some time at the start of April, since I have to wait to have some spending money. I hope that the kickstarter is successful as I'd love to see this game come to fruition.
nSwarm  [Autor] 20. März 2013 um 19:17 Uhr 
Thanks a lot for the support guys!

@Infurnus Hehe the geometric structure of the world is something we want to play with more. It's just touching on the kinds of stuff our artist has dreamt up. :D

@Phedran Nice! That's super awesome. I always love watching playthroughs. Thanks!
Phedran 20. März 2013 um 16:16 Uhr 
Love it so far! Just featured it on my weekly indie game spotlight series. :)
http://youtu.be/ue9LtNmzSFs
infurnus 18. März 2013 um 1:21 Uhr 
Very cool polygonal worlds! Your 3D stuff looks really charming, the black monster totally has an Another World/Out Of This World vibe to it, loved that game. The contrast between the dark, dangerous sharp/polygonal world & the light round cute things that help you is very nice
sockpuppetcow 17. März 2013 um 15:11 Uhr 
This looks very cool. I'd definintely play it.
[UnuChild] Shmupins 16. März 2013 um 8:28 Uhr 
cool its an awsome concept.
<USPS> BuyAll ^<(,ಥ+++ಥ)>^ 15. März 2013 um 3:05 Uhr 
Definatly would play. Looks awsome, gotta find time to play the prototype soon.
Cards  [Autor] 14. März 2013 um 23:24 Uhr 
@Killingfluid It may be a little morbid, but you can actually already do exactly that! Using the Mokos as distractions is one of the many things you can do with them in the prototype. The beasts are attracted to the Mokos, and... well... we'll let you find out what happens after that ;)
kuzma 14. März 2013 um 3:04 Uhr 
great concept) good luck
Mr.Moughler 13. März 2013 um 21:07 Uhr 
call me morbid but i can see potentual to use the little critter things you throw around to distract the hungry monsters to make an escape at the cost of your pet thing. I find mechanics like this interesting and if you could actually pull off making the world feel like a vast place full of the unknown it would be trully amazing.
Old Lord Frey 12. März 2013 um 13:21 Uhr 
devils tuning fork's successor! i'd play
#goneforjapan 12. März 2013 um 5:51 Uhr 
maybe different little rabbit things you can unlock
nSwarm  [Autor] 11. März 2013 um 20:44 Uhr 
Thanks a ton for your support everyone. :)

@Garrett Yep! We'll have time to explore some more environments and of course greatly enhance what we show in the prototype. Stay tuned!
Firefly 11. März 2013 um 5:11 Uhr 
Looks unique and interesting, thumbs up.
MrSambaGong 11. März 2013 um 0:43 Uhr 
It looks like a really good game to be honest.
Baby Jager 10. März 2013 um 16:28 Uhr 
Looks great and it's an amazing concept. I just hope your environments are a bit more varried.
Subtext Creep ♥ 36 10. März 2013 um 9:56 Uhr 
It looks amazing! I will totally buy it. I will try and pledge it too (once I figure out how too...) I saw this as a browser game on Vsauce too!
zbakes 9. März 2013 um 19:01 Uhr 
its awesome and i will pledge your kickstater
McMarius11 9. März 2013 um 14:37 Uhr 
thanks for the info guys!!!
keep up the great work!!!! :)
nSwarm  [Autor] 9. März 2013 um 13:39 Uhr 
Thanks a lot guys! @Jiangshi We'll be re-doing pretty much all of the SFX and music for the full game, no worries. We'll be very carefully looking over how everything relates to the emotion of the game.
McMarius11 9. März 2013 um 11:13 Uhr 
it looooooks sooo awesome!!!!
Onipunks 8. März 2013 um 15:55 Uhr 
Very nice concept, pledged for your KS campaign.
Jiangshi 7. März 2013 um 13:47 Uhr 
Been waiting for a unique concept to pop up on greenlight. Reminds me of a puzzle game similar to Portal or Quantum Conundrum.

Not sure if it was by design or not, but I feel like the noises the Mokos make detract from the anxiety inherent to a game where you are blind and in an unknown place. I do love the fact that they tense up when danger is around though.

Otherwise, great work so far, hope the best for this game and your team.