Това е концепция или проект в ранен етап на разработка

Този артикул е тук, с цел да събере отзиви от потенциални клиенти и да се започне изграждането на общност. Ако харесате този проект, свободни сте да го оцените, отбележите като любим и да оставите коментар за разработчика. Вотът тук служи само, за да предостави на разработчика данни и отзиви и не спомага публикуването на играта в Steam.

Pulse
37 коментара
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TECAK 17 юни в 6:29сут. 
looks nice. (ps animal abuse)
Concubine Harvester 11 май в 11:28сут. 
I played this game really early on and i've been hoping it would get made into a fully game. Good job.
InsanityLemon 6 май в 11:15след. 
looks good.
01binarygames 16 март в 6:38след. 
dead project?
WarhammerUA 16 февруари в 8:40сут. 
Review on russian | Обзор на русском
http://gamesbrowse.ru/igra-pulse/
LightSphere 28 септември 2013 в 12:26след. 
Right now I'm downloading the prototype from the official site. The trailers looks just awesome. This must be a fresh breeze in the industry, or, at least, that's what I dream it's gonna be.
SeeTheBridges 2 септември 2013 в 10:43сут. 
I loved the prototype for the game. Looks wonderful, plays awesome!
No One 20 април 2013 в 2:59след. 
your monster uses what sound like skyrim bear sounds.

there must be a better way to generate light than throwing pokemon

is there more to the game you could show?im not sure by your vague description of the game what exactly you do aside from what was shown in the short vid
Cheeseness 12 април 2013 в 1:22сут. 
Congratulations on the Kickstarter campaign! <3
GBF 11 април 2013 в 11:50след. 
Looks awesome
[SH] nicereddy 10 април 2013 в 4:01след. 
Just posted your project on reddit and thought you'd be interested i9n commenting: http://www.reddit.com/r/Games/comments/1c3h8b/pulse_a_survival_game_you_play_using_sound_has/
Cocorickoo 10 април 2013 в 7:06сут. 
great idea, i sure hope you get funded and self-publish this game !
whotheowlARP 1 април 2013 в 10:46сут. 
This game seems interesting, I'm going to have to keep an eye on it!
FedoraG4mer 25 март 2013 в 2:07след. 
Love this game. It is amazing for just a prototype. I featured it as my first video in my "Kickin It" Series (kickstarter spotlight)
Kickin It With Pulse

Really hope the kickstarter is successful.
jwruth2 21 март 2013 в 2:46след. 
I feel so bad for the mokos; I always end up throwing them off cliffs :(

Regardless, great game so far; I'm planning to back you guys on kickstarter some time at the start of April, since I have to wait to have some spending money. I hope that the kickstarter is successful as I'd love to see this game come to fruition.
nSwarm  [автор] 20 март 2013 в 7:17след. 
Thanks a lot for the support guys!

@Infurnus Hehe the geometric structure of the world is something we want to play with more. It's just touching on the kinds of stuff our artist has dreamt up. :D

@Phedran Nice! That's super awesome. I always love watching playthroughs. Thanks!
Phedran 20 март 2013 в 4:16след. 
Love it so far! Just featured it on my weekly indie game spotlight series. :)
http://youtu.be/ue9LtNmzSFs
infurnus 18 март 2013 в 1:21сут. 
Very cool polygonal worlds! Your 3D stuff looks really charming, the black monster totally has an Another World/Out Of This World vibe to it, loved that game. The contrast between the dark, dangerous sharp/polygonal world & the light round cute things that help you is very nice
sockpuppetcow 17 март 2013 в 3:11след. 
This looks very cool. I'd definintely play it.
Skwug 16 март 2013 в 8:28сут. 
cool its an awsome concept.
<USPS> BuyAll ^<(,ಥ+++ಥ)>^ 15 март 2013 в 3:05сут. 
Definatly would play. Looks awsome, gotta find time to play the prototype soon.
Cards  [автор] 14 март 2013 в 11:24след. 
@Killingfluid It may be a little morbid, but you can actually already do exactly that! Using the Mokos as distractions is one of the many things you can do with them in the prototype. The beasts are attracted to the Mokos, and... well... we'll let you find out what happens after that ;)
kuzma 14 март 2013 в 3:04сут. 
great concept) good luck
Mr.Moughler 13 март 2013 в 9:07след. 
call me morbid but i can see potentual to use the little critter things you throw around to distract the hungry monsters to make an escape at the cost of your pet thing. I find mechanics like this interesting and if you could actually pull off making the world feel like a vast place full of the unknown it would be trully amazing.
Old Lord Frey 12 март 2013 в 1:21след. 
devils tuning fork's successor! i'd play
Seeglem/Abig {TDS} 12 март 2013 в 5:51сут. 
maybe different little rabbit things you can unlock
nSwarm  [автор] 11 март 2013 в 8:44след. 
Thanks a ton for your support everyone. :)

@Garrett Yep! We'll have time to explore some more environments and of course greatly enhance what we show in the prototype. Stay tuned!
Firefly 11 март 2013 в 5:11сут. 
Looks unique and interesting, thumbs up.
MrSambaGong 11 март 2013 в 12:43сут. 
It looks like a really good game to be honest.
Baby Jager 10 март 2013 в 4:28след. 
Looks great and it's an amazing concept. I just hope your environments are a bit more varried.
Subtext Creep 10 март 2013 в 9:56сут. 
It looks amazing! I will totally buy it. I will try and pledge it too (once I figure out how too...) I saw this as a browser game on Vsauce too!
zbakes 9 март 2013 в 7:01след. 
its awesome and i will pledge your kickstater
McMarius11 9 март 2013 в 2:37след. 
thanks for the info guys!!!
keep up the great work!!!! :)
nSwarm  [автор] 9 март 2013 в 1:39след. 
Thanks a lot guys! @Jiangshi We'll be re-doing pretty much all of the SFX and music for the full game, no worries. We'll be very carefully looking over how everything relates to the emotion of the game.
McMarius11 9 март 2013 в 11:13сут. 
it looooooks sooo awesome!!!!
Onipunks 8 март 2013 в 3:55след. 
Very nice concept, pledged for your KS campaign.
Jiangshi 7 март 2013 в 1:47след. 
Been waiting for a unique concept to pop up on greenlight. Reminds me of a puzzle game similar to Portal or Quantum Conundrum.

Not sure if it was by design or not, but I feel like the noises the Mokos make detract from the anxiety inherent to a game where you are blind and in an unknown place. I do love the fact that they tense up when danger is around though.

Otherwise, great work so far, hope the best for this game and your team.