A Little Bit of Everything
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The Necromancer  [author] Mar 6, 2013 @ 7:21pm 
Thanks! Feel free to ask me any questions about BEE, I will try to help as best as I can.
By the way, I like your profile picture. Castle Crashers is awesome.
salty the cat Mar 5, 2013 @ 6:24am 
i make bee levels too. id like to have a few pointers. this is a good map
[Ps:Mel] Lpfreaky90 Feb 10, 2013 @ 2:37pm 
All elements in BEE work for people who don't have BEE EXCEPT for high energy pellets!
The Necromancer  [author] Feb 10, 2013 @ 2:13pm 
Thanks! It works great! If I have, for example, an autosave in my map, would it work for people who don't have BEEMod installed, or would they have to install BEEMod to get the autosave?
The Necromancer  [author] Feb 10, 2013 @ 11:51am 
where on the BEEMOD page is the download link, or how do I get it?
[Ps:Mel] Lpfreaky90 Feb 10, 2013 @ 11:31am 
@JediMaster; you could try to give BEEMOD a go: http://forums.thinkingwithportals.com/puzzle-creator/bens-extended-editor-mod-beemod-t6837.html It allows you to add autosaves to your map too. Be very careful with them though; make sure you don't get autosaves at points where players can get stuck.
The Necromancer  [author] Feb 10, 2013 @ 11:00am 
Yeah, I wish you could add checkpoints in the editor, so you wouldn't have to restart. But I am planning on making smaller test chambers in the future. And as far as the picture goes, it takes whatever your screen is when you save/publish it. So, I was looking at the turrets like that when I saved/published it, and it used that picture. Thanks a lot for taking a look at my chamber!
Light Feb 10, 2013 @ 6:06am 
this chamber is too long considoring that if you die you have to do it all over again.
btw.. how did change your map picture into that? i can really use that info.
[Ps:Mel] Lpfreaky90 Feb 9, 2013 @ 8:08pm 
You can just change it, once you publish a new version it'll override this one :)
The Necromancer  [author] Feb 9, 2013 @ 8:00pm 
do you know, can I edit this published map, or do I have to unpublish it and then republish it with the changes?
[Ps:Mel] Lpfreaky90 Feb 9, 2013 @ 7:21pm 
This is a very confusing chamber. It's big, it has a lot of things in it and there's a total lack of indications. The part with the frankencube was very cool, but a tip: always let that kind of stuff happen in line of sight with the player, so if the player presses a button, let the result be in his/her line of sight.

Let me know when you add a bit more visual hints and I'll give it another go.