Invested Magic for Dawnguard
43 opmerkingen
< >
Alfie 13 jan om 5:34vm 
If you get a chance to update this for Stendarr's Aura (which you can actually get as a vampire with Pacify), would you mind adding support for Arvak at the same time?
SadPenguin 19 dec 2013 om 10:47vm 
Well then you just got favorited, and ill look back for when it updates
Rock Bottom  [auteur] 19 dec 2013 om 10:03vm 
@SadPenguin
I didnt think of this spell, because I didnt side with the Dawnguard, I will add this with an update, thanks for pointing it out.
SadPenguin 19 dec 2013 om 9:54vm 
Yeah you missed the only cool and or important spell for actually questing through the Dawnguard.. stendars aura, you get it from Floventuis (spelling), i dont think this mod fixes it, so why bother...
CasuallyChallenged 9 nov 2013 om 10:06vm 
Can you possibly add a Dragonborn addon as well? Would love to use the Bound Dagger and other spells added with invested magic
DahndI 29 aug 2013 om 8:48nm 
Has this fixed the missing rapid regeneration on the Necromancy Perk?
WhiteLightning 24 aug 2013 om 9:48nm 
Great mod patch, thanks for making it. I was wondering if you would add Stendaar's Aura to the list, as it's in the same vein as the cloak spells?
Othobrithol 3 aug 2013 om 7:20nm 
Seems the investment cost of the Wrathman is glitched (atleast on my game). It displays the cost in grey on the tooltip (instead of white like all other variables) and does not actually lock up any magicka when active.
Rock Bottom  [auteur] 12 jul 2013 om 6:58nm 
yes indeed, but I got it legitimately, also... weird glitch in the servers I just noticed, where it made me send that last message on june 20th multiple times. now fixing it.
[WOAL] Freakyideas 12 jul 2013 om 4:33nm 
there are other ways to get the dlc for free though...
Rock Bottom  [auteur] 20 jun 2013 om 10:55vm 
@freakyideas
check in after the summer sales, hopefully dragonborn goes on sale durring it.
[WOAL] Freakyideas 19 jun 2013 om 10:46vm 
Are you also going to make an invested magic mod for dragonborn, i really want the conjure ash guardian, ash shell and bound dagger use the invested magic system :p
A Bazillion Brazilians 16 mei 2013 om 4:35nm 
Thanks for the fantastic DLC patch. Do you think you could add Stendarr's Aura to the investable spell list, though? It's technically a cloak, and I'd love to keep it on me without taking up one of my hands.
RexJayden 13 mei 2013 om 6:47vm 
Looking forward to that!
Rock Bottom  [auteur] 12 mei 2013 om 10:42nm 
I cannot currently afford Dragonborn, once I am able to get it, (probably when it goes on sale next) I will make a dragonborn version.
Sugar 12 mei 2013 om 10:11nm 
Can you possibly do a dragonborn version as well for the 3 summons, bound dagger and Whirlwind Cloak?
RexJayden 24 apr 2013 om 8:44nm 
Thanks so much for making these mods!
ZombieGuru879 24 apr 2013 om 3:16nm 
i figured it out. A friend of mine helped. I moved the mod to the end of my order list and know it works. I don't know why. Thanks for the help.
ZombieGuru879 24 apr 2013 om 6:51vm 
I have done all that. I don't have any other spell mods except for a few that add spells, but it wasn't working before I downloaded the the other spell mods.
Rock Bottom  [auteur] 24 apr 2013 om 1:43vm 
okay, other things to check:
whenever you subscribe to a new mod, start up the Launcher, and wait until it says "all mods up to date" or "all mods checked" (I cant remember the exact phrase right now), to make sure they are all installed correctly
click the data button on the launcher, and make sure the mods are activated, activated ones will have a check mark in the box next to them.
if neither of these fix your problem, I would check if you have any other mods that change how spells work (in particular "Overhaul" mods are likely to do so)
ZombieGuru879 23 apr 2013 om 10:52nm 
Yes I did.
Rock Bottom  [auteur] 23 apr 2013 om 9:24nm 
did you also install the base mod by NineInchNall?
ZombieGuru879 23 apr 2013 om 8:18nm 
I'm not getting the extended time for any of the dawnguard spells. What am I doing wrong?
ElderGamer1 22 apr 2013 om 3:12nm 
A Big Big Thank-you! I was dreding to have a conflict..Those Vampire Overhauls are really heavily scripted if that's how you say it and you Mod is my magic system so again Thanks for your Quick reply!
Rock Bottom  [auteur] 22 apr 2013 om 3:09nm 
This mod does nothing to any Vampire skills, it only changes the three Summon spells from the Soul Cairn.
ElderGamer1 22 apr 2013 om 3:07nm 
I am beginning a new Game and using an amazing Vampire Mod Vampric Thrist" but it will not permit any mod that toughes the Vampire scripting so I was hoping your Dawnguard Version does not...
Hephestas 18 apr 2013 om 7:34vm 
Yes... Please make the dragonborn version lol
Rock Bottom  [auteur] 30 mrt 2013 om 9:45nm 
I honestly learned from the main mod's creator, he has the script up for anyone to use, I would talk to him if you want to make a Dragonborn version yourself.
PhoenixHeart 30 mrt 2013 om 8:30nm 
From what I can tell, after opening up the Invested Magic mod in Creation kit (I've done a bit of modding myself), there are two parts to it - the main part changes all the summons to have the week long timer, and the perks are edited so that they include the other trees to boost damage (by 1% or so per level, per tree), then what I read on the main invested magic mod page is that a script is used to handle the actual investing of the mana, then refund it when it's done.

The first part is easy, but I do not know how to do the script part, as I've never mesed with scripts in creation kit. How did you learn? If I could figure out how to do it, I can make the dragonborn version myself and send it to the main mod's author to check over and publish, or link to like he did yours.
Rock Bottom  [auteur] 30 mrt 2013 om 8:10nm 
I cannot afford Dragonborn right now, as soon as I am able to, there will be a seperate mod made for that one. Money is tight right now, and I dont see myself getting it any time soon however.
PhoenixHeart 30 mrt 2013 om 5:13nm 
Will you be making a Dragonborn version for the latest DLC? I'd like to be able to have Ash Spawn following me around :P
Rock Bottom  [auteur] 29 mrt 2013 om 10:25vm 
This is actually my first mod, so no, I have not made a vampires mod under a different name, but I think I remember the one you are talking about, I enjoyed that one as well.
ElderGamer1 29 mrt 2013 om 8:56vm 
Thank-you so very much for your quick reply!. I read that if I see your Mod ready tfor configeration it installed correctly And it did. Hurray! Did you do a Vampire Mod for Oblivion under another screen name? I waited until the Vampires started attacking so I could get the Quest to find Serana "I hate waiting" so I have access to the Castle to really enjoy your Mod for the first time. Your Mod has everything any Vampire player could ever want and more!
Rock Bottom  [auteur] 28 mrt 2013 om 10:53nm 
my mod will not interfere with Better Vampires, you just have to make sure mine is after the base Invested Magic mod. so, it does not matter, as long as mine, and Invested Magic are in the right order.
ElderGamer1 28 mrt 2013 om 7:34nm 
I am using Better Vampires also and both mods would like to be last..What is your opinion please..I am starting a new game.
Kaladel 16 feb 2013 om 3:17vm 
"After subscribing a mod, and having it download you must also start up the skyrim launcher"
I always do this. I'll try the updated version and give a feedback ;)
Rock Bottom  [auteur] 15 feb 2013 om 7:34nm 
@Kaladel
I just had a problem with a different mod, and found a solution that might work:
After subscribing a mod, and having it download you must also start up the skyrim launcher, and wait for it to check every mod, even though they are downloaded, and installed, sometimes they do not activate, even with a .esp loaded. it appears to be an issue with the new subscription downloading system.
tell me if this works
Rock Bottom  [auteur] 15 feb 2013 om 6:26nm 
@Kaladel
I just updated it with new totals, see if the new version works, I just tested it on my character: 695/695 mana before, after casting all three: 470/470 mana.
if nothing else, make sure this mod is at the bottom of the list.
if even that doesnt work, then I do not know what to do, sorry
Kaladel 15 feb 2013 om 5:23nm 
I checked it, just to be sure, and it doesn't change. It works with invested magic, but not your mod. Sorry.
(I made the check equipped/unequipped and with/without other toggle spell)
Rock Bottom  [auteur] 15 feb 2013 om 4:43nm 
@Kaladel
are you checking your magical effects tab looking for negatives to your magicka? it does not show up there, it just modifies your totals, use the Dispell: Effect spell, check your magicka total, then cast a spell, check it again, it should be lower.
if this does not work, tell me, and I will look into it.
Kaladel 15 feb 2013 om 4:25nm 
Hum, my magicka isn't decreased when i maintain the spells. Not a big problem, but worth mentioning.
Kaladel 12 feb 2013 om 5:02nm 
Thanks a lot.
Luke-ridd 11 feb 2013 om 8:03nm 
niice