Invested Magic for Dawnguard
48 kommentarer
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AAM 12. sep kl. 9:40am 
Keep rocking you glorious brony
Half-Clay Golem Bard  [ophavsmand] 10. sep kl. 8:37pm 
Update Up everyone! Stendarr's Aura is now working. I'm going to make a Dragonborn one soon, once I actually look into what the DLC added, I havent actually tried it yet.
Half-Clay Golem Bard  [ophavsmand] 10. sep kl. 1:00am 
I want to deeply apologise for everyone waiting for an update to this. I had a series of real life troubles last year, and honestly, when things settled down, I had completely forgotten about this.
Things are much better off now, and I spent a bit today setting up an update, I have Stendarr's Aura nearly finished, and I am working on expanding to Dragonborn.
Dragonborn I believe I will make as a seperate mod, in case someone happens to have one, but not the other DLC.

I will try and get these out by the end of the week, again I am sorry for the unreasonably long wait.
Hestmord 9. sep kl. 4:06pm 
Are you going to update this?
AAM 31. aug kl. 7:18am 
Come on man, you still haven't gotten around to making the change to Stendarr's Aura?
Alfie 13. jan kl. 5:34am 
If you get a chance to update this for Stendarr's Aura (which you can actually get as a vampire with Pacify), would you mind adding support for Arvak at the same time?
SadPenguin 19. dec 2013 kl. 10:47am 
Well then you just got favorited, and ill look back for when it updates
Half-Clay Golem Bard  [ophavsmand] 19. dec 2013 kl. 10:03am 
@SadPenguin
I didnt think of this spell, because I didnt side with the Dawnguard, I will add this with an update, thanks for pointing it out.
SadPenguin 19. dec 2013 kl. 9:54am 
Yeah you missed the only cool and or important spell for actually questing through the Dawnguard.. stendars aura, you get it from Floventuis (spelling), i dont think this mod fixes it, so why bother...
CasuallyChallenged 9. nov 2013 kl. 10:06am 
Can you possibly add a Dragonborn addon as well? Would love to use the Bound Dagger and other spells added with invested magic
DahndI 29. aug 2013 kl. 8:48pm 
Has this fixed the missing rapid regeneration on the Necromancy Perk?
WhiteLightning 24. aug 2013 kl. 9:48pm 
Great mod patch, thanks for making it. I was wondering if you would add Stendaar's Aura to the list, as it's in the same vein as the cloak spells?
Othobrithol 3. aug 2013 kl. 7:20pm 
Seems the investment cost of the Wrathman is glitched (atleast on my game). It displays the cost in grey on the tooltip (instead of white like all other variables) and does not actually lock up any magicka when active.
Half-Clay Golem Bard  [ophavsmand] 12. jul 2013 kl. 6:58pm 
yes indeed, but I got it legitimately, also... weird glitch in the servers I just noticed, where it made me send that last message on june 20th multiple times. now fixing it.
[WOAL] Freakyideas 12. jul 2013 kl. 4:33pm 
there are other ways to get the dlc for free though...
Half-Clay Golem Bard  [ophavsmand] 20. jun 2013 kl. 10:55am 
@freakyideas
check in after the summer sales, hopefully dragonborn goes on sale durring it.
[WOAL] Freakyideas 19. jun 2013 kl. 10:46am 
Are you also going to make an invested magic mod for dragonborn, i really want the conjure ash guardian, ash shell and bound dagger use the invested magic system :p
A Bazillion Brazilians 16. maj 2013 kl. 4:35pm 
Thanks for the fantastic DLC patch. Do you think you could add Stendarr's Aura to the investable spell list, though? It's technically a cloak, and I'd love to keep it on me without taking up one of my hands.
RexJayden 13. maj 2013 kl. 6:47am 
Looking forward to that!
Half-Clay Golem Bard  [ophavsmand] 12. maj 2013 kl. 10:42pm 
I cannot currently afford Dragonborn, once I am able to get it, (probably when it goes on sale next) I will make a dragonborn version.
Sugar 12. maj 2013 kl. 10:11pm 
Can you possibly do a dragonborn version as well for the 3 summons, bound dagger and Whirlwind Cloak?
RexJayden 24. apr 2013 kl. 8:44pm 
Thanks so much for making these mods!
ZombieGuru879 24. apr 2013 kl. 3:16pm 
i figured it out. A friend of mine helped. I moved the mod to the end of my order list and know it works. I don't know why. Thanks for the help.
ZombieGuru879 24. apr 2013 kl. 6:51am 
I have done all that. I don't have any other spell mods except for a few that add spells, but it wasn't working before I downloaded the the other spell mods.
Half-Clay Golem Bard  [ophavsmand] 24. apr 2013 kl. 1:43am 
okay, other things to check:
whenever you subscribe to a new mod, start up the Launcher, and wait until it says "all mods up to date" or "all mods checked" (I cant remember the exact phrase right now), to make sure they are all installed correctly
click the data button on the launcher, and make sure the mods are activated, activated ones will have a check mark in the box next to them.
if neither of these fix your problem, I would check if you have any other mods that change how spells work (in particular "Overhaul" mods are likely to do so)
ZombieGuru879 23. apr 2013 kl. 10:52pm 
Yes I did.
Half-Clay Golem Bard  [ophavsmand] 23. apr 2013 kl. 9:24pm 
did you also install the base mod by NineInchNall?
ZombieGuru879 23. apr 2013 kl. 8:18pm 
I'm not getting the extended time for any of the dawnguard spells. What am I doing wrong?
ElderGamer1 22. apr 2013 kl. 3:12pm 
A Big Big Thank-you! I was dreding to have a conflict..Those Vampire Overhauls are really heavily scripted if that's how you say it and you Mod is my magic system so again Thanks for your Quick reply!
Half-Clay Golem Bard  [ophavsmand] 22. apr 2013 kl. 3:09pm 
This mod does nothing to any Vampire skills, it only changes the three Summon spells from the Soul Cairn.
ElderGamer1 22. apr 2013 kl. 3:07pm 
I am beginning a new Game and using an amazing Vampire Mod Vampric Thrist" but it will not permit any mod that toughes the Vampire scripting so I was hoping your Dawnguard Version does not...
Hephestas 18. apr 2013 kl. 7:34am 
Yes... Please make the dragonborn version lol
Half-Clay Golem Bard  [ophavsmand] 30. mar 2013 kl. 9:45pm 
I honestly learned from the main mod's creator, he has the script up for anyone to use, I would talk to him if you want to make a Dragonborn version yourself.
PhoenixHeart 30. mar 2013 kl. 8:30pm 
From what I can tell, after opening up the Invested Magic mod in Creation kit (I've done a bit of modding myself), there are two parts to it - the main part changes all the summons to have the week long timer, and the perks are edited so that they include the other trees to boost damage (by 1% or so per level, per tree), then what I read on the main invested magic mod page is that a script is used to handle the actual investing of the mana, then refund it when it's done.

The first part is easy, but I do not know how to do the script part, as I've never mesed with scripts in creation kit. How did you learn? If I could figure out how to do it, I can make the dragonborn version myself and send it to the main mod's author to check over and publish, or link to like he did yours.
Half-Clay Golem Bard  [ophavsmand] 30. mar 2013 kl. 8:10pm 
I cannot afford Dragonborn right now, as soon as I am able to, there will be a seperate mod made for that one. Money is tight right now, and I dont see myself getting it any time soon however.
PhoenixHeart 30. mar 2013 kl. 5:13pm 
Will you be making a Dragonborn version for the latest DLC? I'd like to be able to have Ash Spawn following me around :P
Half-Clay Golem Bard  [ophavsmand] 29. mar 2013 kl. 10:25am 
This is actually my first mod, so no, I have not made a vampires mod under a different name, but I think I remember the one you are talking about, I enjoyed that one as well.
ElderGamer1 29. mar 2013 kl. 8:56am 
Thank-you so very much for your quick reply!. I read that if I see your Mod ready tfor configeration it installed correctly And it did. Hurray! Did you do a Vampire Mod for Oblivion under another screen name? I waited until the Vampires started attacking so I could get the Quest to find Serana "I hate waiting" so I have access to the Castle to really enjoy your Mod for the first time. Your Mod has everything any Vampire player could ever want and more!
Half-Clay Golem Bard  [ophavsmand] 28. mar 2013 kl. 10:53pm 
my mod will not interfere with Better Vampires, you just have to make sure mine is after the base Invested Magic mod. so, it does not matter, as long as mine, and Invested Magic are in the right order.
ElderGamer1 28. mar 2013 kl. 7:34pm 
I am using Better Vampires also and both mods would like to be last..What is your opinion please..I am starting a new game.
Kaladel 16. feb 2013 kl. 3:17am 
"After subscribing a mod, and having it download you must also start up the skyrim launcher"
I always do this. I'll try the updated version and give a feedback ;)
Half-Clay Golem Bard  [ophavsmand] 15. feb 2013 kl. 7:34pm 
@Kaladel
I just had a problem with a different mod, and found a solution that might work:
After subscribing a mod, and having it download you must also start up the skyrim launcher, and wait for it to check every mod, even though they are downloaded, and installed, sometimes they do not activate, even with a .esp loaded. it appears to be an issue with the new subscription downloading system.
tell me if this works
Half-Clay Golem Bard  [ophavsmand] 15. feb 2013 kl. 6:26pm 
@Kaladel
I just updated it with new totals, see if the new version works, I just tested it on my character: 695/695 mana before, after casting all three: 470/470 mana.
if nothing else, make sure this mod is at the bottom of the list.
if even that doesnt work, then I do not know what to do, sorry
Kaladel 15. feb 2013 kl. 5:23pm 
I checked it, just to be sure, and it doesn't change. It works with invested magic, but not your mod. Sorry.
(I made the check equipped/unequipped and with/without other toggle spell)
Half-Clay Golem Bard  [ophavsmand] 15. feb 2013 kl. 4:43pm 
@Kaladel
are you checking your magical effects tab looking for negatives to your magicka? it does not show up there, it just modifies your totals, use the Dispell: Effect spell, check your magicka total, then cast a spell, check it again, it should be lower.
if this does not work, tell me, and I will look into it.
Kaladel 15. feb 2013 kl. 4:25pm 
Hum, my magicka isn't decreased when i maintain the spells. Not a big problem, but worth mentioning.
Kaladel 12. feb 2013 kl. 5:02pm 
Thanks a lot.
Luke-ridd 11. feb 2013 kl. 8:03pm 
niice