The Elder Scrolls V: Skyrim

The Elder Scrolls V: Skyrim

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Коментарів: 4,783
Jonx0r  [автор] 12 год. тому 
@chy211297 : You need to start the quest by reading the note before you can find the key.
chy211297 25 лис о 19:12 
Sorry, I couldnt find Fjeimir's note beside his dead body.
Is there any other way to still find the key to the blind robber's cache?
Jonx0r  [автор] 24 лис о 17:21 
@|Tf2Ĥãts| lLamamano777: Read the second paragraph in the description above ^^.
|Tf2Ĥãts| lLamamano777 24 лис о 14:56 
Where do I find the starting quest?
Jonx0r  [автор] 22 лис о 22:22 
@cpmoore85 : Have you tried the advice in the readme file yet?
Jonx0r  [автор] 22 лис о 22:22 
@Yakura : There's advice about dealing with random crashes in the readme file.

@That5YearOldBrownKidFromYTV : I think you're getting mixed up with Dawnguard. There are no frost giants on Wyrmstooth.
Yakura 22 лис о 12:09 
I have similar error. Everytime I exit Wyrmstooth Tomb, looking for sword, my game keeps CTD. How to fix this?
NameLess 22 лис о 8:39 
WHY IS THIS NO OFFICIAL DLC!?!? INSANE MOD! must have for any skyrim player!
ABigHugeBLACK 15 лис о 0:56 
HOLY YES I just found your amazing hidden TYT reference!!! A fellow member of the Army! No joke--I found that LITERALLY while listening to Friday's show! I always listen to TYT while I play Skyrim :P this is incredible
TobiasFunke77 14 лис о 5:33 
great addition to skyrim gives you a few more hours and some fun, for basically a free dlc
JizzBiscuit™ 14 лис о 0:24 
Having a problem, after defeating the Ice Giant at the first cave then walking through the gate to get to the island, my game crashes every time. Thoughts?
cpmoore85 13 лис о 16:09 
Theodyn won't talk, just stands there. It gives the option to talk to him but nothing happens.
Jonx0r  [автор] 9 лис о 18:02 
@Usernamehere : It's the same dragon that picks up a marauder at Fort Moonwatch.

The skeleton hands ruin is an easter egg. Bethesda do it a lot, places that tell their own story without a written or spoken narrative.
Usernamehere 9 лис о 16:16 
I have a couple of questions.

Why is there a random passive dragon flying around the northern area of the island? (I haven't killed him yet)

Location spoiler.

That one place with all the skeleton hands protruding from the snow with the dead Marauder, is that an easter egg?

An incredible idea for the next patch would be if you can customize the Fort Valus Guards' equipment. If you want them to be very tough by giving them enchanted Daedric/Ebony armor, if you want to dress them as an existing Skyrim guard, or as an Imperial/Stormcloak soldier, or if you simply don't prefer the look of their normal steel armor, you should be able to change it.
_RNGesus_ 8 лис о 15:32 
Super fun mod, Added a few more hours onto skyrim which is always nice, keep up the good work.
Usernamehere 7 лис о 20:18 
Alright, thanks.

Also I think maybe I could at least try designing the armor if I find something that I can use to create a concept art/model for it, but I doubt I'll be able to find much. I'm also not a very good artist.

What style would you want it in? Barbaric, Nordic, knightly, demonic, etc.

It's worth mentioning that when I played the mod the first time, I thought Wyrmstone/Brimstone Armor would end up being a recolor of Glass armor.
Jonx0r  [автор] 7 лис о 19:51 
@Usernamehere: This is where Wyrmstooth is in respect to the rest of Tamriel:

I'm hoping to finally have Wyrmstone and Brimstone gear in the next update. Finding an artist to craft a new set of armor and weapons isn't easy.

@dabigking: I'll see what I can do. I had it at the docks simply to reduce the number of cell changes.
*Logan* 7 лис о 18:52 
This sounds great I'll give it a try.
Usernamehere 7 лис о 17:47 
Also, where is Wyrmstooth on a planetary map relative to Tamriel and Skyrim? I'm curious. I know it's in the Sea of Ghosts but I'd like to see exactly where, if such a map exists.
Usernamehere 7 лис о 17:32 
Item-related spoiler alert.

Is there a gameplay point to Wyrmstone and Brimstone besides lore? Like can you smith anything with them?
dabigking 7 лис о 13:59 
i have a small suggestion for this mod, move the wyrmstooth map marker to the sea of ghosts. i understand why you have the map marker where it is but i just prefer it to be there, similar to the solstheim marker.
xXTheSoullessXx v2 7 лис о 8:16 
I just can't seem to find the darn leaver...
dl 124 3 лис о 6:06 
So after playing through it 2 times just gotta say: Thanks man, what an amazing mod with tons and tons of content, really appreaciate the effort! :)
tyre 1 лис о 9:12 
this is by far my favorite mod period no competition this is amazing like high five creator and a pat on the back you deserve it.
Iwanabaengineer 31 жов о 7:55 
I need help getting outa the secerate which area in the fort how do I get out?
Jonx0r  [автор] 30 жов о 9:37 
@Invictus: If you have too many quests active in the journal at the same time Skyrim tends to drop a few markers from being displayed.
Invictus 30 жов о 9:31 
@Jonx0r for me it wasn't marked, and when I ran ahead the man that hires you just stops to wait until you come back.
Jonx0r  [автор] 30 жов о 4:50 
@Invictus : Uhh, the objective is marked on the map. You don't need the mercenaries with you to complete the storyline.
Invictus 30 жов о 4:47 
I respect the fact that a lot of work obviously went into this, and I enjoyed this campaign overall but the sheer amount of escorting in it is quite boring for me. It could simply be me and my low patience for slow-paced gaming as of recent, but if possible could you simply mark the objective on the map instead of having to follow an NPC to the objective?
Steemed_Muffins 29 жов о 17:15 
Great mod with a lot of content. My only problem was that the quest to fight the dragon (When you actually enter the island) was a little too long. Still got hours of excitement out of it :) keep up the good work.
Friendlygamer Basil 27 жов о 22:25 
i don't have dragonrend yet, i am saving the main quest for last
Jonx0r  [автор] 27 жов о 18:17 
@Friendlygamer Basil : Try Dragonrend.

@djdytian: Try the advice in the readme file.
djdytian 27 жов о 16:39 
The theodyne guy cant speak and I cant talk to him any ideas on how to fix?
Friendlygamer Basil 27 жов о 12:47 
i am walking through the swamp and a dragon is flying overhead. i tried to aggro it but it just is too passive, any ideas?
Sneaky Deen 27 жов о 2:53 
This is a must have mod
Lusty Argonian Butler 26 жов о 17:58 
Love this mod so much
fishert2208901 22 жов о 0:08 
This mod is great, it works really well for me, it feels like an actual part of the Dragonborn DLC and the storyline is rather fun to play even though it involves a lot of traveling. Great mod!
Jonx0r  [автор] 21 жов о 20:54 
Thanks :-)
DC 21 жов о 19:00 
Just played through the main story; this was really well-done. I'm going to continue exploring the content further, of course, but I liked the story.
Iwanabaengineer 21 жов о 13:27 
ok thanks by the way this is like the free DLC, awesome job
Jonx0r  [автор] 20 жов о 18:15 
@Splat : There's advice in the Readme File about NPCs like Theodyn not talking. This isn't a bug caused by Wyrmstooth itself nor will it corrupt your save. If your game is crashing when he's in your presence you may have a corrupt or incomplete copy of the mod which seems to happen from time to time.

@Iwanabaengineer: I'm not sure I know what you mean by 'auto get it' ... ? You need to discover the fort first and enter any of its buildings. I've covered this in the Wyrmstooth Strategy Guide.
Splat 20 жов о 15:19 
didnt work
Iwanabaengineer 20 жов о 15:03 
How do you get fort? do you auto get it?
Usernamehere 20 жов о 11:49 
@Jonx0r Yeah I was impatient and TCL'd past the shut gate at the coast entrance, so. Also I'd been exploring the entire island and found Goreduster, so I had it with me when I was in the crypt.

Also, I finished the main questline by restarting the DLC and playing the quest again, not on the same save. I got all the way down to Dimfrost on the glitched save, and I bet I could have finished the quest had I known where to go, but I didn't have a map marker.

Note to self: Don't be impatient and use TCL.

Problem's fixed. It's a really specific glitch, easily avoidable.
Splat 20 жов о 11:26 
its bugged.
Theodyn Bienne isnt talking and corrupting my saves (when he is in the same square, even that i unsubscibed it doesnt change a thing, he s still there. Mostly inside Whiterun. I cant port into the same square where he is last known by the game in whiterun and cant fasttravel out when he is near.
atm i lure him in a far square of the town run, to my house as fast as i can and have to leave it before he can run into its closer area, or i will be stuck inside breezehome with an corrupt save.
Fuck, can u support with some tipps, (and btw, i cant talk to him)
my next test will be to steal his note and read it, .. maybe, .. will add the result later.
Jonx0r  [автор] 19 жов о 19:02 
@Usernamehere : How did you get to Wyrmstooth Crypt without Goreduster? Did you enter through the main barrow entrance in the mountains or did you use the side entrance near the coast? In both cases you shouldn't be able to get very far without Goreduster so I'm assuming you used console commands like tcl to get past the gates. You need Goreduster to open the gate in the first room of the barrow temple and the gate in the barrow crypt can only be opened from within the crypt itself. Also, if this somehow made the main questline incompletable, how did you complete the main questline? If you were somehow able to get through the crypt without going through the main entrance nothing should be stopping you from finishing the main quest.
Usernamehere 19 жов о 17:24 

I'd like to report a game-breaking glitch that breaks the main questline and renders it incompletable.

If the player strays too deep into Wyrmstooth Crypt before getting Goreduster, the four mercenaries, including Alberthor in the Falmer body, will spawn and follow the player. Additionally, Alberthor won't be there in Wyrmstooth Barrow to advance the questline, and eventually Lurius Liore will return to the Imperial Mining Settlement.

I just beat Wyrmstooth, but I kept the save file with this glitch on it, if you want it for anything.
Jonx0r  [автор] 17 жов о 19:22 
@J4gm4st3r24: You can start with an existing save.

@wjbartlett82: I don't know, try leaving the area then come back. If you have any mods that affect word walls, maybe disable them.
J4gm4st3r24 17 жов о 17:04 
So I have allready beteen the game and I killed Parthurnaax... can I still activate this quest line on my current save or do I have to create a new one?
wjbartlett82 17 жов о 11:54 
Its ok I can still do the quests