The Elder Scrolls V: Skyrim

The Elder Scrolls V: Skyrim

< >
4,788 kommentarer
jesusvaldivia1992 3 timmar sedan 
how many dragons ???????
Jonx0r  [skapare] 13 timmar sedan 
@Extinction: If Lurius isn't present in the Bannered Mare you most likely have a mod installed that either replaces the interior cell or deletes xmarkers from it which is something I can't do anything about. Sounds like you might have a mod load order problem if you're having multiple problems.

@declanvick : Try the advice in the readme file. Like this guy ^^ you probably have a load order problem or a conflicting mod. On a base Skyrim + latest official patch + Wyrmstooth build I've never been able to reproduce this.
Extinction 28 nov @ 6:01am 
I Tried everything the readme told me, but theodyn just wont talk. He doesnt give any idle line whatsoever. And lurius is not in the mare.
declanvick 27 nov @ 3:34pm 
For some reason the courier guy has no dialogue, anyone know why?
[SLZ] Dr_ColdFire 27 nov @ 10:47am 
OMG You are a legend!!!!!!!!!!
Jonx0r  [skapare] 26 nov @ 6:35pm 
@chy211297 : You need to start the quest by reading the note before you can find the key.
chy211297 25 nov @ 7:12pm 
Sorry, I couldnt find Fjeimir's note beside his dead body.
Is there any other way to still find the key to the blind robber's cache?
Jonx0r  [skapare] 24 nov @ 5:21pm 
@|Tf2Ĥãts| lLamamano777: Read the second paragraph in the description above ^^.
|Tf2Ĥãts| lLamamano777 24 nov @ 2:56pm 
Where do I find the starting quest?
Jonx0r  [skapare] 22 nov @ 10:22pm 
@cpmoore85 : Have you tried the advice in the readme file yet?
Jonx0r  [skapare] 22 nov @ 10:22pm 
@Yakura : There's advice about dealing with random crashes in the readme file.

@That5YearOldBrownKidFromYTV : I think you're getting mixed up with Dawnguard. There are no frost giants on Wyrmstooth.
Yakura 22 nov @ 12:09pm 
I have similar error. Everytime I exit Wyrmstooth Tomb, looking for sword, my game keeps CTD. How to fix this?
NameLess 22 nov @ 8:39am 
WHY IS THIS NO OFFICIAL DLC!?!? INSANE MOD! must have for any skyrim player!
ABigHugeBLACK 15 nov @ 12:56am 
HOLY YES I just found your amazing hidden TYT reference!!! A fellow member of the Army! No joke--I found that LITERALLY while listening to Friday's show! I always listen to TYT while I play Skyrim :P this is incredible
TobiasFunke77 14 nov @ 5:33am 
great addition to skyrim gives you a few more hours and some fun, for basically a free dlc
JizzBiscuit™ 14 nov @ 12:24am 
Having a problem, after defeating the Ice Giant at the first cave then walking through the gate to get to the island, my game crashes every time. Thoughts?
cpmoore85 13 nov @ 4:09pm 
Theodyn won't talk, just stands there. It gives the option to talk to him but nothing happens.
Jonx0r  [skapare] 9 nov @ 6:02pm 
@Usernamehere : It's the same dragon that picks up a marauder at Fort Moonwatch.

The skeleton hands ruin is an easter egg. Bethesda do it a lot, places that tell their own story without a written or spoken narrative.
Usernamehere 9 nov @ 4:16pm 
I have a couple of questions.

Why is there a random passive dragon flying around the northern area of the island? (I haven't killed him yet)

Location spoiler.

That one place with all the skeleton hands protruding from the snow with the dead Marauder, is that an easter egg?

An incredible idea for the next patch would be if you can customize the Fort Valus Guards' equipment. If you want them to be very tough by giving them enchanted Daedric/Ebony armor, if you want to dress them as an existing Skyrim guard, or as an Imperial/Stormcloak soldier, or if you simply don't prefer the look of their normal steel armor, you should be able to change it.
_RNGesus_ 8 nov @ 3:32pm 
Super fun mod, Added a few more hours onto skyrim which is always nice, keep up the good work.
Usernamehere 7 nov @ 8:18pm 
Alright, thanks.

Also I think maybe I could at least try designing the armor if I find something that I can use to create a concept art/model for it, but I doubt I'll be able to find much. I'm also not a very good artist.

What style would you want it in? Barbaric, Nordic, knightly, demonic, etc.

It's worth mentioning that when I played the mod the first time, I thought Wyrmstone/Brimstone Armor would end up being a recolor of Glass armor.
Jonx0r  [skapare] 7 nov @ 7:51pm 
@Usernamehere: This is where Wyrmstooth is in respect to the rest of Tamriel:

I'm hoping to finally have Wyrmstone and Brimstone gear in the next update. Finding an artist to craft a new set of armor and weapons isn't easy.

@dabigking: I'll see what I can do. I had it at the docks simply to reduce the number of cell changes.
*Logan* 7 nov @ 6:52pm 
This sounds great I'll give it a try.
Usernamehere 7 nov @ 5:47pm 
Also, where is Wyrmstooth on a planetary map relative to Tamriel and Skyrim? I'm curious. I know it's in the Sea of Ghosts but I'd like to see exactly where, if such a map exists.
Usernamehere 7 nov @ 5:32pm 
Item-related spoiler alert.

Is there a gameplay point to Wyrmstone and Brimstone besides lore? Like can you smith anything with them?
dabigking 7 nov @ 1:59pm 
i have a small suggestion for this mod, move the wyrmstooth map marker to the sea of ghosts. i understand why you have the map marker where it is but i just prefer it to be there, similar to the solstheim marker.
xXTheSoullessXx v2 7 nov @ 8:16am 
I just can't seem to find the darn leaver...
dl 124 3 nov @ 6:06am 
So after playing through it 2 times just gotta say: Thanks man, what an amazing mod with tons and tons of content, really appreaciate the effort! :)
tyre 1 nov @ 9:12am 
this is by far my favorite mod period no competition this is amazing like high five creator and a pat on the back you deserve it.
Iwanabaengineer 31 okt @ 7:55am 
I need help getting outa the secerate which area in the fort how do I get out?
Jonx0r  [skapare] 30 okt @ 9:37am 
@Invictus: If you have too many quests active in the journal at the same time Skyrim tends to drop a few markers from being displayed.
Invictus 30 okt @ 9:31am 
@Jonx0r for me it wasn't marked, and when I ran ahead the man that hires you just stops to wait until you come back.
Jonx0r  [skapare] 30 okt @ 4:50am 
@Invictus : Uhh, the objective is marked on the map. You don't need the mercenaries with you to complete the storyline.
Invictus 30 okt @ 4:47am 
I respect the fact that a lot of work obviously went into this, and I enjoyed this campaign overall but the sheer amount of escorting in it is quite boring for me. It could simply be me and my low patience for slow-paced gaming as of recent, but if possible could you simply mark the objective on the map instead of having to follow an NPC to the objective?
Steemed_Muffins 29 okt @ 5:15pm 
Great mod with a lot of content. My only problem was that the quest to fight the dragon (When you actually enter the island) was a little too long. Still got hours of excitement out of it :) keep up the good work.
Friendlygamer Basil 27 okt @ 10:25pm 
i don't have dragonrend yet, i am saving the main quest for last
Jonx0r  [skapare] 27 okt @ 6:17pm 
@Friendlygamer Basil : Try Dragonrend.

@djdytian: Try the advice in the readme file.
djdytian 27 okt @ 4:39pm 
The theodyne guy cant speak and I cant talk to him any ideas on how to fix?
Friendlygamer Basil 27 okt @ 12:47pm 
i am walking through the swamp and a dragon is flying overhead. i tried to aggro it but it just is too passive, any ideas?
Sneaky Deen 27 okt @ 2:53am 
This is a must have mod
Lusty Argonian Butler 26 okt @ 5:58pm 
Love this mod so much
fishert2208901 22 okt @ 12:08am 
This mod is great, it works really well for me, it feels like an actual part of the Dragonborn DLC and the storyline is rather fun to play even though it involves a lot of traveling. Great mod!
Jonx0r  [skapare] 21 okt @ 8:54pm 
Thanks :-)
DC 21 okt @ 7:00pm 
Just played through the main story; this was really well-done. I'm going to continue exploring the content further, of course, but I liked the story.
Iwanabaengineer 21 okt @ 1:27pm 
ok thanks by the way this is like the free DLC, awesome job
Jonx0r  [skapare] 20 okt @ 6:15pm 
@Splat : There's advice in the Readme File about NPCs like Theodyn not talking. This isn't a bug caused by Wyrmstooth itself nor will it corrupt your save. If your game is crashing when he's in your presence you may have a corrupt or incomplete copy of the mod which seems to happen from time to time.

@Iwanabaengineer: I'm not sure I know what you mean by 'auto get it' ... ? You need to discover the fort first and enter any of its buildings. I've covered this in the Wyrmstooth Strategy Guide.
Splat 20 okt @ 3:19pm 
didnt work
Iwanabaengineer 20 okt @ 3:03pm 
How do you get fort? do you auto get it?
Usernamehere 20 okt @ 11:49am 
@Jonx0r Yeah I was impatient and TCL'd past the shut gate at the coast entrance, so. Also I'd been exploring the entire island and found Goreduster, so I had it with me when I was in the crypt.

Also, I finished the main questline by restarting the DLC and playing the quest again, not on the same save. I got all the way down to Dimfrost on the glitched save, and I bet I could have finished the quest had I known where to go, but I didn't have a map marker.

Note to self: Don't be impatient and use TCL.

Problem's fixed. It's a really specific glitch, easily avoidable.
Splat 20 okt @ 11:26am 
its bugged.
Theodyn Bienne isnt talking and corrupting my saves (when he is in the same square, even that i unsubscibed it doesnt change a thing, he s still there. Mostly inside Whiterun. I cant port into the same square where he is last known by the game in whiterun and cant fasttravel out when he is near.
atm i lure him in a far square of the town run, to my house as fast as i can and have to leave it before he can run into its closer area, or i will be stuck inside breezehome with an corrupt save.
Fuck, can u support with some tipps, (and btw, i cant talk to him)
my next test will be to steal his note and read it, .. maybe, .. will add the result later.