3,065 Comentarii
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lewiscork 28 minute în urmă 
the storyline and implementation of it in this mod is amazing ( superior to both dawngaurd and dragonborns main quest line) sincerly hope you have plans to create another expansion sized mod like this in the future.
Tactical Katt 8 ore în urmă 
This quest addon is great! The voice acting, the atmosphere, even the mushrooms! This should definately be a DLC expansion for The Elder Scrolls: V Skyrim. I'd give it a 9/10. The reason behind as to why I didn't give it a ten out of ten is the frame rate drops all the time when I'm exploring the island of Wyrmstooth... It sorta made me not want to be on Wyrmstooth... Skyrim crashed constantly because of this. I still love Wyrmstooth though! Don't stop making awesome addons, I love your work! Thumbs up from me!
Excalibur 13 ore în urmă 
To download you just need to subscribe to the addon
Gream Cravy 15 ore în urmă 
I cant bring my horse to wyrmstooth :( why is this?
3N1GMA 17 ore în urmă 
can anyone tell me how to download/install this?
0G | Spacefyre #SUMMER 22 ore în urmă 
GREAT mod! Loved it, might even be better than Dawnguard in my opinion. One thing though. After you kill the dragon, theres a typo when Lurious thanks you. He says "...thankyou for your help Dovahkin" no space between thank and you. Just a note. Good job, keep it up!
A few notes for any potential subscribers-
The levels are very detailed, and the whole mod as a whole seems very well put together. HOWEVER:

1. If you ever get a quest that requires random Dwemer ruins (for example the "Ancient Technology" questline in Dawn Guard) you might be sent to wyrmstooth, requiring you to begin the quest even if you don't want to.

2. The "Someone with a backbone" quest is very badly voice acted. There is no way to skip the dialogue and the voice actor speaks very slowly.. I think about a full minute of speaking for about 3 lines of text (its supposed to be dark and menacing I guess)

3. The final confrontation is badly scripted. I won't give anything away, but suffice to say if you pay attention to the people in the carriage you see some pretty weird stuff

Other than that the mod is very nice, I'd reccomend it as long as you avoid the "someone with a backbone" questline.

Oh and there's a guy in there called Theodyn. Not sure what to make of that
Jonx0r  [autor] 10 iul. @ 8:53am 
@Schreder: It's next to the boss's sarcophagus at the top. Its the same one that opens and closes the gate to the treasure room.
Schreder 10 iul. @ 8:47am 
Thanks for the mod! Great stuff!
One problem though: I cant open the shaft at the crypt. I took a look at the troubleshooting and I think the problem is that I used soultear at some of the draug. But I cant find the lever to open the shaft. Ive opened all the rooms so far and used every single lever.
Big_Dog 9 iul. @ 9:23pm 
One of the best mods there is.
Jonx0r  [autor] 9 iul. @ 9:09pm 
@funkmiesterc: Do you have any mods installed that change the way the follower system works or enable multiple followers? I just tested it on my end and it works fine under the latest version. Maybe try targeting the follower and type 'resetai' in case their AI is lagging. The followers added by Wyrmstooth use the same script as the vanilla follower system but its attached to a separate quest-controller so certain other follower mods may not function reliably with Wyrmstooth followers.
funkmiesterc 9 iul. @ 8:29pm 
yeah but nothing happens i go up to the the mercs and they dont become followers
Jonx0r  [autor] 9 iul. @ 7:34pm 
@funkmiesterc: ... it means you can hire them ... ?
funkmiesterc 9 iul. @ 12:32pm 
what does it mean when i can hire the mercs? If it is supposed to do something it hasn't
Jonx0r  [autor] 9 iul. @ 9:18am 
@brownflour7692: Glad you enjoyed it :-)
BrownFlour 9 iul. @ 8:59am 
Just completed a playthrough of this mod's main storyline, and had to come by to say just how impressed I was. Huge areas to explore, an interesting and lore-friendly storyline, a new shout, voice acting (and not terribly done either), not to mention all of the side stuff I haven't gotten to yet...I don't think you could ask for much more. Great job man, seriously.
Jonx0r  [autor] 9 iul. @ 1:03am 
@Cold_Blood_au: Try moving Wyrmstooth to the bottom of your load list. Its likely another mod is also making changes to the Redwave cell at the Solitude docks. If that fails just use something like 'coc SolitudeWinkingSkeever'.
Cold_Blood_au 8 iul. @ 11:12pm 
The game crashes when when i arive back in skyrim after fast travel??
Erunai 8 iul. @ 11:01pm 
This is an AMAZING mod, it truly is like a free DLC :)
Jonx0r  [autor] 8 iul. @ 8:28pm 
@Delta: The issue with missing sounds isn't caused by Wyrmstooth.
Delta 8 iul. @ 11:00am 
i found a couple of bugs but nothing big. i really missed the sound of the dragonsouls absorbtions and also when you discover new places. This mod could defenetly be a other DLC to skyrim and had a good story to it.
Basioni 8 iul. @ 10:47am 
Fantastic Mod
◄SkylsTheTrue► 8 iul. @ 4:06am 
Thanks, very helpful
Jonx0r  [autor] 8 iul. @ 3:44am 
@◄SkylsTheTrue►: There's a Russian translation of Wyrmstooth on Riot Pixels: http://tes.riotpixels.com/mods/skyrim/quests/wyrmstooth
◄SkylsTheTrue► 8 iul. @ 2:42am 
russian please
Azemiops 7 iul. @ 5:32am 
this mod is great. the only deception is the useless ore and ingot...that's really disapointing.
Jonx0r  [autor] 6 iul. @ 8:07pm 
@pete1427: Wyrmstooth has quest start requirements. It's in the description and in the readme. http://pastebin.com/02jsvbkg
pete1427 6 iul. @ 6:16pm 
With over 12 hours of play, the courrier had not contacted my player, even after
I uninstalled the mod and removed it from the game, played for awhile without
the mod, then reinstalled the mod, after an additional 8 hours of play, still no
courrier contact. Shortly after initially installing the mod, the Dawnguard gave me a
quest to go to the Wyrmstooth to kill a vampire near the imperial mine, but without
the courrier contacting me the Dawn guest is now broken.
My computer has easily handled all of the subscribed mods in the past, but
so far, I can not even start the Wyrmstooth mod.
Hephaestus 6 iul. @ 8:37am 
Wait, So there is nothing you can do with refined Wyrmstone?
Jonx0r  [autor] 6 iul. @ 8:23am 
@thomas.1960: Try downloading the Wyrmstooth.ini file from Nexusmods. http://www.nexusmods.com/skyrim/download/1000087372 Just copy it to the Skyrim/data folder, the same place where the Wyrmstooth.esp and Wyrmstooth.bsa files are.
thomas.1960 6 iul. @ 7:47am 
My Game crashes anytime when i try to get into Wyrmstooth Barrow.

Momo-Taro Ramdolph 6 iul. @ 4:23am 
okay i was afraid it said 95000 mb :P seemed like a bit too much xD ty
Jonx0r  [autor] 6 iul. @ 3:05am 
@Momo-Taro Ramdolph: It's only a 95mb download. The maximum file size for Steam mods is 100mb.
Momo-Taro Ramdolph 6 iul. @ 2:00am 
i really want to sub to this but how many GB is this?
Jonx0r  [autor] 5 iul. @ 9:02pm 
@altlegomaster: Wyrmstooth has nothing to do with the civil war.

@PopularScienceProgram: The custom soundtracks added by Wyrmstooth should work fine alongside other music mods. Wyrmstooth's new music only plays on Wyrmstooth.
wyver10 5 iul. @ 8:28pm 
wyver10 5 iul. @ 7:41pm 
How do you play the instruments?
Dragonborn7092 5 iul. @ 5:32pm 
juat go to the bannerd mare after killing alduin and talk to the new guy
PopularScienceProgram 5 iul. @ 3:16pm 
If I allready have a music mod, will the songs erase each other? Or both be added.
altlegomaster 5 iul. @ 1:18pm 
hey so how does this work with the civil war. I'm a stormcloak/dragornborn and dont exactly want to work for the empire... if you complete the war and take over solitude, will it affect this quest in any way?
Jonx0r  [autor] 5 iul. @ 12:11am 
@parmstrong3480: The Creation Kit wiki http://www.creationkit.com/ is a good place to start.
parmstrong3480 4 iul. @ 2:06pm 
how do you make a skyrim dlc?
i can't find the tutorial on youtube
cubbyzeeman 4 iul. @ 12:37pm 
this is probably this best story mod next to falskar. i really enjoyed it.
fishbomb55 3 iul. @ 11:06pm 
keycase 3 iul. @ 9:44pm 
this mod is awesome. pls make more mod !
Jonx0r  [autor] 3 iul. @ 7:30pm 
@fishbomb55: You can start it with an existing playthrough, just make a new save like always to be safe.
fishbomb55 3 iul. @ 6:06pm 
do i have to start a new game to play this mod
FakedyFakFak 3 iul. @ 4:43pm 
OMH i just played throught the whole quest without knowing that it was a mod I_I
Jonx0r  [autor] 3 iul. @ 7:15am 
@Mr.170: Not for Skyrim, maybe when the next Elder Scrolls game arrives.
Mr.170 3 iul. @ 5:05am 
will you make more mods?