3,821 kommentarer
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ZathanderWaffle 2 timer siden 
k so i'll get on nexus for future updates, ty
Jonx0r  [skaper] 2 timer siden 
@ZathanderWaffle: At the moment the Steam version is the same as the version available on Nexusmods. I'm planning to update Wyrmstooth in the next few weeks however the update is going to be too large to upload to Steam.
ZathanderWaffle 3 timer siden 
is it better to get on nexus or workshop?
Jonx0r  [skaper] 5 timer siden 
@DG| I.W.Blizzard™ |GMR: Make sure the quest is enabled in your journal then follow the quest marker. If there is not quest marker make sure you don't have a mod installed that deletes the random encounter xmarkers along the road between Pinewatch and Helgen. Wyrmstooth uses xmarkers added by the base game so if another mod deletes them the game won't know where to place Wyrmstooth NPCs.

@PǿŁaѓbârchèn: Click Subscribe. If for some reason that's not working you can get the mod off Nexusmods.
pigwing 10 timer siden 
The best! Adds some great spells, reminds me of Oblivion.
Great Mod!
Doctor "DJ" Jones 13 timer siden 
PǿŁaѓbârchèn 17 timer siden 
Can somebody explain, how to install this mod? I dont know how, thats the first mod i want to install.
DG| I.W.Blizzard™ |GMR 17. des @ 5:36pm 
Im probably just being bad but I cannot find the mercs.
Shadows1381 17. des @ 5:40am 
@Jonx0r: which means i'll need to go through nexus which i was trying to avoid to keep everything on steam.
Jonx0r  [skaper] 17. des @ 5:27am 
@Shadows1381: I'd prefer to keep it one file to keep it simple to install.
Shadows1381 17. des @ 3:34am 
@Jonx0r could'nt you make like an expansion mod to this to keep it on the steam workshop?
Jonx0r  [skaper] 17. des @ 3:32am 
@Akasha: I'm still working on the mod, but due to Steam's filesize limit I won't be able to upload any further updates here.
Akasha 17. des @ 3:26am 
Are you going to make more quests to wyrmstooht? And wath about the brinestone and the other one? Would like to forge somthing awsome with these material. I reely love this mod!:)
Shadows1381 17. des @ 12:46am 
This is a really excellent mod thanks Jonx0r,
but the main quest felt too easy. It felt that the followers need to be nerfed a bit since you have 4 and you can basically just sit back, relax and watch them do all the hard work.
Jonx0r  [skaper] 16. des @ 11:16pm 
@I R Kazper : The only other explanation for them not being there is if another mod you have installed deletes the vanilla random encounter xmarkers along the road between Pinewatch and Helgen that Wyrmstooth uses to move the mercenaries into place.

This problem doesn't exist on a base Skyrim + latest official patch + Wyrmstooth install so there's not really a great deal I can do about it.

Like I mentioned in my previous post, you can use a console command to skip this quest if one of your mods are interfering.
I R Kazper 16. des @ 10:19pm 
I just installed this today.
Jonx0r  [skaper] 16. des @ 10:17pm 
@I R Kazper: Did you start Wymrstooth on an older version? An issue like this might occur if you started Dragon Hunt under 1.13 or older and upgraded to 1.14 before finishing the first quest due to the changes 1.14 makes. If nothing works just use 'setstage wtdragnhunt 130' to skip the first quest.
I R Kazper 16. des @ 10:01pm 
I just unactivated it, and then activated it again. It isn't giving me a map marker.
Jonx0r  [skaper] 16. des @ 9:26pm 
@I R Kazper: There should be a map marker pointing to them. Make sure the quest is enabled in the journal.
I R Kazper 16. des @ 8:55pm 
Hey guys. Can anyone tell me specificly where the mercinaries are on the road to Falkreath? I have traveled the road, but I can't find them.
Jonx0r  [skaper] 16. des @ 8:35pm 
@Hydrolisk_d[-_-]b: This issue happens even without any mods installed (it's happened to me many times in vanilla locations). The only thing I can suggest is, if you're running an ENB, try turning it off first and see if that makes a difference. Sometimes going to a different location helps, try fast travelling somewhere else on the island or go into a house, use the 'pcb' console command to purge cell buffers, then try saving. Unfortunately there's very little I can do about issues that exist in vanilla Skyrim.
Hydrolisk_d[-_-]b 16. des @ 8:05pm 
So I currently just installed this mod. I have about 30 min in and I arived at the island. Upon him telling me that I need to go to some cave accross the map I start to follow him. When It decided to auto save it crashed. So I wanted to test it out. I loaded up in the first town on the same island, tried to just save. It Crashed again. I have deleted 20 other mods and im continuing to go down the list. If by the time I cant play it with just wieghtless items (Only Ore/Ignots/Dragon Bones&Scales/Potions/ingredients) Then I would believe its an In Game Bug. I All ready Uninstalled it and Reienstalled it at the same town on the island right after you get off the boat. Maybe you guys can help?
Jonx0r  [skaper] 16. des @ 5:04pm 
@Xtroiz : If you have any mods that affect the docks at Solitude, unload them. Wyrmstooth needs to make a few changes here, if another mod is overriding them then it could potentially result in a crash.
Xtroiz 16. des @ 8:59am 
The game chrashes when I get to close to the guy on the boat in the solitude docks any help?
jimmie.curry 15. des @ 11:28pm 
GREAT MOD! The game developers could take a lesson!
Jonx0r  [skaper] 15. des @ 8:46am 
@Captain Corgifarter the 4th : Any mod that disables NPC greetings is a likely candidate, Sneak Tools just happens to be the one most players reporting this issue are using.
Captain Corgifarter the 4th 15. des @ 4:41am 
Jonx0r, I don't know what sneak tools are but I have multiple followers and better nord mod so that might effect it
Jonx0r  [skaper] 14. des @ 5:03pm 
@Captain Corgifarter the 4th: If you have Sneak Tools installed, remove your hood.

@werewolfgirl.nell : If you have a mod installed that intentionally disables NPC dialogue I can't help you. This problem does not exist in a vanilla Skyrim + Wyrmstooth install.
Captain Corgifarter the 4th 14. des @ 11:06am 
Theyodin Just keeps following me around without talking at all
Mendacium 14. des @ 10:11am 
Great mod
werewolfgirl.nell 14. des @ 9:14am 
@jonx0r I've tried that, and I made sure to remove my hood. He still isnt saying anything.
Trig Jegman 14. des @ 8:06am 
Will there be anymore great mods like this?
kristywaltz 14. des @ 7:02am 
Liked this mod alot but I did have an issue with the Lich Lord, He did kill me twice and as a result my game would shut down to deskstop instead of respwaning at my last save.
Zupelo 13. des @ 11:02pm 
My favorite mod
Jonx0r  [skaper] 13. des @ 9:52pm 
@werewolfgirl.nell : If you have Sneak Tools installed, remove your hood. This issue occurs if you have a mod installed that affects NPC greetings.
Zazorok 13. des @ 9:08pm 
all the sidequests are bad puns XD
werewolfgirl.nell 13. des @ 8:23pm 
Um, the courier guy wont say anything to me? Just follows me around? Anyone know whats going on exactly?
Ateas Dhavar 12. des @ 11:39pm 
That worked. Thanks. Now, then.. BACK TO WYRMSTOOTH! I have more exploring to do.
Jonx0r  [skaper] 12. des @ 11:24pm 
@Ateas Dhavar : Never had any issues with this quest. Try 'setstage wtdaenlitfavor 20' to force the game into thinking you've stolen the necklace.
Ateas Dhavar 12. des @ 11:10pm 
I just remembered; about five hours ago, I opened Wyrmstooth in the creation kit and put an extra necklace in a remote spot in Solitude. I picked up the extra and tryed to present that one to the quest giver, but that didn't work either. I was hoping..
Ateas Dhavar 12. des @ 11:06pm 
Nope! I only managed to um.. make the guards unhappy.. He doesn't have it at all.
Ateas Dhavar 12. des @ 10:54pm 
That's what I figured, but I went and picked his pockets and he didn't have it on him. I searched everywhere in his house and didn't find it there either. Even went and searched his (I assume) man-lover's pockets. Could it listed on him as an "outfit" item? ...I'll kill him and find out.
Jonx0r  [skaper] 12. des @ 10:48pm 
@Ateas Dhavar: Whoops! Sorry, I'm thinking of the wrong quest. The quest marker should be on Erikur. Normally he's in the Blue Palace but he has a home nearby. I don't know if the game occasionally takes him to the docks but that might explain the quest marker.
Ateas Dhavar 12. des @ 10:35pm 
Now I'm confused.. I thought I was stealing a necklace from Erikur in Solitude? It's the quest from your bosmer mercenary. I could have sworn she specifically mentioned Solitude.
Jonx0r  [skaper] 12. des @ 9:59pm 
@Ateas Dhavar : Known issue, it happens to quests assigned to Blackreach as well so it's probably an engine-related bug. There's enough information in the note to tell you where you need to go, the quest marker corrects itself once you're down in Dimfrost.
Ateas Dhavar 12. des @ 9:17pm 
Found a but of a bug with the quest Robbed Blind. The quest marker isn't working properly. It points you towards solitude, but once inside the city, it points outside the city walls.
ManOnFire 12. des @ 9:10pm 
did u copy and place alot of structures?
Futurixta 12. des @ 6:42pm 
Jonx0r  [skaper] 12. des @ 5:56pm 
@Futurixta: There's a Spanish translation available on Nexusmods: http://skyrim.nexusmods.com/mods/34258 Not sure if it's up to date with the latest version though.
Futurixta 12. des @ 12:52pm 
is it in Spanish?