4,028 kommentarer
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TheKusari 4 timer siden 
Just did a Let's Play of your expansion of my channel. Going to be uploaded within the next couple days as one video. Aside from the one-off crash, I had a flawless time playing your DLC! :D
Jonx0r  [skaper] 11 timer siden 
@Spartanbot : See the readme file for suggestions. ^^
Spartanbot 12 timer siden 
Everytime I get to the barrow for the quest the game crashes. Does anyone have any idea whats causing this or how it could be fixed?
Jonx0r  [skaper] 14 timer siden 
@JustinFPS : What do you mean you can't open it anymore? Just reload a save.
JustinFPS 16 timer siden 
@Jonx0r nahhh just arrived at that burned down village , Then i went down the road and the dragon attacked me i took him down with 2 arrows and them my game crashed , and i cant open it anymore.
Jonx0r  [skaper] 16 timer siden 
@JustinFPS: Is it a consistent crash or was it a one-off thing? Have you tried turning off your ENB or lowering your graphics settings as per the readme instructions for dealing with crashes?
JustinFPS 19 timer siden 
Great , I came to the Island got attacked by the dragon killed him in 2 hits and the game crashed
Jonx0r  [skaper] 27. feb @ 7:05am 
@King_of_Shrooms : There's a link in the description above ^^
King_of_Shrooms 27. feb @ 5:24am 
Dumb question: where is the readme file? I've searched my Skyrim folder, and can't find it. Really need to know how to find these mercenaries.
spec-opsblack 26. feb @ 3:42pm 
@10th-Doctor and @martlljordan44, just read the description. He was already at max file size and couldn't add them.
spec-opsblack 26. feb @ 3:40pm 
@Jonx0r you far exceeded my expectations. The world itself and the map, I could swear Bethesda themselves made it. Then the added ingredients and plants in the world, the new ores, the storm.. I'm amazed. I played it on Master, and even with a God bow it was difficult. The only annoyance I had was the other mercenaries always being in my way in the crypt when I was trying to kill Draugr lol. Loved the controlling the Draugr part, and your little 'Draugr Kitchen Overlord" anecdote. But the way you did the crypts and the world, not just copy and pasting from Skyrim but basically creating it completely uniquely....with some slight navmeshing fixes I could definitely see Bethesda making this an official DLC. 10/10.
10th-Doctor 25. feb @ 4:29pm 
should make some armor and weapons too
Itzjacki 25. feb @ 1:03pm 
Absolutley brilliant mod. The quest is better than most of the vanilla ones. Would give seven stars if possible. The draugr part was pure brilliance.
martelljordan44 23. feb @ 5:14pm 
Can i do anything with brimstone and wyrmstone?
Stupendous Man [WDZ] 20. feb @ 5:52pm 
I think I'll be fine then.
Jonx0r  [skaper] 20. feb @ 5:44pm 
@Stupendous Man [WDZ] : You travel to the island the island during the questline like Dragonborn. If you have any mods that change the Solitude docks you may run into some trouble, specifically anything near the Red Wave.
Stupendous Man [WDZ] 20. feb @ 12:06pm 
How do you get to and from the new island? Will this conflict with any mod that changes any of skyrims already existing docks like Windhelm Solitude and Dawnstar?
Mad King Ryan 19. feb @ 6:00pm 
Thank you kindly
Jonx0r  [skaper] 19. feb @ 5:35pm 
@Mad King Ryan: There's an explanation in the readme file.

@iTz_AbsOrBx : Just read the bandit journal at the barrow.
iTz_AbsOrBx 19. feb @ 4:48pm 
Edit: I was able to teleport everybody except lurius into the barrow using console, can somebody give me lurius' ID so I can TP him ?
iTz_AbsOrBx 19. feb @ 3:55pm 
I'm having a bug where i've entered the temple and are currently at the following quest mark: "Barrow of the work: Find a way to the dragon's den through the barrow". After reading the guidelines on the next part, I found that the mercanaries are supposed to be at the barrow with me. However, I found them unable to leave the Imperial Mining settlement. I cannot seem to get the to move at all, they're just frozen in one position. Help ?
Mad King Ryan 19. feb @ 12:48pm 
I'm having a slight problem where I can't find the mercenaries, i've spent a good hour looking on the road between Helgen and Falkreath... Any help?
Gonjunmai 18. feb @ 5:05am 
@Mr Compassionate HELL YEAH. That's all I can say. I came here to write a review because this...MOD...is that friggin' good. There are some other, very large mods out there that add lots of bonus content. Hours of gameplay. There are even some with voice acting. This one, though...just the butt-kickingest. Seriously. Kudos to everyone who kicked in to make this thing possible.
Mr Compassionate 18. feb @ 2:33am 
I downloaded this without really reading the description. I'm part way through now and you know why I'm checking back here? To make sure this mod isn't official. This mod is so high quality literally the only way to tell the difference between this and paid content is that this is way better.
Incarceron 17. feb @ 12:45pm 
Ok Herman's Holdout was a nice touch...was totally expecting Slenderman to pop up somewhere, just because. Woulda got me real good. O_e
Jonx0r  [skaper] 16. feb @ 5:24pm 
@TerraDOOM : Before you get to Wyrmstooth Barrow they'll travel on their own, once you get the objective to open the gate they'll follow you. Because most players don't like followers that are always in their face I've got a sandbox-follow system like Serana (I'm assuming you haven't played Dawnguard) so if they're relatively nearby the player they'll go off and do their own thing, but if you get far enough ahead they'll start following you again.

@randy.parsons : I can't do much about vanilla game problems.
randy.parsons 16. feb @ 12:49pm 
Great mod. The conjure spells often don't conjure anything but take my magicka. Other than that, having fun.
TerraDOOM 16. feb @ 10:27am 
Also all of the mercenaries and such are running around themselves doing nothing. Aren't they supposed to follow me? I don't know.
beltaineblairson 16. feb @ 9:44am 
Thank you for creating and shareing this Mod. It entertained me for hours. My favorite dungeon was the one that without torches you were basically done for. The quests were awesome and the island had so much too it. Just Wow!
Jonx0r  [skaper] 16. feb @ 9:16am 
@TerraDOOM : Wyrmstooth uses the same leveled lists for random item generation that the vanilla game uses.
TerraDOOM 16. feb @ 9:01am 
What level am I supposed to take this on with? I'm making abit of a new letsplay and it seems OP being level 14 with daedric arrows. I don't know if there's anything else to it but i hope not. If you would ever update this mod It'd be very nice if you made a level thingy so that i dont have daedric arrows this early on. It's nice and all but not very fun in the long run being OP, trust me I've hacked in games and used clients and in the end, it's no fun :(
Jonx0r  [skaper] 15. feb @ 9:34pm 
@crimsonjackel: There is a quest marker on them. Check the readme file for more info about this.
crimsonjackel 15. feb @ 5:36pm 
I wanted to wait to meet the guys on the road to Falkreath when it was more convenient, so I put this quest off some more, then tried to go find them, now they seem to be gone. The group needs a quest marker to help find them
Jonx0r  [skaper] 15. feb @ 5:31pm 
@Gandalf: Glad you enjoyed it!
Gandalf 15. feb @ 5:20pm 
I enjoyed it a lot. Very lore friendly and I had no problems installing and playing it. Well made island and dungeons and the voices are just superb! I did not expect it to be that great, but you prooved me wrong! Props!
Jonx0r  [skaper] 15. feb @ 5:07pm 
@Peeled_Benana: Could you elaborate? Are you unable to activate anything? Is he only giving idle lines and not quest dialogue? Do you have a mod installed that disables dialogue in certain circumstances? Also have you tried upgrading to the latest version of Wyrmstooth available on Nexusmods?
Peeled_Benana 15. feb @ 10:56am 
i can't talk to Athir, the Mercernary i'm supposed to meet with...
Roadkill 15. feb @ 3:51am 
@Jonxor: ... Oh. I disabled it through commands.
Jonx0r  [skaper] 14. feb @ 5:02pm 
@Roadkill: What was wrong with the trap door? If it doesn't open automatically after the draugr fight there's a lever next to the boss' sarcophagus that opens and closes it manually.
Roadkill 14. feb @ 3:46pm 
I liked it. The trap door downwards f***ed up, and so did all the followers. Needs better AI, but the story was pretty nice! I almost got stuck fighting *SPOILER* the fallen adventurers *SPOILER* Not untill after did I realize that you're supposed to hide.
10/10 great story loved how much it blened into the actual game, love how lore friendly it is
JasNrg 12. feb @ 8:50am 
@Mega: Had the same issues. Googled Wyrmstooth download, check the one that says Skyrimwyrmstooth, it has several options as well as step by step install instructions. It's worth the trouble. @ Jonx0r...great job, well done, awesome mod.
Jonx0r  [skaper] 12. feb @ 6:39am 
@Mega Bonslyite : Try a manual install.
Jonx0r  [skaper] 12. feb @ 3:48am 
@Blazing Fist's Since 2016: You disappear into Oblivion and are never seen or heard of again. ;p
sleijah 11. feb @ 12:08pm 
Mega Bonslyite 11. feb @ 9:09am 
I really want to try this mod, but after subscribing on steam, nothing happened, so I unsubscribed and went to nexus....but while using nexus mod manager once you download the mod it says something about overwriting files and won't activate. I even tried deleting all my mods that alter the Bannered Mare, but it still won't work. I'd love to try this and any help would be appreciated.
{BK} D.V.D 10. feb @ 10:58pm 
fantastic mod thanks
Mr.Krinkle 10. feb @ 9:57pm 
best quest mod after flaskaar
nmkrause 10. feb @ 9:31pm 
Works great, thanks...Really nice mod. enjoying it...
Blazing Fist's Since 2016 10. feb @ 6:52pm 
idk what happens though lol