3,080 commenti
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Jonx0r  [autore] 3 ore fa 
@BosnianJarhead: Have you tried the troubleshooting tips in the readme http://pastebin.com/02jsvbkg
BosnianJarhead 5 ore fa 
im 60 and i've done all those begging quests.. nothing, i even summoned him, but he doesn't talk. i used command to summon him. Any help? can't figure this out to start it?
Jonx0r  [autore] 8 ore fa 
@dwankan: Thanks. In the next version I'll add an extra elevator to the surface in Dimfrost, a couple other players have requested it so it's on my to-do list.
dwankan 9 ore fa 
Finished it just a bit after I posted a complaint about it being too long. I still think it drags just a bit too far. I think the main dungeon was far too long. Beautiful stuff, though. Lots of great challenges and good locations. This definitely rivals some of the official add-on stuff. You definitely put your work in on this one. Well done.
steven_omalley 10 ore fa 
this isnt a mod this should be a full funded dlc, great work finished the main quest today. gotta say great work on the island, if only dragonborn could of put this kind of detail.
Jonx0r  [autore] 11 ore fa 
@Troll man me : If you're running a mod that destroys the main quest you can still use 'setstage wtdragonhunt 10' to start Wyrmstooth but just keep in mind that people will refer to you as the Dragonborn.

@Nyaki Stryker: No idea. It's a bug with Skyrim in general, sometimes they're there, sometimes they aren't.

@dwankan: There's a half-way exit in the Crypt but once you get to Dimfrost the only way out is through the Luminatory.

@BosnianJarhead : You need to be at least level 10 and have been summoned by the Greybeards in the main quest. Lurius should already be in the Bannered Mare if the mod has been loaded. There's also some troubleshooting advice in the readme.
BosnianJarhead 11 ore fa 
How do i start? i went into whiterun im that bar? nothing.. idk how to start please help. Also i did the Imp vs storm quest and pretty much destroyed imperials. would that effect it at all?
dwankan 11 ore fa 
I've been playing this for days, and there appears to be no end in sight. I don't mind having more content, but dear god, let me come up for air once or twice. I entered the barrow about four days ago, and now I'm trapped; too far to turn back, and who knows when I'll actually get to the outside again. Great stuff, but break it up into multiple locations, or something. I'm not enjoying it anymore at this point.
Nyaki Stryker 11 ore fa 
I love this mod so far, i am wondering when i go into the castle after i buy and refurnish it. I do into the main hall and walk up the stairs and when i get to the top i see floating non interactable rocks that look like they are part of the outside enviroment, how do i get rid of them?
Troll man me 17 ore fa 
but what if im using the unbound mod that gives me a alternative start. will it still work.
trav666 19 ore fa 
I downloaded this mod with few expectations...............and I am blown away. This thing is bloody brilliant. I can't begin to explain how impressed I am with this - everyone should download this, I can't rate it highly enough! It must have taken ages to do but every hour you spent was worth it.
Jonx0r  [autore] 13 lug, ore 5:26 
@Interrogator-Chaplain Wraith: It might be Elmera's fault, I'm guessing she might've accidentally hit a team mate. Just leave them behind after listening to the dragon, it shouldn't affect the quest.
Interrogator-Chaplain Wraith 13 lug, ore 5:21 
@Jonx0r: Standing infront of the dragon while he talks, still on the mainland. It's the stage when you first get sent off to kill him and he flies away.
Jonx0r  [autore] 13 lug, ore 5:19 
@Interrogator-Chaplain Wraith: What stage of the quest are you up to?
Interrogator-Chaplain Wraith 13 lug, ore 4:56 
The group of mercenaries that you hire to fight the dragon with you are all trying to kill eachother! Any ideas?
lewiscork 12 lug, ore 7:06 
the storyline and implementation of it in this mod is amazing ( superior to both dawngaurd and dragonborns main quest line) sincerly hope you have plans to create another expansion sized mod like this in the future.
Tactical Katt 11 lug, ore 22:59 
This quest addon is great! The voice acting, the atmosphere, even the mushrooms! This should definately be a DLC expansion for The Elder Scrolls: V Skyrim. I'd give it a 9/10. The reason behind as to why I didn't give it a ten out of ten is the frame rate drops all the time when I'm exploring the island of Wyrmstooth... It sorta made me not want to be on Wyrmstooth... Skyrim crashed constantly because of this. I still love Wyrmstooth though! Don't stop making awesome addons, I love your work! Thumbs up from me!
Excalibur 11 lug, ore 17:55 
To download you just need to subscribe to the addon
Cream Gravy 11 lug, ore 15:52 
I cant bring my horse to wyrmstooth :( why is this?
3N1GMA 11 lug, ore 14:20 
can anyone tell me how to download/install this?
0G | Spacefyre #SUMMER 11 lug, ore 9:15 
GREAT mod! Loved it, might even be better than Dawnguard in my opinion. One thing though. After you kill the dragon, theres a typo when Lurious thanks you. He says "...thankyou for your help Dovahkin" no space between thank and you. Just a note. Good job, keep it up!
Zevel 10 lug, ore 23:57 
A few notes for any potential subscribers-
The levels are very detailed, and the whole mod as a whole seems very well put together. HOWEVER:

1. If you ever get a quest that requires random Dwemer ruins (for example the "Ancient Technology" questline in Dawn Guard) you might be sent to wyrmstooth, requiring you to begin the quest even if you don't want to.

2. The "Someone with a backbone" quest is very badly voice acted. There is no way to skip the dialogue and the voice actor speaks very slowly.. I think about a full minute of speaking for about 3 lines of text (its supposed to be dark and menacing I guess)

3. The final confrontation is badly scripted. I won't give anything away, but suffice to say if you pay attention to the people in the carriage you see some pretty weird stuff

Other than that the mod is very nice, I'd reccomend it as long as you avoid the "someone with a backbone" questline.

Oh and there's a guy in there called Theodyn. Not sure what to make of that
Jonx0r  [autore] 10 lug, ore 8:53 
@Schreder: It's next to the boss's sarcophagus at the top. Its the same one that opens and closes the gate to the treasure room.
Schreder 10 lug, ore 8:47 
Thanks for the mod! Great stuff!
One problem though: I cant open the shaft at the crypt. I took a look at the troubleshooting and I think the problem is that I used soultear at some of the draug. But I cant find the lever to open the shaft. Ive opened all the rooms so far and used every single lever.
Big_Dog 9 lug, ore 21:23 
One of the best mods there is.
Jonx0r  [autore] 9 lug, ore 21:09 
@funkmiesterc: Do you have any mods installed that change the way the follower system works or enable multiple followers? I just tested it on my end and it works fine under the latest version. Maybe try targeting the follower and type 'resetai' in case their AI is lagging. The followers added by Wyrmstooth use the same script as the vanilla follower system but its attached to a separate quest-controller so certain other follower mods may not function reliably with Wyrmstooth followers.
funkmiesterc 9 lug, ore 20:29 
yeah but nothing happens i go up to the the mercs and they dont become followers
Jonx0r  [autore] 9 lug, ore 19:34 
@funkmiesterc: ... it means you can hire them ... ?
funkmiesterc 9 lug, ore 12:32 
what does it mean when i can hire the mercs? If it is supposed to do something it hasn't
Jonx0r  [autore] 9 lug, ore 9:18 
@brownflour7692: Glad you enjoyed it :-)
BrownFlour 9 lug, ore 8:59 
Just completed a playthrough of this mod's main storyline, and had to come by to say just how impressed I was. Huge areas to explore, an interesting and lore-friendly storyline, a new shout, voice acting (and not terribly done either), not to mention all of the side stuff I haven't gotten to yet...I don't think you could ask for much more. Great job man, seriously.
Jonx0r  [autore] 9 lug, ore 1:03 
@Cold_Blood_au: Try moving Wyrmstooth to the bottom of your load list. Its likely another mod is also making changes to the Redwave cell at the Solitude docks. If that fails just use something like 'coc SolitudeWinkingSkeever'.
Cold_Blood_au 8 lug, ore 23:12 
The game crashes when when i arive back in skyrim after fast travel??
Erunai 8 lug, ore 23:01 
This is an AMAZING mod, it truly is like a free DLC :)
Jonx0r  [autore] 8 lug, ore 20:28 
@Delta: The issue with missing sounds isn't caused by Wyrmstooth.
Delta 8 lug, ore 11:00 
i found a couple of bugs but nothing big. i really missed the sound of the dragonsouls absorbtions and also when you discover new places. This mod could defenetly be a other DLC to skyrim and had a good story to it.
Basioni 8 lug, ore 10:47 
Fantastic Mod
◄SkylsTheTrue► 8 lug, ore 4:06 
Thanks, very helpful
Jonx0r  [autore] 8 lug, ore 3:44 
@◄SkylsTheTrue►: There's a Russian translation of Wyrmstooth on Riot Pixels: http://tes.riotpixels.com/mods/skyrim/quests/wyrmstooth
◄SkylsTheTrue► 8 lug, ore 2:42 
russian please
Azemiops 7 lug, ore 5:32 
this mod is great. the only deception is the useless ore and ingot...that's really disapointing.
Jonx0r  [autore] 6 lug, ore 20:07 
@pete1427: Wyrmstooth has quest start requirements. It's in the description and in the readme. http://pastebin.com/02jsvbkg
pete1427 6 lug, ore 18:16 
With over 12 hours of play, the courrier had not contacted my player, even after
I uninstalled the mod and removed it from the game, played for awhile without
the mod, then reinstalled the mod, after an additional 8 hours of play, still no
courrier contact. Shortly after initially installing the mod, the Dawnguard gave me a
quest to go to the Wyrmstooth to kill a vampire near the imperial mine, but without
the courrier contacting me the Dawn guest is now broken.
My computer has easily handled all of the subscribed mods in the past, but
so far, I can not even start the Wyrmstooth mod.
Hephaestus 6 lug, ore 8:37 
Wait, So there is nothing you can do with refined Wyrmstone?
Jonx0r  [autore] 6 lug, ore 8:23 
@thomas.1960: Try downloading the Wyrmstooth.ini file from Nexusmods. http://www.nexusmods.com/skyrim/download/1000087372 Just copy it to the Skyrim/data folder, the same place where the Wyrmstooth.esp and Wyrmstooth.bsa files are.
thomas.1960 6 lug, ore 7:47 
My Game crashes anytime when i try to get into Wyrmstooth Barrow.

Momo-Taro Ramdolph 6 lug, ore 4:23 
okay i was afraid it said 95000 mb :P seemed like a bit too much xD ty
Jonx0r  [autore] 6 lug, ore 3:05 
@Momo-Taro Ramdolph: It's only a 95mb download. The maximum file size for Steam mods is 100mb.
Momo-Taro Ramdolph 6 lug, ore 2:00 
i really want to sub to this but how many GB is this?
Jonx0r  [autore] 5 lug, ore 21:02 
@altlegomaster: Wyrmstooth has nothing to do with the civil war.

@PopularScienceProgram: The custom soundtracks added by Wyrmstooth should work fine alongside other music mods. Wyrmstooth's new music only plays on Wyrmstooth.