Wyrmstooth
4,372 commenti
< >
Jonx0r  [autore] 15 ore fa 
@VoQaD : There's a solution in the readme file.
VoQaD 17 ore fa 
when i enter the wyrmstooth tempel the gate that im suposed to open using the draugr is already open and i cant activate the lever that opens it/ closes it. when im closing the gate in human form and run back to the mage ( I dont remember his name) he casts the spell but i just freeze in place like in npc conversations. have googled and tried solving this for hours but cant find anything so this is a last desperet cry for help:P no but the mod is butifull and it would be a shame if i cant play it only cuz a gate that im suposed top open allredy is :P sry for bad english
Jonx0r  [autore] 24 mag, ore 19:14 
@Jester Prince: Sounds like it could've been script lag.
[AKR4] Jester Prince 24 mag, ore 12:40 
Yes and moving them only resulted in them going back into a group formation.
Blight 24 mag, ore 3:21 
please do another mod like this. İt was so fun to finish it! :D
Jonx0r  [autore] 23 mag, ore 20:31 
@Jester Prince: Did you speak to him at the mining settlement? Lurius and co wait there until you catch up to them.
Isaacadacadoozy 23 mag, ore 17:08 
thanks @Jonx0r
TheTerminator 23 mag, ore 15:56 
Thanks jonx0r
[AKR4] Jester Prince 23 mag, ore 12:42 
I had a problem with Lurius and such, in the main quest to meet Lurius and them at the barrow but they didn't move from the mining town, I found the dragon in the falmer depths nonetheless and defeated him upon exiting and arriving at the mining town.
Jonx0r  [autore] 23 mag, ore 9:51 
@Isaacadacadoozy: Try "setstage wtdragonhunt 10"
Jonx0r  [autore] 23 mag, ore 9:51 
@TheTerminator : It's in the description ^^
Isaacadacadoozy 23 mag, ore 9:15 
My game is corrupt and i tried fixing it, I cant do the main quest line past the dragonstone quest, which leaves me stuckin a place where i cant play wyrmstooth. Is there a console command to start the quest?
TheTerminator 23 mag, ore 8:05 
Where do you go to start the quest?
Gnarly Skrub 23 mag, ore 4:47 
@Jonx0r thats a shame, i shall keep my ingots for the future!
Jonx0r  [autore] 22 mag, ore 20:56 
@Gnarly Skrub: No one has been interested in collaborating to develop new armors/weapons for this mod yet and I don't have the time nor the skill to create decent-enough looking assets.
Gnarly Skrub 22 mag, ore 17:35 
So im reading the FAQ and it says you want to implement brimstone/wyrmstone stuff, has that been implemented or is the ore/ingots useless
Lucasfly 22 mag, ore 16:36 
@Jonx0r I did the set playerfollowercount thing. It fixed it. Thank you
Jonx0r  [autore] 21 mag, ore 2:59 
@Lucasfly: If all else fails, try 'set playerfollowercount to 0' then talk to Lydia.
Jonx0r  [autore] 20 mag, ore 19:04 
@Lucasfly: This isn't a Wyrmstooth-related problem. The mercenaries simply follow the player through Barrow Of The Wyrm, they're not assigned as the player's 'current follower'.
Lucasfly 20 mag, ore 12:51 
So after completing the quest, whenever I try to get lydia to follow me she says I already have someone following me. Even though I don't. Please help.
[VRS]SPARTANMASTER114 20 mag, ore 7:38 
you know i think every skyrim player must have this mod 100/100 spartanmaster 2015-pinapple
-Exemplum- 19 mag, ore 18:30 
Amazing. Absolutely amazing. I don't know how you did this, but Kudos, it was impossible to imagine dedicating so much time to this.
Jonx0r  [autore] 19 mag, ore 10:22 
@wazaaap: Make sure you don't have any mods installed that modify the Bannered Mare. If 'setstage wtdragonhunt 10' worked but there's no quest marker then it's likely something is preventing the mod from putting him in that location. Try 'coc wyrmstoothholdercell' and check whether he's in the loading cell, if he is you might need to manually move him into place. Also try the script lag fixes in the readme file in case script processing is lagging on your machine - that could prevent the game from putting the NPCs in place.
wazaaap 19 mag, ore 7:50 
Jonx0r: even when i enter setstage wtdragonhunt and that it indacate that the quest has started and the i select the quest, there isint any guy named liourus whatnot at the inn, help
Improvisus 18 mag, ore 13:20 
Thanks! I think the problem was I said I would agree to help the Spriggain, but killed it anyway.
[VRS]SPARTANMASTER114 18 mag, ore 10:29 
oh i never found him i a dumbass
Jonx0r  [autore] 18 mag, ore 9:54 
@[VRS]SPARTANMASTER114 : The mudcrab merchant is a short distance north of the mining settlement, between the mining settlement and the shipwreck. Random crashing is a problem that occurs in vanilla Skyrim, there's not really a great deal I can do about it but there are a few notes in the readme file that might help reduce the frequency.
[VRS]SPARTANMASTER114 18 mag, ore 7:38 
where do i find the mudcrab merchant
[VRS]SPARTANMASTER114 18 mag, ore 7:30 
this mod is perfect but i hate one thing with the mod i kept crashing 2 to be true
[VRS]SPARTANMASTER114 18 mag, ore 7:28 
i read hope you make fnaf mod were you can befriend the animatronics and a lot more if you know what i mean like killing them for parts for some servants wink wink nudge nudge
Jonx0r  [autore] 17 mag, ore 20:30 
ΞMAGΞ Shankel : ^^ The link is in the description, just scroll up slightly.

Improvisus: Run 'getstage wtpricelesscommodity' it should return 20. If it isn't 20 run 'setstage wtpricelesscommodity 20' then return to Bolmar. If it is 20, can you speak to other NPCs? There shouldn't be anything in Wyrmstooth preventing you from speaking to him, but some mods like Sneak Tools can prevent dialogue from happening (see the readme file). If the number is 10, see the readme file for steps on fixing script lag. When the spriggan dies a script runs to update the quest, if that's not happening then script processing is likely lagging on your system. If all else fails you can use 'setstage wtpricelesscommodity 30' to finish the quest.
ΞMAGΞ Shankel 17 mag, ore 15:10 
how do i see the Readme file?
Improvisus 17 mag, ore 13:17 
Bolmar isn't talking to me after I killed the Sprigain... Halp
Jonx0r  [autore] 16 mag, ore 21:47 
@ΞMAGΞ Shankel: There are instructions in the readme file for checking whether or not you have the mod installed.
ΞMAGΞ Shankel 16 mag, ore 20:19 
No matter where i go, no one comes to me with a quest, not even if i go to the Bannered Mare
Jonx0r  [autore] 16 mag, ore 19:45 
@ΞMAGΞ Shankel : It's in the 2nd paragraph of the description ^^
ΞMAGΞ Shankel 16 mag, ore 11:21 
*NOOBY QUESTION INBOUND* How exactly do i get to this place? i know i know you probably explained it in the description but i have the IQ of a potato, soo.
The Half Sane Magician 16 mag, ore 9:12 
its 10 and i did move him to the red wave
Jonx0r  [autore] 16 mag, ore 9:10 
@The Half Sane Magician : Move him to the deck of the Red Wave and speak to him. Also, can you run 'getstage wtbarrowofthewyrm' in the console and tell me what number it returns? It should be 10 if you haven't spoken to him on the deck of the Red Wave about travelling to Wyrmstooth yet.
The Half Sane Magician 16 mag, ore 8:02 
Did the script lag fix and he is still taking baby steps off the boat after moving him to it
Jonx0r  [autore] 16 mag, ore 7:38 
@The Half Sane Magician : Just add them in if they aren't there.
The Half Sane Magician 16 mag, ore 7:33 
im missing some of the options in the papyrus section for fixing script lag. do i just add them?
TheLazyBot 15 mag, ore 15:06 
Are you thinking of making another expansion anytime soon? I think an expansion that has to do with the future would be super awesome!
Hawkmoon IV 15 mag, ore 5:09 
Wow. I really liked 'control the draugr' mechanic and voice acting. Names of locations and dragons fit very well to the Skyrim universe and everything is polished and done well. Nice mod.
NotHIVButFullBlownAids 14 mag, ore 22:36 
Honestly you need this it is an amazing un-official dlc and a great way to kill a few hours.
Taking my time it took me 3-4 At first I was like eeeeeh its not gonna be that good right? But its amazing!
RiskyEnterprise 13 mag, ore 13:13 
This is an amazing mod, of high enough quality to have been a real DLC. 10/10
clayton1313 12 mag, ore 21:26 
damn man this was freaking fun yo, thanks for the exprience
Jonx0r  [autore] 12 mag, ore 19:52 
@The Half Sane Magician : If this keeps happening at various points in your adventure you're probably experiencing script lag. There are ini settings in the readme file for dealing with this.

@LGND: Aside from changing your difficulty slider, improving your character's armor and armor skill, or uninstalling the mod that's overpowering bandits, no.
Greasy Stepdad 12 mag, ore 19:40 
This mod was amazing. I am so glad I downloaded it.
LGND 12 mag, ore 15:41 
@JonxOr: Thank you for the response, but in my last comment I stated that I had already pretty much figured out it was a conflict between my two combat mods. I'm relatively new (though not incapable) to the modding community for Skyrim. I was asking if you personally had a suggestion for a mod, or a means through the command console, of reducing the damage output for the band of marauders coded for Wyrmstooth. If not, I do understand and I'll just lower the difficulty as needed for each encounter, but, I'm really enjoying your mod (DLC) and am trying to make it as smooth of a playthrough (at my desired difficulty, of course) as I possibly can. Thanks for all the attention you've given this thus far.