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@JonX0r ahh thanks
Jonx0r  [készítő] 18 órája 
@Cheesecake is the only lady here: You need to find and enter Fort Valus before you can talk to Lurius about acquiring it.
How do i get this new player home? I completed all the main quests.
ThatoneGamer420 23 órája 
This seems like a great mod i cant wait to play it :D To all the modders keep up the good work :D
Mister Galaxy júl. 2. @ du. 12:53 
It worked perfectly. Thank you so much! I look forward to playing through the mod.
Mister Galaxy júl. 2. @ du. 12:48 
Yeah, Bonechill Passage. And thanks for the link. I'll try and see if this works.
Jonx0r  [készítő] júl. 2. @ de. 7:56 
@Mister Galaxy: You mean at Bonechill Passage? I can't really do much about the game crashing in locations unmodified by Wyrmstooth but a 5 second google search shows it is a known issue with the vanilla game: http://forums.steampowered.com/forums/showthread.php?t=2242540
Mister Galaxy júl. 2. @ de. 7:23 
Well, I was enjoying the buildup at the beginning, and everything seemed totally legit, but unfortunately, my entire game crashes every time I get past that first Frost Troll in the ice cave. It's happened thrice now and I'm quite upset, as I've heard many good things about this mod and really want to experience it for myself.

Does anyone have any ideas?
Jonx0r  [készítő] jún. 30. @ de. 8:32 
@Nicklas the Danish : Glad you enjoyed it! :-)
Nicklas Ryding jún. 30. @ de. 8:29 
I've just completed the main-quest of your mod - What a great mod. Almost DLC-like. Great work, and fantastic dungeon-design :3 c:
Jonx0r  [készítő] jún. 30. @ de. 8:23 
@BackToTheFuture: It's in the description:

The quest begins for players at level 10 and above after you have been summoned by the Greybeards. Theodyn Bienne, a courier for the East Empire Company, will track you down wherever you are in Skyrim (or elsewhere) starting from the Bannered Mare in Whiterun and will deliver to you an important message.
Falling People jún. 30. @ de. 6:08 
how did i launch the quest ??
Nicklas Ryding jún. 27. @ de. 3:16 
@Jonx0r Okay, i'll try to just walk around, on some roads for a while. That might help. Thanks for the reply :) c:
Jonx0r  [készítő] jún. 27. @ de. 2:57 
@Nicklas the Danish : If you fast travel alot the NPC that tracks you down will have a hard time keeping up.
Nicklas Ryding jún. 27. @ de. 12:59 
Uhm, i have played for over an hour since i downloaded this mod, but the courier guy haven't met me yet. Is there something wrong, or do i just have to get some patience? I am level 34, so that shouldn't be a problem, and i have completed the whole main-questline. I am a warewolf, but that shouldn't be a problem either. I have completed the College of Wintherhold questline, the Companions (since i am a Warewolf), and the stormcloak questline.

Though, i'm exited for this mod; It sounds so nice and exiting :3

Please write back, if i just need patience, or if there is something wrong c:
bryceadkins99 jún. 26. @ du. 10:06 
definitely one of the better mods out there, good story and great side quests, love the fort you can own and defend!
N & G 117 jún. 25. @ du. 6:35 
One of the best mods I ever played, congrats!
ΣΙΓΜΑ jún. 25. @ de. 4:36 
Ok then sounds cool, I think I'm gonna try it out.
Jonx0r  [készítő] jún. 24. @ de. 9:23 
@INSPECTOR FLOPPER : As lore friendly as I could make it, I tried to match the same tone and pacing of the vanilla game. As for powerful items there's a staff that summons a powerful lich, but to balance things out you need to be able to defeat him first. It also loses its charge very quickly.
ΣΙΓΜΑ jún. 24. @ de. 7:52 
2 questions
Is it lore friendly?
Are there any items that are significantly more powerful than those in vanilla (I don't like it when mods unbalance the base game)?
Ninjab Ryan jún. 24. @ de. 12:28 
@Jonx0r, Thanks for the help, it's most likely poorly configured, as I usually don't use ENB's.
Jonx0r  [készítő] jún. 23. @ du. 11:56 
@ProfessorGlasses: There are some suggestions in the readme file for dealing with random crashes. Running a badly configured or extremely resource intensive ENB is usually the culprit along with maxing out your memory with retexture and high-res model mods. Random crashes occur even when playing Skyrim without any mods whatsoever, there's really not a great deal I can do about that.
Ninjab Ryan jún. 23. @ du. 11:02 
Everything works other than random crashes. Sometimes non responding crashes, other just straight closing crashes. But I'm having fun, so this mod is good.
Jonx0r  [készítő] jún. 22. @ de. 4:36 
@ColonelCactus: The only suggestions I have are in the readme file. Beyond that, I have no idea - players have been able to solve this in a variety of ways so it seems it has many causes.

Most of the time it's sneak tools and removing your cowl restores dialogue. Last week a player on Nexusmods found that unloading an armor mod restored dialogue. Other times players were able to fix it by moving Wyrmstooth.esp as far down in the load list as possible. Sometimes installing Wyrmstooth manually fixes things. Another player found that having multiple copies of Wyrmstooth.esp in the Skyrim\Data folder was breaking dialogue. If Wyrmstooth.bsa isn't named Wyrmstooth.bsa or if that file is missing altogether, that can also cause this problem.

This issue has been real pain in the ass (to put it mildly) and I wish I could do something to stop it from happening, but I can't because the cause appears to be on the player's side.
ColonelCactus jún. 22. @ de. 1:39 
I'm afraid I've had to uninstall the mod because I didn't want another companion in the form of Theodyn. As with many other Workshop users, Theodyn and Liore cannot talk at all for me. None of your fixes have worked either - bottom of load order, one copy of each file and I don't have any mods that effect greetings. Any advice?
Jonx0r  [készítő] jún. 21. @ du. 7:39 
@<<CU:A>> heartstompper120 : No, you can use an existing save.
Cgp jún. 21. @ du. 4:10 
really fun, the only thing I didn't like or slightly bothered me was the followers were quite a bit too close and i'd often get jammed in a room and jump my way out until they moved. But i'd give it a 8.5/10 XD
<<CU:A>> heartstompper120 jún. 21. @ du. 3:06 
does this require new start?
Jonx0r  [készítő] jún. 21. @ de. 7:11 
@TB12 : Read the readme file and make sure Wyrmstooth,esp is the last loaded master file.
TB12 jún. 21. @ de. 5:06 
Theodyn Bienne and the Lurius dude can't talk. Theodyn keeps popping up but he doesnt speak. Don't have stealth mods on...
doommuffin8633 jún. 19. @ du. 12:20 
Love this mod. Just finished the main quest and it was awesome. I really like how you can have one of the people who worked with you as a follower. The only thing is that I read the Q and A and you said you wanted to add in armors and weapons for the Brimstone and Wyrmtooth ingots, but you also said you were done with the mod. I was wonderong if you were going to come out with armor and weapons or not. Thanks.
GeometricBison jún. 19. @ de. 8:30 
What are the refined brimstone and refined wyrmstone used for? Are they for an amor set? If they are for an armor set what perk do I have to have to craft them?
(MRSO) Brony jún. 19. @ de. 7:22 
I played this before, and I have to say... I love it. I have no clue what it is that I love, but I love it. Maybe it's the quest itself, maybe it's just the more you have t explore but either way I love it.
[E.G.] EPICOSITY™ jún. 18. @ du. 12:14 
very long quests... thats why i like it!
The TDI FREAKSHOW jún. 18. @ de. 11:24 
oh i already completed it but thanks anyways :)
Jonx0r  [készítő] jún. 17. @ du. 7:22 
@The TDI FREAKSHOW: The solution is in the room next to the rotating pillars. There are also screenshots in the Strategy Guide.
The TDI FREAKSHOW jún. 17. @ du. 1:54 
LOLMAN jún. 17. @ de. 4:34 
Highly recomend this quest
Jonx0r  [készítő] jún. 15. @ du. 9:11 
@xX_swagbob_Xx : Use the lever to open it - it's right in front of you.
xX_swagbob_Xx jún. 15. @ du. 7:50 
after you fight the undead soldiers and go up the elevator thing at the top when louis talks to you the door won't open is there a way to fix it
Jonx0r  [készítő] jún. 15. @ du. 7:44 
@jack.j.mac : Make sure Wyrmstooth.esp is the last loaded master file in your load list. Otherwise maybe try a manual install using the files from Nexusmods in case Steam somehow only managed to download a partial copy of the bsa file.
TheJayDoctor jún. 15. @ du. 6:49 
@Jonx0r I read it, and I LOVE the mod, and might give it another chance someday when my love of skyrim is burning out, but I can't for now. I will always support the mod, and tell people to get it though.
beyilime jún. 15. @ du. 5:20 
Double confirmation on Falskaar, I have that and a bunch of other mods, no issues. I like that the puzzles are actually challenging, epic storyline and overall a fantasic mod, (I've had more fun with it than the official dlc) thank you Jonx0r :D
jack.j.mac jún. 15. @ de. 6:29 
As soon as I try to talk to the mercenary's at the very beginning of the mod the game crashes? I have the patches and requirements by the way
Jonx0r  [készítő] jún. 14. @ du. 11:48 
@TheJayDoctor: As per the description above ^^:

Q. What kind of performance impact does Wyrmstooth have on Skyrim?
A. The overall impact on performance should be negligible to non-existent. Wyrmstooth is a quest/new lands mod, it doesn't make any gameplay changes. Most of the adventure takes place in a separate Wyrmstooth worldspace. At most you'll have 7 new NPCs in Skyrim before travelling to Wyrmstooth. If you do experience performance loss or instability see "Q. Is the mod stable?" and make sure Wyrmstooth.esp is the last master file loaded in your load list.

Same thing goes for official DLC as well.
TheJayDoctor jún. 14. @ du. 11:19 
I liked it but It wasn't sparing my framerates so I had to uninstall it. :c
Jonx0r  [készítő] jún. 14. @ du. 8:31 
@TurkishRebel : There's no problem having both installed.
TurkishRebel jún. 14. @ du. 1:18 
is it working together with the falskaar?
butterking199 jún. 13. @ du. 3:17 
there should be a sword made out of dragon bone called wormstooth
SGT.Honeybadger jún. 12. @ du. 8:33 
wow great mod overall and amazing manga!