Wyrmstooth
3,834 Comments
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MajestiC. 4 hours ago 
Im already level 33 and finished the main quest, can i still activate this mod on this game or do i have to start fresh.
If i can activate it, how?
jte0006 12 hours ago 
Great mod. The wolf follower needs some work. He follows me very closely and is difficult to move through/around. Otherwise I haven't noticed any problems with the mod.

Great work!!! 10/10!
Nw.Joolz 21 hours ago 
Playing through Wyrmstooth with my two young daughters. We're enjoying it very much. Thank you for all of your hard work.
milescurley 22 hours ago 
Why wont Theodyn Beionne TALK!?!?!
HELP ME THIS MOD LOOKS SO COOL
Jonx0r  [author] Dec 21 @ 8:07am 
@piedalecki : Try loading just Wyrmstooth on its own and try again. Also would you be able to post your mod list to something like pastebin? I'd like to find out which mod is breaking Wyrmstooth as there are a few other players experiencing the same issue.
piedalecki Dec 21 @ 8:02am 
I tried with the 'coc WhiterunBanneredMare' but he still doesnt say anything.
Jonx0r  [author] Dec 20 @ 5:10pm 
@holger.j.nilsson: I plan on expanding it in the future but I won't be able to upload anymore updates to Steam due to the filesize limit. And yes it's a Robbaz easter egg :p.
holger.j.nilsson Dec 20 @ 12:30pm 
You should have maked the storyline a bit longer because it might just be me but I started to feel some kind of friendship or brotherhood feeling, oh and Bazrob is he Robbaz "king of nipples"
Jonx0r  [author] Dec 19 @ 5:17pm 
@piedalecki : If unequipping your cowl doesn't work, try unloading the mod and see if that makes a difference. If nothing changes, from the Skyrim main menu (before loading a save), open the console and type 'coc WhiterunBanneredMare' then check whether you can speak to either Theodyn or Lurius (it might take a few seconds for them to pop in at first).

@Deathstroke the Terminator: It's likely an issue with another mod deleting the marker Wyrmstooth uses to place the mercenaries. If you have a mod installed that deletes the random encounter markers along the road between Pinewatch and Helgen, Wyrmstooth won't know where to place the mercenaries. I can't do anything about other mods deleting markers they shouldn't be. If nothing works you can skip this quest with 'setstage wtdragonhunt 130'.
piedalecki Dec 19 @ 3:15pm 
Theodyn keeps following me and starts dialouge but doesnt say anything at all. I tried speaking to him, that didn't work. I tried unsubscribing and subscribing, that didn't work. I dont have Sneak Tools but tried unequipping the cowl, that didn't work.
Deathstroke the Terminator Dec 19 @ 1:05pm 
Im also having the problem with the mercs and quest marker not showing up, I dont think i have any mods that edit quest markers. Do you know any popular mods that conflict with Wyrmstooth?
wolf14vargen14 Dec 19 @ 4:40am 
there should be more mods like this for its rare to find a mod with voice actors that introduce a new country
PǿŁaѓbârchèn Dec 19 @ 3:23am 
@Jonx0r thank you, for that information. I already subscribed this mod, but what should happen now?
ZathanderWaffle Dec 18 @ 8:28pm 
k so i'll get on nexus for future updates, ty
Jonx0r  [author] Dec 18 @ 7:48pm 
@ZathanderWaffle: At the moment the Steam version is the same as the version available on Nexusmods. I'm planning to update Wyrmstooth in the next few weeks however the update is going to be too large to upload to Steam.
ZathanderWaffle Dec 18 @ 6:55pm 
is it better to get on nexus or workshop?
Jonx0r  [author] Dec 18 @ 5:21pm 
@DG| I.W.Blizzard™ |GMR: Make sure the quest is enabled in your journal then follow the quest marker. If there is not quest marker make sure you don't have a mod installed that deletes the random encounter xmarkers along the road between Pinewatch and Helgen. Wyrmstooth uses xmarkers added by the base game so if another mod deletes them the game won't know where to place Wyrmstooth NPCs.

@PǿŁaѓbârchèn: Click Subscribe. If for some reason that's not working you can get the mod off Nexusmods.
pigwing Dec 18 @ 12:21pm 
The best! Adds some great spells, reminds me of Oblivion.
Great Mod!
Doctor "DJ" Jones Dec 18 @ 9:34am 
so.
fucking.
happy.
this.
is.
finally.
on.
steam.
PǿŁaѓbârchèn Dec 18 @ 5:34am 
Can somebody explain, how to install this mod? I dont know how, thats the first mod i want to install.
DG| I.W.Blizzard™ |GMR Dec 17 @ 5:36pm 
Im probably just being bad but I cannot find the mercs.
Shadows1381 Dec 17 @ 5:40am 
@Jonx0r: which means i'll need to go through nexus which i was trying to avoid to keep everything on steam.
Jonx0r  [author] Dec 17 @ 5:27am 
@Shadows1381: I'd prefer to keep it one file to keep it simple to install.
Shadows1381 Dec 17 @ 3:34am 
@Jonx0r could'nt you make like an expansion mod to this to keep it on the steam workshop?
Jonx0r  [author] Dec 17 @ 3:32am 
@Akasha: I'm still working on the mod, but due to Steam's filesize limit I won't be able to upload any further updates here.
Akasha Dec 17 @ 3:26am 
Are you going to make more quests to wyrmstooht? And wath about the brinestone and the other one? Would like to forge somthing awsome with these material. I reely love this mod!:)
Shadows1381 Dec 17 @ 12:46am 
This is a really excellent mod thanks Jonx0r,
but the main quest felt too easy. It felt that the followers need to be nerfed a bit since you have 4 and you can basically just sit back, relax and watch them do all the hard work.
Jonx0r  [author] Dec 16 @ 11:16pm 
@I R Kazper : The only other explanation for them not being there is if another mod you have installed deletes the vanilla random encounter xmarkers along the road between Pinewatch and Helgen that Wyrmstooth uses to move the mercenaries into place.

This problem doesn't exist on a base Skyrim + latest official patch + Wyrmstooth install so there's not really a great deal I can do about it.

Like I mentioned in my previous post, you can use a console command to skip this quest if one of your mods are interfering.
I R Kazper Dec 16 @ 10:19pm 
I just installed this today.
Jonx0r  [author] Dec 16 @ 10:17pm 
@I R Kazper: Did you start Wymrstooth on an older version? An issue like this might occur if you started Dragon Hunt under 1.13 or older and upgraded to 1.14 before finishing the first quest due to the changes 1.14 makes. If nothing works just use 'setstage wtdragnhunt 130' to skip the first quest.
I R Kazper Dec 16 @ 10:01pm 
I just unactivated it, and then activated it again. It isn't giving me a map marker.
Jonx0r  [author] Dec 16 @ 9:26pm 
@I R Kazper: There should be a map marker pointing to them. Make sure the quest is enabled in the journal.
I R Kazper Dec 16 @ 8:55pm 
Hey guys. Can anyone tell me specificly where the mercinaries are on the road to Falkreath? I have traveled the road, but I can't find them.
Jonx0r  [author] Dec 16 @ 8:35pm 
@Hydrolisk_d[-_-]b: This issue happens even without any mods installed (it's happened to me many times in vanilla locations). The only thing I can suggest is, if you're running an ENB, try turning it off first and see if that makes a difference. Sometimes going to a different location helps, try fast travelling somewhere else on the island or go into a house, use the 'pcb' console command to purge cell buffers, then try saving. Unfortunately there's very little I can do about issues that exist in vanilla Skyrim.
Hydrolisk_d[-_-]b Dec 16 @ 8:05pm 
So I currently just installed this mod. I have about 30 min in and I arived at the island. Upon him telling me that I need to go to some cave accross the map I start to follow him. When It decided to auto save it crashed. So I wanted to test it out. I loaded up in the first town on the same island, tried to just save. It Crashed again. I have deleted 20 other mods and im continuing to go down the list. If by the time I cant play it with just wieghtless items (Only Ore/Ignots/Dragon Bones&Scales/Potions/ingredients) Then I would believe its an In Game Bug. I All ready Uninstalled it and Reienstalled it at the same town on the island right after you get off the boat. Maybe you guys can help?
Jonx0r  [author] Dec 16 @ 5:04pm 
@Xtroiz : If you have any mods that affect the docks at Solitude, unload them. Wyrmstooth needs to make a few changes here, if another mod is overriding them then it could potentially result in a crash.
Xtroiz Dec 16 @ 8:59am 
The game chrashes when I get to close to the guy on the boat in the solitude docks any help?
jimmie.curry Dec 15 @ 11:28pm 
GREAT MOD! The game developers could take a lesson!
Jonx0r  [author] Dec 15 @ 8:46am 
@Captain Corgifarter the 4th : Any mod that disables NPC greetings is a likely candidate, Sneak Tools just happens to be the one most players reporting this issue are using.
Captain Corgifarter the 4th Dec 15 @ 4:41am 
Jonx0r, I don't know what sneak tools are but I have multiple followers and better nord mod so that might effect it
Jonx0r  [author] Dec 14 @ 5:03pm 
@Captain Corgifarter the 4th: If you have Sneak Tools installed, remove your hood.

@werewolfgirl.nell : If you have a mod installed that intentionally disables NPC dialogue I can't help you. This problem does not exist in a vanilla Skyrim + Wyrmstooth install.
Captain Corgifarter the 4th Dec 14 @ 11:06am 
Theyodin Just keeps following me around without talking at all
Mendacium Dec 14 @ 10:11am 
Great mod
werewolfgirl.nell Dec 14 @ 9:14am 
@jonx0r I've tried that, and I made sure to remove my hood. He still isnt saying anything.
Trig Jegman Dec 14 @ 8:06am 
Will there be anymore great mods like this?
kristywaltz Dec 14 @ 7:02am 
Liked this mod alot but I did have an issue with the Lich Lord, He did kill me twice and as a result my game would shut down to deskstop instead of respwaning at my last save.
Zupelo Dec 13 @ 11:02pm 
My favorite mod
Jonx0r  [author] Dec 13 @ 9:52pm 
@werewolfgirl.nell : If you have Sneak Tools installed, remove your hood. This issue occurs if you have a mod installed that affects NPC greetings.
Zazorok Dec 13 @ 9:08pm 
all the sidequests are bad puns XD
werewolfgirl.nell Dec 13 @ 8:23pm 
Um, the courier guy wont say anything to me? Just follows me around? Anyone know whats going on exactly?