The Elder Scrolls V: Skyrim

The Elder Scrolls V: Skyrim

Trainers Guild for Aspiring Mages
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109 comentarii
GMan 14 sept., 2016 @ 4:24pm 
can you add the anmtions to the mod?
Vanessa Helsing 8 sept., 2016 @ 11:21am 
Are this and Midas Magic - Spells for Skyrim
compatible mods??
Vulgar Dwarf Skinned Couch 11 mai, 2015 @ 4:29pm 
Sooo, how do you start the quest.
Desmond Miles 18 apr., 2015 @ 8:46pm 
I can't start the quest, pls help me...
dave45 18 mart., 2015 @ 7:59am 
How do u get the quest started ? help plz ?
oscarturiso 4 feb., 2015 @ 7:39am 
playing it with daunward and it doesnt start any quest in anyway
harrishwk 23 oct., 2014 @ 11:42am 
how do you start i just got in and nothing is happening
lightford 19 oct., 2014 @ 4:30am 
wait what am i supposed to do to look like the mage in the pic
[SpPr]MusicalMadzy 28 sept., 2014 @ 11:03am 
I am having a SUPER hard time finding the easter eggs, do you think you can give us some hints as to where they are??
wii7272 13 sept., 2014 @ 8:42am 
Do have to have any other mods to get this to work
Taerig'Aar 27 aug., 2014 @ 3:43am 
you should make a ranger-based guild that worked for the High King
bunniandwolf 5 iul., 2014 @ 8:42pm 
Are you still working on the one for Assassins? If so, what's the status of that project?
Gearrick 25 mart., 2014 @ 6:04pm 
So you can give credit to the artist more directly:
Gearrick 25 mart., 2014 @ 5:54pm 
I'm actually the one who ordered the artwork your are using as a commission, lol. Talk about a small world! Seems like you're using a kind of low-resolution version of it, so if you'd like a better one, I can help you out.
Mittens 2 feb., 2014 @ 10:15pm 
Hey all I forgot where to find the "-xxxxx" to get into the "locked" storage door on my alt ( after stupidly deleting my main) and now being unable to find dang thing really sucks >.<

So if anyone is willing to message me please do.
cavebat 8 dec., 2013 @ 1:29pm 
you should make one for archers in falkreath
RED-POWER 22 oct., 2013 @ 5:16pm 
RoranArcher 19 sept., 2013 @ 11:25pm 
it not there
Clunt Yeastwood 13 aug., 2013 @ 4:30pm 
Argh so many spoilers, on all of these i can tell there is something about the dark brotherhood from the pictures...
F.A.N.T.O.M  [autor] 9 aug., 2013 @ 4:37pm 
Thanks everyone for there support. I appologize for my absence. I regretfully inform you guys I must be away for a few more months due to real life issues. Will return as soon as possible.

Thank you for your feedback. Will work on improving this once I return as I always have.

(CK Names)
I can't remember the Destruction Trainers Name to save my life xD
dfresedrt 4 aug., 2013 @ 8:11pm 
I don't know if someone has already mentioned this but the mod is not compatable with Better Cities Whiterun
Asblackcat6 2 aug., 2013 @ 5:20am 
You have to be the deed from the argonion. When you read it the key appears on the key holder next to the door
Deefster10k 27 iul., 2013 @ 3:09am 
how do you get through the door to the mages sanctuary?
Ecityglance75 17 iul., 2013 @ 1:03pm 
Asblackcat6 16 iul., 2013 @ 1:58am 
Also you have done a spelling mistake. You have spelt Necromoncers staff instead of Necromancer. Apart from that the mod is great
Asblackcat6 12 iul., 2013 @ 7:00am 
I cannot buy the room from the Alchemy trainer. Do I have to help her first.
Fyre Wyrm 5 iul., 2013 @ 11:55am 
i really like your guilds, but would it be to much to ask for a list of all the npc's names in each of the mod descriptions. I only ask because of the discolored heads, i know how to fix it with the kit but i need their actor names to do so
F.A.N.T.O.M  [autor] 23 iun., 2013 @ 3:00pm 
Yes, they were made to play together. I play with several differnt created characters, which most use crossed class skills. My favorite character I have is a Night Blade Class. So Ill use the TGFAMages for my Illusion training, and both the TGFAThieves and TGFAWarriors for the rest of my skills.
lorddragoblade 22 iun., 2013 @ 2:05am 
`maby is already askt en anserd but is this compadeble white your other guild mods
F.A.N.T.O.M  [autor] 5 iun., 2013 @ 7:53pm 
Thanx, much appreciated.
paulwoodland 5 iun., 2013 @ 12:02pm 
cool mod good work
Prometheus 2 iun., 2013 @ 4:11pm 
i get that
F.A.N.T.O.M  [autor] 2 iun., 2013 @ 3:40pm 
@Dragon Lord
Thanks man. As you know everythings a matter of taste. Some players love it, and others feel as you do. There will never be a way to please everyones taste. Thats just one of many reasons I made all my mods seperate. So players have the freedome of using two or one of the Trainers guild if they so choose, and not be restricted to adding all three.
Prometheus 2 iun., 2013 @ 7:01am 
awesome. but the thieves one, lay off on the netertainment. just sayin its a little much
F.A.N.T.O.M  [autor] 24 mai, 2013 @ 1:23am 
You don't have to. Just walk in. In short, it's just a building that houses master trainers from all walks of Tamriel who train in magic. A player home you can purchase, hidden items, and some new unique items and spells. No joining necessary.
Slysterfox | 24 mai, 2013 @ 12:21am 
How do you join?
F.A.N.T.O.M  [autor] 11 mai, 2013 @ 11:15pm 
Thank You, much appreciated!
Sindarin 11 mai, 2013 @ 11:12pm 
Thanks! Good work!
F.A.N.T.O.M  [autor] 11 mai, 2013 @ 10:39pm 
New update, see change notes. Cheers!
Sindarin 2 mai, 2013 @ 12:48am 
Bon addon; quelques secrets bien montés manquent.
F.A.N.T.O.M  [autor] 26 apr., 2013 @ 5:12pm 
I admit it is intimadating at first, then you'll suffer through days of headaches. But you get used to it. Plus there are lots of helpful tutorials on the internet to get you through the parts you get stumped, DarkFox127 being one of my favorites. It is fun to create things, if it wasn't, there'd be no mods to use. So you should give it a shot, with Bethesda pulling off, Skyrim needs all the mod authors it can get.
StormRider1224 26 apr., 2013 @ 4:26pm 
i would love making one too though i dont know how to use the workshop lol
F.A.N.T.O.M  [autor] 26 apr., 2013 @ 12:21pm 
I appreciate that. I think I would enjoy making a hunters guild, the thought alone floods my head with ideas. Could be a strong possability in the future.
StormRider1224 25 apr., 2013 @ 5:20pm 
also would be very cool to make a hunters guild cause from what ive seen not very many good ones out there ( i was just looking for one to go with my mage ) and you make very good mods. keep up the good work!
F.A.N.T.O.M  [autor] 24 apr., 2013 @ 7:41pm 
Thank you for bringing it to my attention, though I'm currently tied up in the massive update coming for TGFAThieves, I have no problem resolving an issues with the others. And while I tested them the best I could, there's only so much I can do between creating them and keeping them updated, so I appreciate everyones feedback. As for the quest, I do plan on making quest for them in later updates, I wanted to start with a solid foundation for the mods first, then start working out the bugs. Now I'm working on tweaking them and making them even better. After I complete all that, I'll work on completing them by adding the quest, which will likely be massive updates. I actually set them up for quest cause that was my intentions from the begining. With all that said, I will be introducing a new Assassin's guild after these are completed. It was requested heavily from the community here and the Nexus. After that....well who knows.
StormRider1224 24 apr., 2013 @ 2:51pm 
thank you for fixing it. it would be more fun if there were quests to but all in all it is a GREAT mod!
F.A.N.T.O.M  [autor] 22 apr., 2013 @ 10:55pm 
Lol, yea thats the way steam is, but thats not a problem.
BurntPanda 22 apr., 2013 @ 8:31pm 
I would love to private message you to find out the secret, but I don't know how to message without being friends...
F.A.N.T.O.M  [autor] 22 apr., 2013 @ 7:54pm 

Thank you! As for the room it is accessable, to the right Mage. I don't really want to spoil the trick. I will say in the room are all the merchant contaniers in the guild, though you only have access to one. And taken something from it would be stealing. You are welcome to private message me if you wish to know the trick.
BurntPanda 22 apr., 2013 @ 6:27pm 
I was just wondering.... How do you get into that locked room with the cage door...