Azorae's Stride
49 Comments
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Chelliste Oct 5 @ 7:57am 
The first way I solved it was like the others illustrated below with the angled beam through the portal. The other way involved standing on the cube and jumping up so the light bridge catches you. But I don't think either way is the intended solution. There's no video of the intended solution, just an old "4 Portals' video that was made before the map was changed to prevent that solution.
Talisac Aug 31 @ 1:12am 
Very good little puzzle. Fav!
| \_/ () Aug 7 @ 10:55pm 
This map is so damn great! Nicely done!
Almisuifre Jun 12 @ 4:33am 
Nice one
Bensenhaver Mar 21 @ 11:22am 
Authorae! Authorae!
z4rk Jan 27 @ 5:24pm 
this map drove me nuts
i solved it like this first:

http://steamcommunity.com/sharedfiles/filedetails/?id=221650480
http://steamcommunity.com/sharedfiles/filedetails/?id=221650414

then i tried again and i couldnt do it for 20 minutes lol
after that, i tried again so i knew for sure how and i found out the way this other guy did it

http://steamcommunity.com/sharedfiles/filedetails/?id=127977112
Stuntmanmyke Dec 17, 2013 @ 5:06am 
Very good puzzle, thank you :)
wildgoosespeeder Dec 6, 2013 @ 11:27pm 
I solved it like Geneosis.
wildgoosespeeder Dec 6, 2013 @ 11:25pm 
DISCLAIMER:
Read my profile before reading the rest of my comment!

Another great puzzle. I solved it bysending the laser through a portal at an angle at the right position by fizzling around with the laser cube. Reading the comments, I take it there are two or three solutions.

Try my SP map?
http://www.steamcommunity.com/sharedfiles/filedetails?id=192976369
Try my COOP map?
http://www.steamcommunity.com/sharedfiles/filedetails?id=181160432
SKIR! | JESUS Nov 20, 2013 @ 12:08am 
another good one. Should be ranked higher. Make them harder!
ɹəʇsɐɯlɐʇɹ0d Sep 7, 2013 @ 4:45pm 
...and then I ask myself, "why was that so hard?" It wasn't really. I only missed that one tiny thing...

Didn't need any of the stairs; could revise this chamber to be stairless.
𝗖𝗼𝗹𝘂𝗺𝗯𝘂𝘀 Aug 7, 2013 @ 4:25am 
Wow. Great puzzle. Had me thinking pretty hard there.
Hint: That wall is glass for a reason.
ken.roberts Jul 13, 2013 @ 2:08pm 
A thinking man's puzzle. Took me bout 30 mins to figure out the new and never-before seen solution. Ingenious !!!!!!!!!!!!!!!!!!!!!
Geneosis Jul 5, 2013 @ 2:06pm 
If that was the expected solution, I think it was a bit too trial and error, as you can't really aim the catcher before moving the portal... But I suppose I missed the expected solution ^^"
Turmoil Jun 4, 2013 @ 8:41pm 
This is front page quallity testing. You need to use your brain to solve the puzzles rather than jumping on faith plates for 2 minutes because people think that's funny. Keep up the awesome work. :D
AD_79 Jun 1, 2013 @ 10:51am 
Difficulty: 6/10 (MEDIUM-HARD)
Incredibly well designed. This map had me thinking quite hard, and when I finally found the solution I felt like an idiot for not seeing it before. If Steam actually let you rate maps from 1 to 10, this would get a 10, hands down.
Joeliam May 20, 2013 @ 11:40am 
Well that took me a while, but I love the solution. Very unique.
SkepticalDragon May 15, 2013 @ 2:42am 
Excellent.
kimist108 May 14, 2013 @ 9:11pm 
Whew! Just solved it. Liked Gig's comment. :)
Jesuscatface May 6, 2013 @ 12:51am 
haha! you can cube jump the gap and go to the end Kappa MAP_BROKEN
Piranha.A Apr 14, 2013 @ 2:14am 
Loved it ... also found the solution that MAD Fool found.
atommalac Apr 3, 2013 @ 4:47am 
I loved it! Favorited, etc.. The only thing I didn't like was that i had to reload several times to get the angle right for the cube, as it is easy to miss the target if you have to align the cube while the laser isn't there. Steep angle -> small mistake causes large angle difference. Anyways, this was really good and enjoyable, and quite difficult too.
NiclO (- - ) Mar 15, 2013 @ 5:43am 
Great map! You wrinkled my brain there for a few mins, thank you!
Sloi Feb 22, 2013 @ 5:00pm 
Nice
1980 Feb 21, 2013 @ 3:01am 
just lol as usual.
Gig Feb 18, 2013 @ 4:55pm 
SDGSDFJASJL;D FASD; FUCK ASDF ASDYOUASD FASDFAZORAEDNKASLF LDSKFDSAKLFJERKADFS OF ASODFA SDOF AIOF AISFA OSDSHITTYADSFIOASDIO HIASDHIOF ASDHOFH OADHIOSFHASDHIOF ASF AMAKEGOODMAPSASDFIL ASDI IDASIF DASIFJ ASDFI ADIJASD FIASDFURMAPZSUKDSFUI ASDFIOAS DIHOASD HIO DKF ASDFKH JASDF KJASDF ASDFHK JASDHK 13/10.5
The MAD Fool Feb 17, 2013 @ 8:35pm 
Great puzzel, however, I did find another solution: pic1 pic2 Maybe if you push the light bridge all the way back, that will fix the issue? All the same really nice puzzel!
http://steamcommunity.com/profiles/76561198000487094/myworkshopfiles/
Azorae  [author] Feb 16, 2013 @ 2:18am 
That should be fixed now. As a speedrunner, it pains me to remove alternate solutions, but, as you said, it's much easier than the intended solution. Thanks for pointing it out. I also updated the description.
Calmly Frenetic Feb 16, 2013 @ 12:14am 
4 portals: http://youtu.be/BzlYq7rTCrc
The intended solution was much tougher to find :)
p.s. the preview thumbnail looks ok now.
Mevious Feb 15, 2013 @ 10:58pm 
Damn dude. My favortes list is like 50% your maps.
Malfaction Feb 13, 2013 @ 8:40am 
You really modified the chamber fo fix it! I solved with the intended solution; however, it is probably a good thing you modified the chamber as I expect most of those who solved it previously did so with the unintended solution. Your test chambers are generally more difficult than those by my favorite author, Mevious. Keep up the good work ...
( ͡° ͜ʖ ͡°) Feb 12, 2013 @ 8:19pm 
The cleaned up version helped a ton with the line-up shots. Only difference was Instead of having the laser come through the end wall for the second time (Which is now elevated) You have to shoot the portal on the side wall. It's brilliant to make use of every whitespace!
( ͡° ͜ʖ ͡°) Feb 11, 2013 @ 9:57pm 
No problem! Thanks for making! We are looking forward to more! And yes, it actually took me a few takes of recording to get the right line-up.
Azorae  [author] Feb 11, 2013 @ 8:46pm 
That is the intended solution. I plan on cleaning up the map a bit to make the line up and shots more consistent. Thanks for playing!
( ͡° ͜ʖ ͡°) Feb 11, 2013 @ 6:42pm 
Here is the new solution. Azorae, is this the intended solution? If not... I'm sorry I'm so clever XD http://www.youtube.com/watch?v=R_zC_LSsvNQ
( ͡° ͜ʖ ͡°) Feb 11, 2013 @ 5:38pm 
No problem! Will it be updated automatically or do i have to re-download it? Also, I found a NEW solution. Will be uploading the video shortly. Hopefully it's intended, BUT it is still a tad tricky.
Azorae  [author] Feb 11, 2013 @ 5:34pm 
They should be fixed at this point. Thanks for pointing out the unintended solutions.
( ͡° ͜ʖ ͡°) Feb 11, 2013 @ 4:59pm 
How unfortunate :| Ugh still haven't truely solved it then :|
keithjgrant Feb 11, 2013 @ 4:55pm 
Awesome map. Perfect example of "hidden in plain sight".
Azorae  [author] Feb 11, 2013 @ 3:48pm 
Neither of them are correct. I need to rework the map a bit.
( ͡° ͜ʖ ͡°) Feb 11, 2013 @ 2:58pm 
Azorae, are you talking about both solution or just one of them?
Woodbeam Feb 9, 2013 @ 8:28pm 
I solved it similarly to Firedog, but with the cube facing a different angle and the laser exit portal on the same wall as the entrance instead. It's also possible to pre-place the cube and exploit the light bridge in a certain way, but it's really finnicky; the only reason I know about it is because a friend tried it and got lucky.
Malfaction Feb 9, 2013 @ 5:28pm 
I solved it like Firedog's first solution. Was that not the intended solution?
Azorae  [author] Feb 9, 2013 @ 10:43am 
Firedog, that's not the intended solution. I'll look into fixing it, thanks for showing it to me.
( ͡° ͜ʖ ͡°) Feb 8, 2013 @ 10:58pm 
This was my solution, actually there were two, one where you can skip an entire step. Don't know if this was the intended solution.. http://www.youtube.com/watch?v=ENnzL9k3oTA
Malfaction Feb 8, 2013 @ 6:38pm 
Enjoyable to the end!
( ͡° ͜ʖ ͡°) Feb 8, 2013 @ 5:48pm 
It was very tricky to solve for the end. And frankly, I felt as though I almost cheated to get it solved. Will post a video link shortly for confirmation
Rook Feb 6, 2013 @ 2:31pm 
Well crafted. A nice portal sequence, reminded me of Solitude a bit!
chemino Feb 5, 2013 @ 6:07pm 
nice map but little tricky to reach the exit door GG