Portal 2
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20 則回應
dire.fcs 2015 年 12 月 17 日 @ 下午 10 時 13 分 
I'm sure I didn't solve the right way (never used a panel near the ceiling on the laser emitter area) my solution is a bit ninja but I can enter to the laser emitter area by the angled panel on the ceiling
jandlml 2015 年 11 月 5 日 @ 下午 8 時 51 分 
gotta remember that move
lfairban 2015 年 10 月 19 日 @ 下午 9 時 12 分 
Solved it with one of those, "It's worth a try" moves.
CoachHines 2015 年 04 月 22 日 @ 下午 9 時 45 分 
Very clever.
wildgoosespeeder 2014 年 12 月 30 日 @ 下午 8 時 31 分 
@p0rtalmaster
Me too! It's good! I think what ken.roberts is trying to say is that a fizzling laser cube (before 100% gone) will not redirect but rather block an incoming laser , thus solving a portion of this chamber. I say that trick needs a demonstration or training room. Even moreover, I don't know how I feel about this because any object that can be carried fizzles and can't be used, but this case shows usefullness for the last 1-2 seconds before it is gone.
p0rtalmaster prime 2013 年 09 月 6 日 @ 下午 5 時 29 分 
This test chamber just taught me a valuable lesson...
ken.roberts 2013 年 06 月 29 日 @ 下午 1 時 47 分 
This is the first map I have seen that uses the delay of a fizzling cube to solve. Genius !!!
kimist108 2013 年 05 月 18 日 @ 下午 9 時 46 分 
Yea me! LOL. I saw a comment made by you very similar to Azorae's comment. It was left as a comment for one of her test chambers.
Pyroguy 2013 年 05 月 15 日 @ 下午 5 時 06 分 
How do I get both portals on the laser side while I am on the button side with the cube? I can visualize the lift solution but I can't seem to figure out how to get to it. I get stuck with the fizzler in my way.
baphomet 2013 年 04 月 15 日 @ 上午 3 時 02 分 
Very good! It appeared completely impossible at first. In particular, it has a step involving doing something that went against every instinct of mine.
NiclO (- - ) 2013 年 03 月 16 日 @ 上午 4 時 54 分 
Great map! Cheers! Wrinkled my brain there for a while.
Gigopler  [作者] 2013 年 02 月 18 日 @ 下午 4 時 53 分 
k.
Azorae 2013 年 02 月 18 日 @ 下午 4 時 52 分 
ASDF JSDDFJSDFJSDFJSDFJFWEJUFBWEFKLJSDBFJLKSDBFJERKJBDFJKSDBFSDERFERGDFGDFJGHTRKGDFMGNHKCVGJfbhkbHGIFOHIBJRTBLOLJAGFHDJFHGFHWGAFSHGJKDGSLWAFASFISDHVJDSFHVNFDGKLAFADFUJSDGFDGBADASDASD 10/10
AgentFire 2013 年 02 月 12 日 @ 上午 9 時 40 分 
I loved the idea.
MeatBag 2013 年 02 月 6 日 @ 下午 9 時 24 分 
I used pedestal button to respawn cube and move lift down for a while .
Rook 2013 年 02 月 6 日 @ 下午 4 時 11 分 
Solution 1: Floor portal cube oscillate in laser to bring lift up and down
Solution 2: Portals aim laser at catcher, cube blocks. Hit pedestal button to respawn and get on lift before the laser hits catcher

Should only have one solution.
Gigopler  [作者] 2013 年 02 月 6 日 @ 上午 8 時 17 分 
Tell me how you did it.
MeatBag 2013 年 02 月 5 日 @ 下午 11 時 18 分 
Good. Very simple solution but I missed it and spent 15 or even more minutes :)
One question: why I need portalable surface under ceil near laser?
Calmly Frenetic 2013 年 02 月 5 日 @ 下午 7 時 37 分 
An updated map, preventing the way I originally solved it (and I didn't even tell you how!). Found another way that probably suits the map title, but seems a little dirty.
Sumeron 2013 年 02 月 4 日 @ 上午 11 時 36 分 
It feels like a proper and well-functioning test, I just couldn't solve it. I managed to get to the point where I had the laser redirection cube, the laser pointed at the recepticle, I just could not figure out a way to step on the platform and only then engage the laser beam trigger.