Inception
45 Kommentare
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vioray 5. Nov. um 10:12 Uhr 
you could try to make a ticket with steam support to see if they can help get it fixed at their end or send you their copy of the map (since they'll obviously be able to confirm you are the author easily) so you can reupload it
Stagger Lee  [Autor] 25. Okt. um 10:56 Uhr 
Yeah.... I'm not sure why either. My hard drive that had all of my maps died. All maps still work but these two and I have no idea why. It sucks because Inception was one of my best ones (I think anyway) I do have a release of Inception 2 Advancified that works still. It only had a couple of minor tweaks to it so you can at least play it.
yannick12 25. Okt. um 10:53 Uhr 
I cannot open this level :-( I don't have trouble with any other developer chambers, it's just this one and its sequel inception 2. I can subscribe to the level fine. But whenever I try to play the level, it says "an error occurred while downloading this map!". Help! My internets are fine and I can download and play other chambers fine.
-SM-Guppy^ 30. Dez. 2013 um 12:29 Uhr 
That was awesome....
Gift 13. Dez. 2013 um 13:50 Uhr 
I thought it was pretty cool, the whole concept and how you kept coming at the same thing from so many different angles again. However, it began to drag and get old by the end. I think you cut it off at a good point maybe, in the future make them a little shorter because the lack of a change of scenery for so long can be a bit tedious.
Bayram 20. Nov. 2013 um 6:39 Uhr 
That was pretty good, worth a thumbs up, although I did get a bit bored towards the end doing the same thing over and over. I fretted for a while about whether to bring the cubes along with me (I could have had quite a collection), but soon realized that it was not necessary.

Regarding your question about the beginning of a dream, yes, of course I do. Like any time-limited narrative, a dream begins when the narrative begins, that is, when your mind begins to record the events of the dream. You don't "wind up right in the middle of what's going on" because until you begin creating the dream, there is nothing going on at all. If you read a story, at the start the characters exist and are in the flow of their lives. They don't all wake up from comas and say "OK, the story has started, time to start doing stuff".
Stagger Lee  [Autor] 18. Aug. 2013 um 13:26 Uhr 
Thank you:
[Tom K] 18. Aug. 2013 um 11:15 Uhr 
I think you did a very nice job! The inception theme is great, with like "start is in the middle" and you go to your level 2 dream (gel) and come back to level 1 again ;) Very cool, also Inception 2 is awesome. The gel part kept me thinking a while too ;)
Great Maps!
Linking-Yellow 30. Juni 2013 um 16:54 Uhr 
Nice. I liked the part with the gel, I have never seen that before.
Test Chamber Junkie 6. Juni 2013 um 10:34 Uhr 
Absoluetly Loved it! Keep up the great worrk!
EuroSong 3. Juni 2013 um 13:44 Uhr 
I love the bit with the white gel!
Moysey89 24. Mai 2013 um 13:38 Uhr 
hey bro awesome map you should try out some of mine i think you wil like alot
CommanderJavik 18. Mai 2013 um 14:09 Uhr 
Interesting design, I particularly liked the gel flinging puzzle
Almisuifre 15. Mai 2013 um 7:09 Uhr 
I like the recurrences here. Always wondering what could happen behind each door, as well as, I was wishing never find the real exit, or at least later than I found it :) I think you could have made it longer, with more rooms like the "gel" one ! Nice map.
Nube52 9. Mai 2013 um 22:59 Uhr 
Woah we are not in Kansas anymore Toto! That was good and creepy, creepy and good. The use of multiplre entrances was excellent mirror images and veocity painting (shooting drops high) added up to great effect even the basic 3 shot launch the cube over was cool too. Thanks for making this. Just hope I don't dream about it.
Stagger Lee  [Autor] 4. Mai 2013 um 5:58 Uhr 
That's a good idea. I figured by the end, people would be ready for the exit but I do like the idea and I can think of a perfect way to do it...
{A4F}Tank420uk 4. Mai 2013 um 0:41 Uhr 
I was actually thinking about this map after i played it, and was thinking, to keep with the inception theme, you could introduce a series of 'drops' toward the end.
cubis 3. Mai 2013 um 17:49 Uhr 
I played it with the Inception music in the background!
Stagger Lee  [Autor] 3. Mai 2013 um 17:48 Uhr 
Thank you! I'm glad people enjoyed this.
cubis 3. Mai 2013 um 17:39 Uhr 
Most incredible test I've ever played.
Roland 3. Mai 2013 um 12:31 Uhr 
nice idea. for some reason it was glitchy. In the rooms where I had to remove a cube for something to happen....sometimes it didnt happen. Had to restart twice but the idea was cool enough that I wanted to see it through.
{A4F}Tank420uk 3. Mai 2013 um 7:33 Uhr 
{A4F}Tank420uk 3. Mai 2013 um 5:42 Uhr 
Good map, did what it was supposed to, wasn't sure if i was coming or going at some points. Good job!
Bowsakirby 28. März 2013 um 18:09 Uhr 
Nice one! Had me stumped for a while with the gel, but it's funny how simple it was! Just not as often thought about. Great map!
Wolf bytes 15. Feb. 2013 um 21:10 Uhr 
Fun.
Stagger Lee  [Autor] 14. Feb. 2013 um 11:37 Uhr 
50nilliarden - That's actually the intended method. It's fine if people want to fling instead though.
50milliarden 14. Feb. 2013 um 10:38 Uhr 
Nice alternative for the first jump across the pool after the grey gel room: Keep one portal under the gel dispenser and use it to make a portable surface on the other side of the pool.
LPChip 10. Feb. 2013 um 8:10 Uhr 
Ah new addition since my last playthrough. The suggestion from previous time really works good now. :) Given some more suggestions but you pointed out it was silly to do it that way and there is a better way.

Still great map!
Selyp 9. Feb. 2013 um 0:27 Uhr 
Another great map by Stagger Lee - Playthrough here : http://www.youtube.com/watch?v=pC6d4hoiJyk&feature=youtu.be

Enjoyed the map, duplicate rooms were cool!
Qu4k3r 8. Feb. 2013 um 4:17 Uhr 
Nice use of duplicates rooms and nice trick with the white gel.
mechtakendall 7. Feb. 2013 um 16:36 Uhr 
Nicely done. I remember someone making a level with duplicate rooms before, as part of a Wheatley thing, but it's been too long for me to recall what it was. Fun and not too taxing. Diffuculty 3/10 Design 8/10.
wildgoosespeeder 6. Feb. 2013 um 21:00 Uhr 
Paradox!
Stagger Lee  [Autor] 6. Feb. 2013 um 17:14 Uhr 
@Berni - I used the BEEMOD and the Stylemod. The only items I used are the doors and some triggers though.
[SSC] Jason 6. Feb. 2013 um 16:43 Uhr 
I... Wow. Mindfuck to da max here. Nice... Nice...
KodenejmBerni 6. Feb. 2013 um 15:20 Uhr 
oh... ok i didn't know that you can place more than a two doors how did you do that in PETI?
Stagger Lee  [Autor] 6. Feb. 2013 um 14:01 Uhr 
Me too, Innocentive. But I had to look at it in terms of "What if someone doesn't take the first cube with them"? I would rather there be too many cubes than let someone get themself stuck.
Piranha.A 6. Feb. 2013 um 10:51 Uhr 
Good map with not too hard puzzles. But there were a bit too many cubes for my taste. If I'm not mistaken in both of the last two chambers you could have had one cube less... :)
Light 6. Feb. 2013 um 9:54 Uhr 
amazing!
Die_Schildkroete 5. Feb. 2013 um 14:23 Uhr 
Amazing =D
Asderios 5. Feb. 2013 um 12:02 Uhr 
Awesome level! Good job. Check this large-size test:
http://steamcommunity.com/sharedfiles/filedetails/?id=125088082
Shazzm 5. Feb. 2013 um 11:51 Uhr 
great puzzle man! almost got stumped with gel!
Stagger Lee  [Autor] 5. Feb. 2013 um 9:04 Uhr 
In addition, I had to have a cube in the next area just in case the player doesn't bring his frist cube into the gel area. While I set the gel test up where it can be done without a cube, the next test upstairs cannot.
Stagger Lee  [Autor] 5. Feb. 2013 um 8:55 Uhr 
Yes, but if I placed a fizzler to prevent that, the player wouldn't be able to solve the next part. I considered that and had to go with practicality over immersion in that part.
Shakky 5. Feb. 2013 um 8:19 Uhr 
Cool concept! Only minor flaw in my opinion is the fact that you can bring the cube with you from the gel room. This kinda ruins the illusion.
Decibelism 4. Feb. 2013 um 9:32 Uhr 
Very cool concept!