Faction: Pit Fighter Travels Add-On
522 Yorum
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Jmanghan 18 Ağu @ 9:51am 
Why on Earth would you make it so that it requires Dawnguard when the original DIDN'T. I understand you need dawnguard for certain buildings, weapons, and such. But it's possible to compromise so that you can still have all your fans from the previous ones.
NotZach 12 Ağu @ 6:56pm 
I wish the arena in the Imperial City was in this
mytomboy216 12 Ağu @ 6:16pm 
it dont work on my laptop
wowheadco 1 Ağu @ 3:15pm 
umm everytime i get to the area were the fight start the guy who i need to talk to isnt there ...help
Virtualslayer 27 Tem @ 10:42am 
could you please make a patch for open cities?
TravelingBread 23 Tem @ 6:15pm 
obviously you do as it says it in the description
Ray The Starknight 19 Tem @ 11:43am 
do u need dragon born or dawnguard?!
R i k s s - 16 Tem @ 7:33am 
For u all mod i need DLC DagonBorn ... ??
Darko 13 Tem @ 7:26pm 
Why do every good mods have to use Dlc's D:
FinalLvLRogue 13 Tem @ 10:31am 
works well
President_Sheogorath 10 Tem @ 1:53pm 
Just to let you know SKSE 1.7 is out.
Soul-Reaper(I'm a vampire) 10 Tem @ 1:31pm 
I got a question What are the Coc's for the arenas i'd like to vist them when not in a fight
That Super Guy 5 Tem @ 1:24pm 
MORE!!! :D
Ingenium 23 Haz @ 7:07am 
There's a conflict between your mods. After installing travels add-on my game kept crashing.
Meister Francis 16 Haz @ 5:36am 
Why do no fighters appear on the fights that are just one on one? Help!
noboundries1969 15 Haz @ 9:02am 
I downloaded Faction: Pit Fighters. Did this addon overwrite the that one?
The_Assassin711 6 Haz @ 10:48am 
I'm having a problem, when I talk to Gerich (or the doorman for the Windhelm Arena for the matter) I get through the entire speech with them, but then the speech just closes and it doesn't load me into a fight (or in the case of the doorman to watch a fight.)

Anybody else have this problem or is it just me?
Ǥuardiaƞ 4 Haz @ 3:36pm 
veeery cool
sgtwinkler 30 May @ 5:07pm 
Beautiful locations! Awesome job with this mod, keep it up!
J R Sparks 23 May @ 2:47pm 
Is the Open Cities mod still in conflict with this mod?
robert_james3 16 May @ 5:47pm 
Thirteen Oranges will you make another mod anytime soon?
Sir Dunberry 15 May @ 5:45pm 
Does anyone else run into a problem where they can't access the Ashlander fights and or the Champion fights? I've not been able to access those fights for some time and just wanted to know if this is a problem others have encountered, and perhaps, if anyone had a possible solution for this bug, thanks!
molson 15 May @ 5:30pm 
You start the quest be going to the training hall in windhelm grey quarter(the right side) and talking to some of the people.
molson 14 May @ 4:24pm 
I FOUND A PROBLEM when you do the fight when you fight the ash lander tribes i dont remember exactly what they said but they mentioned something about the "read year" i think it is meant to be the red year.
arhimondled 9 May @ 1:27pm 
Very interesting quest. Fight with enemi how on arena/ Very fun.
talos_aah 7 May @ 1:45pm 
HOW TO I START THE QUEST FOR THIS MOD please
TheEnderGuy 5 May @ 11:19pm 
The oringinal was quite fun, but I can't download the Add-on cause I don't have DAwnguard
Araanim 27 Nis @ 8:18pm 
I understand that if I make the first mod a Master File, then I can use those assets in the second mod. Okay, but how do I upload that to Steam? You can't edit the file as an esm in the Creation Kit, so what do you do? You can convert it back, yeah, but doesn't that mean that nobody who downloads it is going to have the esm version, and therefore the second mod won't have anything to use? I don't understand how this is supposed to work! Clearly your Pit Fighters Add-On uses the original Pit Fighters mod. How? Am I making this way too complicated? Thank you for your time, I'd really appreciate the help.
Araanim 27 Nis @ 8:18pm 
Hey, I'm a huge fan of your work and was hoping maybe you could help me. I have a simple mod that adds a few quests and NPCs and monsters, whatever. But I'm working on a second mod that I want to function as a sequel to the first mod. I'd like to keep them separate, so I can still edit the first most and so everyone's not forced to download both. But I have no idea how. I've been playing around with master files for days and I don't see how it's supposed to work. I
Oceanout 17 Nis @ 10:31am 
I have a problem , after getting to Title Warrior , when i speak with Gerich about challenging other provinces, once i get teleported to the requested area thats when im getting attacked by Gerich and everyone else .. I tryed playing it without any other mods on, except the required, but still the same thing again and again and when im going back to the Training Hall at Windhelm everything's just fine O_o im trying to find whats making it but i cant find it :/ Please i need some help.
ThirteenOranges  [yaratıcı] 8 Nis @ 1:07pm 
@Good Day: Experiment with your load order.

@3litec4ke: The none dawnguard one is Pit Fighter without this add-on. That's why I made it as an optional extra. Without Dawnguard assets this add on would be a practically empty file.
Good Day. 1 Nis @ 8:05pm 
Tried using this with just his 5 quests and pit fighter, and it crashes at the front end loading.
babygirl4595 28 Mar @ 11:18pm 
Does this work with Skyre?
ZenKilla 20 Mar @ 10:15am 
was up this is a awsome mod keep up the good work. and make a weapon and armor mod
♕[BigAl]♕ 15 Mar @ 10:10am 
can you make a non-dawnguard one?
ISLAU 12 Mar @ 7:49pm 
If i go werewolf will i be attacked
tupac 25 Şub @ 3:30am 
is dawnguard requiered to play?
SuicidalChocobo 24 Şub @ 11:01pm 
is it possible just to download the files without having skyrim on steam
Pedobeer 23 Şub @ 11:31am 
I hope I don't get kick or banned because of using vampire lord in pit!
[RvK] I_I_I@yP/\/\@ 15 Şub @ 10:15am 
and where exactly are these arenas
[FL] kampf-keks 13 Şub @ 7:17am 
I have to report a bug: Always when i try to challenge a champion from the travels add on all my team members attack me
MyNameIsSean 12 Şub @ 5:23pm 
this mod was making making my computer crash and my skyrim unplayable, i just recently fixed it then came on this page straight away and noticed Dawnguard required. *facepalm*
KILLERBUDDY777 10 Şub @ 10:33pm 
Thirteen! What's the latest man? It is unfortunate that it seems you have no more time for modding, all of your stuff is the best. Was looking forward your next mod that you had mentioned on Twitter, with some custom stuff by PrivateEye again, but then you dropped off the grid. I hope your situation has improved since last I read. I'll take it that you having no time is better to your living situation hopefully. With the recent improvments to some major issues with Skyrim's memory thanks to the community (you can read about it over at the ENB site, and you don't need to have the ENB enabled as well which is awesome!), I am able to put back in a lot of the content I wanted in the first place which I couldn't due to going over a certain limit.
ThirteenOranges  [yaratıcı] 7 Şub @ 5:22am 
No. Mostly because it would increase the likelihood of conflicts and removes the option to disable and enable individual mods. Standalone mods allow more flexibility. Also because some of my mods come close to the file size limits so having all the data in one wouldn't work anyway. In addition, "merging" isn't really a thing. It'd take more work to try and get all the content into one file than it would to make two or three entirely new quest mods (which I dont have the time for anyway) and like I said, theres no benefit to it, in fact theres only downsides, so it'd be an insane amount of work that only results in a worse product...
mindw0rk 5 Şub @ 9:56am 
WTB merged file of all your quest and ToS mods into one.
The Night Man 1 Şub @ 1:31pm 
I am honestly at a loss for words. All of your quest mods easily make it into the list of the greatest I've ever played. And I've been playing Elder Scrolls for quite some time, my friend.
benppneb 1 Şub @ 7:04am 
Whats skyrim nexus?
Blast Lord 31 Oca @ 10:53pm 
I do hope you'll add more new features to your pit fighter guild addon mod
Blast Lord 31 Oca @ 9:43pm 
Love this mod and been using it since you got my rate
aMYTHa 28 Oca @ 3:16pm 
I've got a question, ThirteenOranges. .. I love all your mods, by the way. The "Bigger they are" quest however crashes on me each time I get near the Monument. Anyway, why is it that when I travelled to fight in Valenwood. . all my team members turned to fight me instead?