Faction: Pit Fighter Travels Add-On
Komentarzy: 543
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valkyriesurvives1 22 Lis - 21:18 
@SirGamesAlot It is, just look up Factions: Pit Fighter and grab the base mod. Travels is an add-on to it that makes the mod utilize Dawnguard locations as well.
SirGamesAlot 21 Lis - 11:21 
can you make this non Dawngaurd dlc?
LumerArkenstone 19 Lis - 16:39 
It says this mod starts in windhelm, but I cant fint shit from this mod anywhere, can anyone help?
chrisanthopoulos_babis 11 Lis - 6:48 
It makes my game client cras....I can't even begin to play with this mod on
MrMegaMiner 7 Lis - 3:03 
you should add another part this is great
jamesirayee 26 Paź - 1:49 
I've got the same problem as philipp. They turn hostile in every arena except morrowind
philipp 18 Paź - 9:50 
the team of Pit Fighters attack me when I want to speak with Gerich to start an arena fight, but just in the arenas of the Summerset Isles, High Rock and Valenwood... if I leave the room to get to the training hall everything is fine... What´s wrong with my game? :D Apart from this, this mod is f*cking awesome ^^
debeq 16 Paź - 18:24 
Good to see the re-release of this mod. I am Legend FTW. If Bethesda ever comes out with a multiplayer version of Elder scrolls (Besides ESO :P) I will accept challenges
PaperyRacketeer 16 Paź - 17:47 
Also, why no nexus version? It sucks having to wait for a hundred or so mods to update before I can get the one I want
PaperyRacketeer 16 Paź - 17:44 
It requires dawnguard because it uses assets from the dlc, such as the DG Fortress
Unbroken 12 Paź - 8:23 
This mod does not bring any quest? I really enjoyed new arena and expecially tough opponents. But is this only fighting for money and no new quests?
Master Zaro7 11 Paź - 21:45 
why u have to need dawnG
spooky hobo man 5 Paź - 11:28 
just buy the dlc cheap people :D
jtd.rocks 29 Wrz - 16:08 
And I know you told us not to ask for a Nexus version, but Steam's update feature has been giving me greef over mods, so I'm uninstalling all my Workshop mods. I do have the full game and I have paid for said "luxury," the luxury is just giving me problems :'(
jtd.rocks 29 Wrz - 16:06 
Can I haz on the Nexus? :3
Anatrax 25 Wrz - 22:58 
Dawngard Really?!?! It didn't require it before you can do better!
ohmyitsbill 24 Wrz - 5:58 
This is fantastic, hours of fun!
Fragment 21 Wrz - 15:58 
how do i download from steam workshop?!?!?!?!
bigbadlemongrab 17 Wrz - 19:51 
please make vanilla for all us broke ass children
AfroSun 12 Wrz - 1:21 
PLEASE ADD MORE TO THIS. THis mod is wonderful
ArcaneStone 3 Wrz - 18:35 
The fans from previous ones could just stick with the previous ones, or ask nicely for a non-dawnguard version...
Jmanghan 18 Sie - 9:51 
Why on Earth would you make it so that it requires Dawnguard when the original DIDN'T. I understand you need dawnguard for certain buildings, weapons, and such. But it's possible to compromise so that you can still have all your fans from the previous ones.
NotZach_ 12 Sie - 18:56 
I wish the arena in the Imperial City was in this
Hail-raven 12 Sie - 18:16 
it dont work on my laptop
wowheadco 1 Sie - 15:15 
umm everytime i get to the area were the fight start the guy who i need to talk to isnt there ...help
Virtualslayer 27 Lip - 10:42 
could you please make a patch for open cities?
TravelingBread 23 Lip - 18:15 
obviously you do as it says it in the description
Ray The Starknight 19 Lip - 11:43 
do u need dragon born or dawnguard?!
♥↪Rikss↩ ♥ 16 Lip - 7:33 
For u all mod i need DLC DagonBorn ... ??
Darko Bomb-Bastic 13 Lip - 19:26 
Why do every good mods have to use Dlc's D:
FinalLvLRogue 13 Lip - 10:31 
works well
President_Sheogorath 10 Lip - 13:53 
Just to let you know SKSE 1.7 is out.
Von-Reaper 10 Lip - 13:31 
I got a question What are the Coc's for the arenas i'd like to vist them when not in a fight
That Super Guy 5 Lip - 13:24 
MORE!!! :D
Ingenium 23 Cze - 7:07 
There's a conflict between your mods. After installing travels add-on my game kept crashing.
Meister Francis 16 Cze - 5:36 
Why do no fighters appear on the fights that are just one on one? Help!
noboundries1969 15 Cze - 9:02 
I downloaded Faction: Pit Fighters. Did this addon overwrite the that one?
The_Assassin711 6 Cze - 10:48 
I'm having a problem, when I talk to Gerich (or the doorman for the Windhelm Arena for the matter) I get through the entire speech with them, but then the speech just closes and it doesn't load me into a fight (or in the case of the doorman to watch a fight.)

Anybody else have this problem or is it just me?
Ǥuardiaƞ 4 Cze - 15:36 
veeery cool
sgtwinkler 30 Maj - 17:07 
Beautiful locations! Awesome job with this mod, keep it up!
J R Sparks 23 Maj - 14:47 
Is the Open Cities mod still in conflict with this mod?
robert_james3 16 Maj - 17:47 
Thirteen Oranges will you make another mod anytime soon?
Sir Dunberry 15 Maj - 17:45 
Does anyone else run into a problem where they can't access the Ashlander fights and or the Champion fights? I've not been able to access those fights for some time and just wanted to know if this is a problem others have encountered, and perhaps, if anyone had a possible solution for this bug, thanks!
molson 15 Maj - 17:30 
You start the quest be going to the training hall in windhelm grey quarter(the right side) and talking to some of the people.
molson 14 Maj - 16:24 
I FOUND A PROBLEM when you do the fight when you fight the ash lander tribes i dont remember exactly what they said but they mentioned something about the "read year" i think it is meant to be the red year.
arhimondled 9 Maj - 13:27 
Very interesting quest. Fight with enemi how on arena/ Very fun.
talos_aah 7 Maj - 13:45 
HOW TO I START THE QUEST FOR THIS MOD please
TheEnderGuy 5 Maj - 23:19 
The oringinal was quite fun, but I can't download the Add-on cause I don't have DAwnguard
Araanim 27 Kwi - 20:18 
I understand that if I make the first mod a Master File, then I can use those assets in the second mod. Okay, but how do I upload that to Steam? You can't edit the file as an esm in the Creation Kit, so what do you do? You can convert it back, yeah, but doesn't that mean that nobody who downloads it is going to have the esm version, and therefore the second mod won't have anything to use? I don't understand how this is supposed to work! Clearly your Pit Fighters Add-On uses the original Pit Fighters mod. How? Am I making this way too complicated? Thank you for your time, I'd really appreciate the help.
Araanim 27 Kwi - 20:18 
Hey, I'm a huge fan of your work and was hoping maybe you could help me. I have a simple mod that adds a few quests and NPCs and monsters, whatever. But I'm working on a second mod that I want to function as a sequel to the first mod. I'd like to keep them separate, so I can still edit the first most and so everyone's not forced to download both. But I have no idea how. I've been playing around with master files for days and I don't see how it's supposed to work. I