Faction: Pit Fighter Travels Add-On
543 opmerkingen
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valkyriesurvives1 22 nov om 9:18nm 
@SirGamesAlot It is, just look up Factions: Pit Fighter and grab the base mod. Travels is an add-on to it that makes the mod utilize Dawnguard locations as well.
SirGamesAlot 21 nov om 11:21vm 
can you make this non Dawngaurd dlc?
LumerArkenstone 19 nov om 4:39nm 
It says this mod starts in windhelm, but I cant fint shit from this mod anywhere, can anyone help?
chrisanthopoulos_babis 11 nov om 6:48vm 
It makes my game client cras....I can't even begin to play with this mod on
MrMegaMiner 7 nov om 3:03vm 
you should add another part this is great
jamesirayee 26 okt om 1:49vm 
I've got the same problem as philipp. They turn hostile in every arena except morrowind
philipp 18 okt om 9:50vm 
the team of Pit Fighters attack me when I want to speak with Gerich to start an arena fight, but just in the arenas of the Summerset Isles, High Rock and Valenwood... if I leave the room to get to the training hall everything is fine... What´s wrong with my game? :D Apart from this, this mod is f*cking awesome ^^
debeq 16 okt om 6:24nm 
Good to see the re-release of this mod. I am Legend FTW. If Bethesda ever comes out with a multiplayer version of Elder scrolls (Besides ESO :P) I will accept challenges
PaperyRacketeer 16 okt om 5:47nm 
Also, why no nexus version? It sucks having to wait for a hundred or so mods to update before I can get the one I want
PaperyRacketeer 16 okt om 5:44nm 
It requires dawnguard because it uses assets from the dlc, such as the DG Fortress
Unbroken 12 okt om 8:23vm 
This mod does not bring any quest? I really enjoyed new arena and expecially tough opponents. But is this only fighting for money and no new quests?
Master Zaro7 11 okt om 9:45nm 
why u have to need dawnG
spooky hobo man 5 okt om 11:28vm 
just buy the dlc cheap people :D
jtd.rocks 29 sep om 4:08nm 
And I know you told us not to ask for a Nexus version, but Steam's update feature has been giving me greef over mods, so I'm uninstalling all my Workshop mods. I do have the full game and I have paid for said "luxury," the luxury is just giving me problems :'(
jtd.rocks 29 sep om 4:06nm 
Can I haz on the Nexus? :3
Anatrax 25 sep om 10:58nm 
Dawngard Really?!?! It didn't require it before you can do better!
ohmyitsbill 24 sep om 5:58vm 
This is fantastic, hours of fun!
Fragment 21 sep om 3:58nm 
how do i download from steam workshop?!?!?!?!
bigbadlemongrab 17 sep om 7:51nm 
please make vanilla for all us broke ass children
AfroSun 12 sep om 1:21vm 
PLEASE ADD MORE TO THIS. THis mod is wonderful
ArcaneStone 3 sep om 6:35nm 
The fans from previous ones could just stick with the previous ones, or ask nicely for a non-dawnguard version...
Jmanghan 18 aug om 9:51vm 
Why on Earth would you make it so that it requires Dawnguard when the original DIDN'T. I understand you need dawnguard for certain buildings, weapons, and such. But it's possible to compromise so that you can still have all your fans from the previous ones.
NotZach_ 12 aug om 6:56nm 
I wish the arena in the Imperial City was in this
Hail-raven 12 aug om 6:16nm 
it dont work on my laptop
wowheadco 1 aug om 3:15nm 
umm everytime i get to the area were the fight start the guy who i need to talk to isnt there ...help
Virtualslayer 27 jul om 10:42vm 
could you please make a patch for open cities?
TravelingBread 23 jul om 6:15nm 
obviously you do as it says it in the description
Ray The Starknight 19 jul om 11:43vm 
do u need dragon born or dawnguard?!
♥↪Rikss↩ ♥ 16 jul om 7:33vm 
For u all mod i need DLC DagonBorn ... ??
Darko Bomb-Bastic 13 jul om 7:26nm 
Why do every good mods have to use Dlc's D:
FinalLvLRogue 13 jul om 10:31vm 
works well
President_Sheogorath 10 jul om 1:53nm 
Just to let you know SKSE 1.7 is out.
Von-Reaper 10 jul om 1:31nm 
I got a question What are the Coc's for the arenas i'd like to vist them when not in a fight
That Super Guy 5 jul om 1:24nm 
MORE!!! :D
Ingenium 23 jun om 7:07vm 
There's a conflict between your mods. After installing travels add-on my game kept crashing.
Meister Francis 16 jun om 5:36vm 
Why do no fighters appear on the fights that are just one on one? Help!
noboundries1969 15 jun om 9:02vm 
I downloaded Faction: Pit Fighters. Did this addon overwrite the that one?
The_Assassin711 6 jun om 10:48vm 
I'm having a problem, when I talk to Gerich (or the doorman for the Windhelm Arena for the matter) I get through the entire speech with them, but then the speech just closes and it doesn't load me into a fight (or in the case of the doorman to watch a fight.)

Anybody else have this problem or is it just me?
Ǥuardiaƞ 4 jun om 3:36nm 
veeery cool
sgtwinkler 30 mei om 5:07nm 
Beautiful locations! Awesome job with this mod, keep it up!
J R Sparks 23 mei om 2:47nm 
Is the Open Cities mod still in conflict with this mod?
robert_james3 16 mei om 5:47nm 
Thirteen Oranges will you make another mod anytime soon?
Sir Dunberry 15 mei om 5:45nm 
Does anyone else run into a problem where they can't access the Ashlander fights and or the Champion fights? I've not been able to access those fights for some time and just wanted to know if this is a problem others have encountered, and perhaps, if anyone had a possible solution for this bug, thanks!
molson 15 mei om 5:30nm 
You start the quest be going to the training hall in windhelm grey quarter(the right side) and talking to some of the people.
molson 14 mei om 4:24nm 
I FOUND A PROBLEM when you do the fight when you fight the ash lander tribes i dont remember exactly what they said but they mentioned something about the "read year" i think it is meant to be the red year.
arhimondled 9 mei om 1:27nm 
Very interesting quest. Fight with enemi how on arena/ Very fun.
talos_aah 7 mei om 1:45nm 
HOW TO I START THE QUEST FOR THIS MOD please
TheEnderGuy 5 mei om 11:19nm 
The oringinal was quite fun, but I can't download the Add-on cause I don't have DAwnguard
Araanim 27 apr om 8:18nm 
I understand that if I make the first mod a Master File, then I can use those assets in the second mod. Okay, but how do I upload that to Steam? You can't edit the file as an esm in the Creation Kit, so what do you do? You can convert it back, yeah, but doesn't that mean that nobody who downloads it is going to have the esm version, and therefore the second mod won't have anything to use? I don't understand how this is supposed to work! Clearly your Pit Fighters Add-On uses the original Pit Fighters mod. How? Am I making this way too complicated? Thank you for your time, I'd really appreciate the help.
Araanim 27 apr om 8:18nm 
Hey, I'm a huge fan of your work and was hoping maybe you could help me. I have a simple mod that adds a few quests and NPCs and monsters, whatever. But I'm working on a second mod that I want to function as a sequel to the first mod. I'd like to keep them separate, so I can still edit the first most and so everyone's not forced to download both. But I have no idea how. I've been playing around with master files for days and I don't see how it's supposed to work. I