Cleanup! 04 :: Invertigo
5 Comments
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p0rtalmaster Sep 21, 2013 @ 11:31pm 
The cubes are falling through the walls near the exit (and at that rate I may never be able to solve the test)! The second room needs a little tweaking...
GWD9000 Feb 22, 2013 @ 5:34pm 
Once you understand the dynamic of the new surface, you dont really need the custom particles. I would suggest applying a different backplate colour for push and pull, to assist those who choose not to install the custom particles for whatever reason. The grill covering the suspended portalable surface allowed a cube to fall thru it from the other side. I was able to create a cube momentum loop thru this surface to the tilted surface in the pit. Also, this particular map must have a lot of holes in it, because I lost half of the cubes when they fell thru certain parts of the floor trying to work out the correct pushplate mechanic. Is this the reason for so many cubes?
Wolf bytes Feb 18, 2013 @ 4:58pm 
How do you get some of the missing graphics? I don't have any error characters appearing, but I don't have the attraction animation which is making this test hard to solves since I don't realize this new element. Any advice?
jdamis Feb 18, 2013 @ 12:36pm 
Very clever. I have enjoyed all of these Invertigo test chambers.
PsychoBR Feb 17, 2013 @ 2:33pm 
This is very fun of map pack. Congrats.

Turrets highly explosive. Handle with care