Portal 2

Portal 2

Cleanup! 03 :: Invertigo
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11 Comments
wildgoosespeeder Sep 20, 2015 @ 3:39pm 
I agree with Petutski. My mind is blown in the wrong ways. Nothing is clear where to go, everything is confusing, and the execution is like pulling teeth. Theory, it's great. Practice, you fry brains.
Petutski Apr 21, 2015 @ 2:48pm 
Nice effort, but the solutions are way too esoteric for my taste. Sorry.
p0rtalmaster Sep 22, 2013 @ 12:23am 
Now I'm not sure if it's just me, but this map seems a little glitchy.
Good job hiding that paint-the-cube hint! I nearly forgot about that!
p0rtalmaster Sep 22, 2013 @ 12:00am 
The other 4 tests in the mappack are better. Autosaves are strongly recommended so that we don't have to use quicksave all the time, especially for such a challenging puzzle.
PsychoBR Feb 17, 2013 @ 2:33pm 
Nice hammer work. Congrats. Nice serie of maps. Thumbs up!

Turrets highly explosive. Handle with care
jdamis Feb 15, 2013 @ 8:28pm 
Yes, this was hard, but it was very ingenious. I spent several hours on it and relished the time I spent figuring out what to do. I saw the objective, but visualizing the solution was an enjoyable challenge.
Sprowl  [author] Feb 15, 2013 @ 3:33pm 
Thanks for the comments. Yes the puzzle is hard, but, as Valve did it, easy to perform. I don't know how you guys tried to solve it (a screenshot / description / video is appreciated) but you shouldn't have a problem to solve it in the intended way. Maybe I can make the solution more visible, but I'm already planning to create a video of the solution (of all chambers) which should help anyway. I just need to find the time to do it :) .
Stagger Lee Feb 11, 2013 @ 5:27pm 
I like the graphics well enough but rather bored with the reflection gel by this point. Sorry.
timer Feb 10, 2013 @ 2:58pm 
placing the cube is a game of luck
Ace Pyder Feb 9, 2013 @ 9:10pm 
Agreed, this needs to be simplified so the answer is clear cut, less obscure, and a little more visible.
kerning Feb 9, 2013 @ 3:01pm 
Still too hard. I think you're trying too much with the chamber design, in which pushed the difficulty a few notch too high.