Gildergreen Regrown
Komentarzy: 58
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Shadae Prajschet 1 Lut - 3:35 
Done and done. Thanks.
Arthmoor  [autor] 31 Sty - 9:17 
If you mean the old, dead tree, you need to install the USKP since it not getting removed is a bug in the game.
Shadae Prajschet 29 Sty - 9:53 
Did the quest and got the sapling. Now the new tree is growing inside the old tree. They overlap. Any Advice, if possible?
Arthmoor  [autor] 30 Wrz, 2014 - 13:31 
Unofficial Skyrim Patch:
Morwania 30 Wrz, 2014 - 7:07 
Link to that mod please ? Unofficial Skyrim...
Pedobeer 12 Wrz, 2014 - 15:34 
Unofficial Skyrim fix this bug
Morwania 1 Wrz, 2014 - 13:22 
I have subsribed this mod more than once,the tree is still dead,what do I do?
[Miss]Wolf_Needle™ 13 Cze, 2014 - 15:16 
Oh Thank You :)
Arthmoor  [autor] 13 Cze, 2014 - 12:19 
@WolfNeedle: You need the Unofficial Skyrim Patch to resolve that bug with the dead tree.
[Miss]Wolf_Needle™ 12 Cze, 2014 - 2:28 
I Installed This of Nexus Mods, But the dead default tree is still there and the sapling has grown to match the tree causing this clipping going on with both trees. ???
Boatswain Sme 17 Maj, 2014 - 1:39 
Will tihs work if i install after i have done the quest?
menae8 22 Kwi, 2014 - 9:07 
I can't get rid of the the old dead tree. How do I do that?
1337DragonWolf 3 Kwi, 2014 - 8:18 
@WishSeeker lol
WishSeeker 15 Mar, 2014 - 11:35 
prefer taking the sapling over sap
kinda felt bad in a way hacking the tree ^^; ironic since I dont mind cutting down npcs for the fun of it :x
Sgt Dr.KillJoy :) 2 Lut, 2014 - 8:57 
will i have to delete the old tree or will it go away its self
Deliph 11 Sty, 2014 - 8:52 
I had to use the console to delete the original tree (sapling inside bug) Other than that its working perfectly as far as I can coming bk to see how big its got now and then:)
deltaacid 23 Paź, 2013 - 23:22 
Woa, lost my question, wow... this patch will still grow the tree back to full size for me?
deltaacid 23 Paź, 2013 - 23:20 
Arthmoor, The quest is completed in my game. The "stunted tree" grew from within the dead Eldergleam and so eventually I set the dead tree as "markfordelete" through the console and now there is just the "stunted" tree. Thanks
Vardis 8 Paź, 2013 - 1:31 
Yes, since before the quest is done, the tree is still dead.
chardo527 6 Paź, 2013 - 15:03 
So will this only work after the quest is done?
EAST R!DER 6 Sie, 2013 - 3:47 
Very well done mister arthmoor that bug with the tree really bugged me, but now because of
your hard work and job well done in can enjoy a nice big blossoming tree in whiterun.
It's looking great thanks allot mister Arthmoor.
AlphaGodith 29 Lip, 2013 - 5:58 
I am so glad this mod exists. It really bugs me when a quest that supposedly affects something in the world doesn't actually come up outside of the quest itself. Thanks!
Subpolar 23 Lip, 2013 - 17:35 
Ah. Yeah I just downloaded the USKP and that fixed it. Im really surprised they left that bug in. Thanks!
Arthmoor  [autor] 23 Lip, 2013 - 17:14 
If you mean the dead tree is still there, you need the USKP to fix that bug. This mod will work fine regardless of when it's installed.
Subpolar 23 Lip, 2013 - 16:14 
Will this work if the quest is already completed? or maybe after you have already turned in the quest but the sapling has not sprouted yet? or does it need to be installed before the quest is finished. I installed it after the sapling sprouted and the tree is still there. im really surprised Bethesda didnt fix this after the last time i played it...
Arthmoor  [autor] 29 Cze, 2013 - 23:17 
@Evil Nosferatu: USKP = Unofficial Skyrim Patch.

@isaachudson49: I don't see why not unless that mod specifically alters the tree quest in such a way as to break this.
IŢŻÆĶ 29 Cze, 2013 - 18:16 
will this work with requiem?
Evil Nosferatu 24 Cze, 2013 - 23:34 
USKP? What do you mean by that? Can you please update your mod description with details for those of us who have this happening? A dumbed down version of what you mean would probably be good. Perhaps a link to somewhere that explains it? That would also be fine! :D Thank you for this mod btw, it's one of my very favorites!
Arthmoor  [autor] 11 Cze, 2013 - 12:05 
You need to use the USKP to get rid of the old dead one.
Dune Manta 11 Cze, 2013 - 10:02 
Same problem, the new tree starts growing, but the old and dead one doesn't get removed. I can see the tree starting to sprout through the old trunk but it just won't disapear.
thlzrdfodd 18 Kwi, 2013 - 3:54 
I had done the quest, but I could not get the mod to work right, I do like the idea fo rthe mod, maybe, I am missing something, what would happen is the younger tree would grow, but the old dead tree was not being removed. Any thoughts, or help would be welcomed, I may try this mod again later, if the problem I have with it is work out some how, thank you, ttyl
Captain Abacus Dangerous 15 Kwi, 2013 - 2:23 
I just completed the quest and then discovered the mod. Will the new tree be in place or will it activate only upon completing the quest?
geronimo 12 Kwi, 2013 - 11:54 
at what stage of the 6 month growth cycle is the gildergreen pictured above?
Arthmoor  [autor] 18 Mar, 2013 - 16:27 
Should all be good now that 1.9 is up and the USKP and this have both been updated.
Don Canada is Sick as Fuck 15 Mar, 2013 - 13:48 
That's funny, I haven't installed this mod and yet my Gildergreen has gone walkabout as well. I wonder what's up?
Takeda 13 Mar, 2013 - 18:08 
I have to agree with the others sudenly the Gildergreen has disapeared entirely, hope with the patch 1.9 will be fixed.
Arthmoor  [autor] 13 Mar, 2013 - 17:36 
It's an LOD issue. It will be corrected once Patch 1.9 has gone live and the update is uploaded.
Aries72 13 Mar, 2013 - 16:37 
Im With Shoes on this one. i had done the quest he died but i brought back the sapling and the tree then turned back to the way it was for about a year real time. But now its gone completely not sure what thats all about maybe skyrim patch had something to do with it. ill subscribe see if that fix it.
Shoes 2 Mar, 2013 - 14:51 
I've recently discovered that Gildergreen has disappeared entirely. Is this a bug or are there some mods that cause this to happen?
DBCreeper-desuchan 18 Lut, 2013 - 13:20 
Yea you kinda need to be carful cuz i went wif da guy and we wnet through the hot springs and he stole a bow ._. and then started a fight and died luckily i saved.
Horagen81 12 Lut, 2013 - 10:19 
He does not respawn as far as I know the best way to avoid his death is to fast travel to the location.
║▌│█║▌║│ 16X 12 Lut, 2013 - 4:54 
That guy died on the way there for me, I don't want to hurt the tree, but I don't know if I can get him to respawn.
Dead Again 7 Lut, 2013 - 9:53 
@leto85 what he is saying is, when you use the violent option you get a beautiful and big tree in the center of whiterun, whereas is you go the non-violent root (like the pun XD) you end up with a sappling in whiterun's center, what this mod does is makes the sappling grow into the big tree that you get when you go the violent route over a course of time.
leto85 6 Lut, 2013 - 15:37 
I like this story, but unless I'm missing the point here: you don't have to use violence in that quest at all, if you choose to let the guy who comes with you interact with the tree so nobody get killed. Still I got the feeling I am missing the point. If someone can explain it to me, would be nice. :)
Aaron of Minneapolis 5 Lut, 2013 - 7:56 
@Reconz99: That's a known bug [] in the base game, not this mod. It's fixed in the Unofficial Skyrim Patch .
Divah 4 Lut, 2013 - 12:39 
I like this story.
TravisAren 4 Lut, 2013 - 8:58 
The dead tree is still there for me no matter how long I wait, any help?
Arthmoor  [autor] 4 Lut, 2013 - 3:28 
It shouldn't unless he's moved the tree's area for some reason.
Zula 4 Lut, 2013 - 0:38 
I have Towns and Villages Enhanced: Whiterun by Aplestormy, will this affect it?
Arthmoor  [autor] 3 Lut, 2013 - 20:02 
Yes, you can install this prior to doing the quest and it will simply wait to start.

No, in the vanilla game the tree never grows beyond the sapling stage if you take that side.