Team Fortress 2

Team Fortress 2

Kirchhoff's Transfer
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43 Comments
Mex Tex Jul 22, 2015 @ 9:47pm 
well no offense but this looks horribley made. Its got some pretty mad modeling but I think it could have potential what does it do can it be updated and such?
[TDE]FootSoldier51 (Poonda Bear) Feb 22, 2015 @ 5:33am 
Well that might be what it's modeled after, but I want to know what it is In-Game, what function, if any, does it serve. It doesn't look like a cosmetics, because you don't show it on the engineer.
lucarioaaron  [author] Feb 21, 2015 @ 7:10pm 
is a multimeter
[TDE]FootSoldier51 (Poonda Bear) Feb 21, 2015 @ 3:35pm 
I know and it looks like he just found it on the internet. but I completley agree with Gam3r Luna down there, needs a lot of work, also what is it? Am I correct in assuming it's a reskin/alternate building pda?
The Grudge Feb 3, 2015 @ 5:33pm 
net idea, needs a lot of work, but why the FUCK IS THERE A RATE/COMMENT/SUBSCRIBE PICTURE?

THIS IS NOT FUCKING YOUTUBE

Dr. Sam Paper Jul 28, 2013 @ 9:45pm 
If you type

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It won't be added.
lucarioaaron  [author] Apr 1, 2013 @ 5:34pm 
no free item comments
lucarioaaron  [author] Mar 6, 2013 @ 7:54am 
exactly
Aoi Blue Mar 6, 2013 @ 6:59am 
Yes, I know what it is, but shouldn't it go in the same slot as the PDA?
lucarioaaron  [author] Mar 4, 2013 @ 9:03pm 
is a multimeter, an engineering tool for electrical current on machines
Aoi Blue Mar 4, 2013 @ 7:02pm 
I would agree that it needs better textures. Don't be too affraid of high-res texturs. So long as you MIP-Map lower quality textures in (or don't stop the engine from doing it for you), you won't cause problems for those with low end cards.

Also, when developing the textures for logos and icons, start with a vector image, and convert each MIP-Map level from the vector image individually using a program that can produce nice crips but smooth anti-aliased edges.


On a more functional note:
Shouldn't this be a PDA instead?
Radioactive | tf.gg Mar 3, 2013 @ 2:34pm 
really cool looking currently but still needs more complicated texture
Running Salad Feb 22, 2013 @ 2:23am 
Bad
Mighty Jimmy The Exploder Feb 21, 2013 @ 7:48pm 
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Histori Dolant Feb 21, 2013 @ 7:24am 
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Lord Jake English III Feb 17, 2013 @ 11:44am 
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Wat™ Feb 16, 2013 @ 8:35am 
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Master D 212 Feb 15, 2013 @ 9:02am 
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[IM] Dr. Meddenburg Feb 14, 2013 @ 8:17am 
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Pablo Emilio Escobar Gaviria. Feb 11, 2013 @ 4:14pm 
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Chimp Feb 11, 2013 @ 7:16am 
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Mr.Muffins Feb 10, 2013 @ 7:39am 
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ASeriesOfLetters Feb 7, 2013 @ 5:57pm 
Put this on a building to protect it from sappers (must be destroyed to put a sapper on), slowly upgrade it automatically (upgrades faster if you're near it), and have it regen 1 health bar every 2 seconds.
Alt-fire: select building (this has no impact on what you can place it on).
Can be placed on the ground to create a small, unupgradeable version of the selected building (works on the same principle as the disposable sentries in MVM)

(Takes wrench slot) Alt-fire with empty hands on melee slot to make a new one: Costs 200 metal to make a new one, and you can have only 2 active at a time, but they can be moved about.
Great concept, terrible execution. The textures are too low quality, and it looks more like an E-Stop than a meter.
Reece Feb 5, 2013 @ 4:16pm 
nice job
=HQG=♊Tℜickster♏ode♊ Feb 4, 2013 @ 12:56pm 
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guilherme Feb 4, 2013 @ 9:02am 
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Kreepis Feb 3, 2013 @ 5:11pm 
how about instead of teleporters its the repair node and the amplafier
XXX_Omega_Hentai_XXX Feb 3, 2013 @ 10:31am 
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sqwideew Feb 3, 2013 @ 12:53am 
Nice one!
Supreme Leader Lazarus Feb 2, 2013 @ 7:29am 
If this replaced the PDA, and not the misc, (As i hope it replaces PDA) I woulkd defenitley (Sorry for the spelling mistake) get this. I just dont want it to replace my pip-boy.
Mikkel Feb 2, 2013 @ 1:06am 
cool

PopularVote Jan 30, 2013 @ 6:01am 
Good idea, texture and model needs work. I look forward to seeing this with a bit more polish.
lucarioaaron  [author] Jan 28, 2013 @ 10:58am 
anyone know converting to DMX.? and texture like svdl?
A pack of badgers Jan 28, 2013 @ 10:53am 
You can import a .3DS file into blender then export it as an .smd, an extra step, but a necessary one (as far as I'm aware) I don't know if you can find .smd scripts for 3DS Max. It has all you need to know. (Toward the end)
lucarioaaron  [author] Jan 28, 2013 @ 10:35am 
i use 3ds max
A pack of badgers Jan 28, 2013 @ 9:20am 
I dig the concept, but the model and texture are absolutely awful
BTW
Here's a tutorial on how to compile (Among other things)
http://www.youtube.com/watch?v=-X5QGx2TP_8&playnext=1&list=PL43DE400808B0DCE0&feature=results_video
☭ Line-Up Dem ☭ Jan 28, 2013 @ 9:06am 
Work on that texture.
POSE「+33」 Jan 28, 2013 @ 6:29am 
wow google i am dissapoint well the models not all that bad
lucarioaaron  [author] Jan 28, 2013 @ 6:28am 
but noone tells
POSE「+33」 Jan 28, 2013 @ 5:59am 
google is your friend
lucarioaaron  [author] Jan 27, 2013 @ 7:21pm 
sorry i dont know how to compile guns
POSE「+33」 Jan 27, 2013 @ 7:15pm 
ugh ingame screenshots please