A Single Player Test
43 commenti
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BUG 5 lug, ore 14:25 
This was a nice fun chamber,thanks.
BrunoGottlieb  [autore] 20 mag, ore 10:27 
Yes Yavie :) In this chamber came the idea for the Companion Cube serie. Thanks a lot for playing.
Yavie 19 mag, ore 11:06 
I see this was practice for, or the idea for the companion cube tests (: I liked this one as well! I think I only have one more of your maps to do and I'll be done!
nickmueller 19 ago 2013, ore 7:33 
Very good map, but there is a deadlock: If you had accidently put the companion cube on the horizontal glass too deep in the corridor to the exit, you aren't able to take it back. To my mind, it would be better to change the glass, and put the grid there to make possible taking the cube back
mood3rd 25 lug 2013, ore 11:08 
BrunoGottlieb
good map.
did not use portable area above funel.
I used the speed gel & ramp, to get into the funel
the flip panel by the rail platform, made it easier.
but having both at the same time, seemed odd.
perhaps if pedestal button that deactivating fizzler.
also stopped the rail platform.
then we solve another puzzle, to activate the flip panel, would be better ?
good fun.
I bet you made a few changes, before publishing, to finetune it :)

please try a map from my workshop:
http://steamcommunity.com/profiles/76561197979332810/myworkshopfiles/
PsychoBR 30 giu 2013, ore 9:54 
Awesome puzzle. Very funny. Thanks.
Gostei do mapa Bruno.
I recorded my gameplay (valve DEM file format):Download[dl.dropboxusercontent.com]. Comments inside video.

Turrets highly explosive. Handle with care
Mitch McWiggins 28 feb 2013, ore 20:19 
Fun, thanks!
mathackray 26 feb 2013, ore 22:52 
it sux
daloboy 23 feb 2013, ore 12:46 
Nice one! Had fun mixing the cubes an sphere!
Please try one of mine and comment! Thanks.
BrunoGottlieb  [autore] 12 feb 2013, ore 5:54 
Well, I think this chamber stop here. Thanks for everybody who played this level. I really liked the comments.
http://steamcommunity.com/sharedfiles/filedetails/?id=126320887
mikemoody 5 feb 2013, ore 11:00 
I really enjoyed playing this map. Speed Gel is always fun and Tractor Beams is just "Get er Done" kind of stuff. Thanks
ThatSpencerGuy 3 feb 2013, ore 16:33 
thank you for commenting on my into the deep series. It really helps. I played your level and i loved it. Great job.
FuZZy961 3 feb 2013, ore 6:09 
Very nice. It's the first custom map I've played as I'm new, only just finishing the Story Mode campaign a moment ago. I hope to find many more just as clever or even more so.
I only found one fault. By fault I mean there is an objective that has more than one way of accomplishing it. In my mind, at least, I consider that a fault.
The button at the top of the wall can just very easily be manipulated by suspending yourself between two portals and engaged. Takes away the fun of using the speed gel and launching yourself up there.
Otherwise it is brilliant. Thank you
costasbro13 2 feb 2013, ore 18:31 
proper tidey
Samniss Arandeen 2 feb 2013, ore 17:19 
Pretty well thought out. I like it.
Zoraya 2 feb 2013, ore 14:20 
Creating a complex chamber is often a balancing act between complexity and solvable (not too obvious) puzzles within decent time.
This one is a good example of this, thanks!
http://steamcommunity.com/sharedfiles/filedetails/?id=124375956
BrunoGottlieb  [autore] 2 feb 2013, ore 13:44 
3Dthan 2 feb 2013, ore 12:02 
That was one of the best Portal courses I have ever completed. You, sir, are awesome.
BOMBARDIER 2 feb 2013, ore 11:15 
,
Chris 2 feb 2013, ore 7:44 
Soooo many buttons!
goldenmusicbox 2 feb 2013, ore 7:27 
Nice screenshots. :)
ICHIGO 1 feb 2013, ore 19:29 
Много лишних предметов да и вообще карта не вызвала особых затруднений....
BrunoGottlieb  [autore] 1 feb 2013, ore 5:05 
Thanks for playing :) The comments helps me a lot.
PloCoon 1 feb 2013, ore 1:50 
Extremely good. The first chamber was a real mindbender at first, and things started falling into place. And the end with the companion cube, while not super hard, was really fun. I recommend you go join Mensa if you haven't already. :-)
Hazelton 31 gen 2013, ore 19:18 
I really, really liked the logic puzzle in the first chamber, really stimulating. It turned a bit hum-drum in the final corridor, though.
DigitalStone 31 gen 2013, ore 15:35 
Excellent puzzle. Thanks :)
Phrendon 31 gen 2013, ore 10:19 
Busy work there at the end. It's all good though.
Suigintou 31 gen 2013, ore 8:23 
Great job man. Really enjoyed this one.
Tim 30 gen 2013, ore 22:04 
Nice chamber. Not straight forward - it made me think. Check out mine: http://steamcommunity.com/sharedfiles/filedetails/?id=123833961
Eating a squid 30 gen 2013, ore 9:50 
Really enjoyed this chamber, well done
BrunoGottlieb  [autore] 30 gen 2013, ore 7:36 
Thanks spnlr2. I'm happy to know that someone enjoys my chambers :)
ThatSpencerGuy 29 gen 2013, ore 18:37 
20 billion thumbs up man.I cant seem to find really good PTI maps until now. Great test I hope you will do a sequel. You have a great talent. from your newest follower, Spencer
REVELATION411 28 gen 2013, ore 11:54 
This is my first chamber creation. Let me know if you think it's well made or not please. Thanks!:
http://steamcommunity.com/sharedfiles/filedetails/?id=123439222&searchtext=
TheSarge 28 gen 2013, ore 9:35 
That may have been another map.
TheSarge 28 gen 2013, ore 9:34 
I will say that this one had me concerned that I was missing a piece in the checkerboard room.
Shazzm 28 gen 2013, ore 5:07 
Great map! Really enjoyed it!

Check out mine if ya care to!
http://steamcommunity.com/sharedfiles/filedetails/?id=122003245
BrunoGottlieb  [autore] 27 gen 2013, ore 11:42 
Thanks for playing my test chamber :) you are very nice, really. I should make a test like the final with the companion cube? More tests made by me here: http://steamcommunity.com/id/brunogottlieb/myworkshopfiles/?appid=620
EnzoJr. 27 gen 2013, ore 11:36 
I felt so sad at the end... WHY! WHY DID I HAVE TO LEAVE MY COMPANION CUBE!!! WHYY!!!! anyway, great level! this one, i was actualy ablle to solve unlike the others! my only concern is that it was a little hard finding some rooms, like the one with the vertical button detector thingie.
keep up the good work!
TheSarge 27 gen 2013, ore 9:40 
I'm a huge fan of part 2 with the companion cube.
Mr Fraggle (UK) 27 gen 2013, ore 8:15 
nice map,not difficult but with plenty to do.Well done.
DoubleMike 26 gen 2013, ore 13:06 
Nice one)
kevintillack 25 gen 2013, ore 18:53 
kevintillack 25 gen 2013, ore 18:52 
Fun, At first I thought i would need to start over. I thought I needed to keep bringing the cubes with me, all the way top the end.