A Single Player Test
44 Kommentare
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Petutski 29. Sep. 2014 um 17:49 Uhr 
Nice! Lots of fun. Nice and logical!
BUG 5. Juli 2014 um 14:25 Uhr 
This was a nice fun chamber,thanks.
BrunoGottlieb  [Autor] 20. Mai 2014 um 10:27 Uhr 
Yes Yavie :) In this chamber came the idea for the Companion Cube serie. Thanks a lot for playing.
Yavie 19. Mai 2014 um 11:06 Uhr 
I see this was practice for, or the idea for the companion cube tests (: I liked this one as well! I think I only have one more of your maps to do and I'll be done!
nickmueller 19. Aug. 2013 um 7:33 Uhr 
Very good map, but there is a deadlock: If you had accidently put the companion cube on the horizontal glass too deep in the corridor to the exit, you aren't able to take it back. To my mind, it would be better to change the glass, and put the grid there to make possible taking the cube back
mood3rd 25. Juli 2013 um 11:08 Uhr 
BrunoGottlieb
good map.
did not use portable area above funel.
I used the speed gel & ramp, to get into the funel
the flip panel by the rail platform, made it easier.
but having both at the same time, seemed odd.
perhaps if pedestal button that deactivating fizzler.
also stopped the rail platform.
then we solve another puzzle, to activate the flip panel, would be better ?
good fun.
I bet you made a few changes, before publishing, to finetune it :)

please try a map from my workshop:
http://steamcommunity.com/profiles/76561197979332810/myworkshopfiles/
PsychoBR 30. Juni 2013 um 9:54 Uhr 
Awesome puzzle. Very funny. Thanks.
Gostei do mapa Bruno.
I recorded my gameplay (valve DEM file format): Download [dl.dropboxusercontent.com]. Comments inside video.

Turrets highly explosive. Handle with care
Mitch McWiggins 28. Feb. 2013 um 20:19 Uhr 
Fun, thanks!
mathackray 26. Feb. 2013 um 22:52 Uhr 
it sux
daloboy 23. Feb. 2013 um 12:46 Uhr 
Nice one! Had fun mixing the cubes an sphere!
Please try one of mine and comment! Thanks.
BrunoGottlieb  [Autor] 12. Feb. 2013 um 5:54 Uhr 
Well, I think this chamber stop here. Thanks for everybody who played this level. I really liked the comments.
http://steamcommunity.com/sharedfiles/filedetails/?id=126320887
mikemoody 5. Feb. 2013 um 11:00 Uhr 
I really enjoyed playing this map. Speed Gel is always fun and Tractor Beams is just "Get er Done" kind of stuff. Thanks
Excaliburn 3. Feb. 2013 um 16:33 Uhr 
thank you for commenting on my into the deep series. It really helps. I played your level and i loved it. Great job.
FuZZy961 3. Feb. 2013 um 6:09 Uhr 
Very nice. It's the first custom map I've played as I'm new, only just finishing the Story Mode campaign a moment ago. I hope to find many more just as clever or even more so.
I only found one fault. By fault I mean there is an objective that has more than one way of accomplishing it. In my mind, at least, I consider that a fault.
The button at the top of the wall can just very easily be manipulated by suspending yourself between two portals and engaged. Takes away the fun of using the speed gel and launching yourself up there.
Otherwise it is brilliant. Thank you
costasbro13 2. Feb. 2013 um 18:31 Uhr 
proper tidey
Samniss Arandeen 2. Feb. 2013 um 17:19 Uhr 
Pretty well thought out. I like it.
Zoraya 2. Feb. 2013 um 14:20 Uhr 
Creating a complex chamber is often a balancing act between complexity and solvable (not too obvious) puzzles within decent time.
This one is a good example of this, thanks!
http://steamcommunity.com/sharedfiles/filedetails/?id=124375956
BrunoGottlieb  [Autor] 2. Feb. 2013 um 13:44 Uhr 
3Dthan 2. Feb. 2013 um 12:02 Uhr 
That was one of the best Portal courses I have ever completed. You, sir, are awesome.
BOMBARDIER 2. Feb. 2013 um 11:15 Uhr 
,
shiroganeookami 2. Feb. 2013 um 7:44 Uhr 
Soooo many buttons!
goldenmusicbox 2. Feb. 2013 um 7:27 Uhr 
Nice screenshots. :)
ICHIGO 1. Feb. 2013 um 19:29 Uhr 
Много лишних предметов да и вообще карта не вызвала особых затруднений....
BrunoGottlieb  [Autor] 1. Feb. 2013 um 5:05 Uhr 
Thanks for playing :) The comments helps me a lot.
PloCoon 1. Feb. 2013 um 1:50 Uhr 
Extremely good. The first chamber was a real mindbender at first, and things started falling into place. And the end with the companion cube, while not super hard, was really fun. I recommend you go join Mensa if you haven't already. :-)
Hazelton 31. Jan. 2013 um 19:18 Uhr 
I really, really liked the logic puzzle in the first chamber, really stimulating. It turned a bit hum-drum in the final corridor, though.
DigitalStone 31. Jan. 2013 um 15:35 Uhr 
Excellent puzzle. Thanks :)
Phrendon 31. Jan. 2013 um 10:19 Uhr 
Busy work there at the end. It's all good though.
Suigintou 31. Jan. 2013 um 8:23 Uhr 
Great job man. Really enjoyed this one.
Tim 30. Jan. 2013 um 22:04 Uhr 
Nice chamber. Not straight forward - it made me think. Check out mine: http://steamcommunity.com/sharedfiles/filedetails/?id=123833961
Eating a Squid #CrushTheNADream 30. Jan. 2013 um 9:50 Uhr 
Really enjoyed this chamber, well done
BrunoGottlieb  [Autor] 30. Jan. 2013 um 7:36 Uhr 
Thanks spnlr2. I'm happy to know that someone enjoys my chambers :)
Excaliburn 29. Jan. 2013 um 18:37 Uhr 
20 billion thumbs up man.I cant seem to find really good PTI maps until now. Great test I hope you will do a sequel. You have a great talent. from your newest follower, Spencer
REVELATION411 28. Jan. 2013 um 11:54 Uhr 
This is my first chamber creation. Let me know if you think it's well made or not please. Thanks!:
http://steamcommunity.com/sharedfiles/filedetails/?id=123439222&searchtext=
Fizix 28. Jan. 2013 um 9:35 Uhr 
That may have been another map.
Fizix 28. Jan. 2013 um 9:34 Uhr 
I will say that this one had me concerned that I was missing a piece in the checkerboard room.
Shazzm 28. Jan. 2013 um 5:07 Uhr 
Great map! Really enjoyed it!

Check out mine if ya care to!
http://steamcommunity.com/sharedfiles/filedetails/?id=122003245
BrunoGottlieb  [Autor] 27. Jan. 2013 um 11:42 Uhr 
Thanks for playing my test chamber :) you are very nice, really. I should make a test like the final with the companion cube? More tests made by me here: http://steamcommunity.com/id/brunogottlieb/myworkshopfiles/?appid=620
The Spanish Inquisition 27. Jan. 2013 um 11:36 Uhr 
I felt so sad at the end... WHY! WHY DID I HAVE TO LEAVE MY COMPANION CUBE!!! WHYY!!!! anyway, great level! this one, i was actualy ablle to solve unlike the others! my only concern is that it was a little hard finding some rooms, like the one with the vertical button detector thingie.
keep up the good work!
Fizix 27. Jan. 2013 um 9:40 Uhr 
I'm a huge fan of part 2 with the companion cube.
Mr Fraggle (UK) 27. Jan. 2013 um 8:15 Uhr 
nice map,not difficult but with plenty to do.Well done.
DoubleMike 26. Jan. 2013 um 13:06 Uhr 
Nice one)
kevintillack 25. Jan. 2013 um 18:53 Uhr 
kevintillack 25. Jan. 2013 um 18:52 Uhr 
Fun, At first I thought i would need to start over. I thought I needed to keep bringing the cubes with me, all the way top the end.