Portal 2
The Watergeuzen
Комментариев: 13
vioray 25 авг. 2014 г. в 15:07 
nicely made fun puzzle, good use of all the gels as well
Wolf bytes 8 мар. 2013 г. в 14:48 
Very nicely done.
industrialzombie  [создатель] 28 янв. 2013 г. в 3:06 
Hi all, to confirm how this was made:
1) Design and test the puzzle using the in-game editor
2) Export the map
3) Load it up in Hammer and make the visual changes
4) Test the map
5) Test it again
6) Go to bed. Go to work. Go to bed. Go to work
7) Test it again
8) Publish to the workshop using the publish tool

I used to use Hammer for making HL1 maps back in the day when it was called Worldcraft - I love that the steam workshop makes it so much easier now to distribute and access DLC. Hammer isn't hard to learn and there are loads of good tutorials and resources online. It's well worth diving in if you're tempted!

@dante - I'll check out the video - I'm always a little wary about the visuals as my laptop can barely run the game so the view distances are normally truncated - especially when looking through portals or (in this case) 3D sky boxes.
tocguy 27 янв. 2013 г. в 20:58 
For me, that was tougher than it should have been!
Rais | Rexy 27 янв. 2013 г. в 18:03 
someone speak up now and agree NOW!!!!!!!!!!!!!!!!!
Rais | Rexy 27 янв. 2013 г. в 18:02 
cool enough and 1 more thing HOW DO YOU DO THAT!!!!!!!!!!!!!
JessicaTTG 27 янв. 2013 г. в 12:13 
@dante I have never used hammer. I hope someone makes a mod to make this easier...
Nobody No-One 27 янв. 2013 г. в 12:04 
@tardis2012: Not a mod. The official program called hammer that was made before the puzzle maker and can do a lot more.

My feedback:
Good map with a nice puzzle, however, the outside areas are horrible with plain black areas, SolarChronus has a tutorial on youtube about using global_ents; very helpful. The swinging light looks strange somehow.
JessicaTTG 27 янв. 2013 г. в 11:52 
What mod did you use?
Chet Fil A 26 янв. 2013 г. в 16:00 
As said below,The Wheatly puzzle effect has been captured in this puzzle,Good job,You maps are excellant!
zazaza 26 янв. 2013 г. в 10:10 
Fun map :)
screechingringer 26 янв. 2013 г. в 9:09 
After turning on the portal gel the puzzle turned a little painstaking and away from what I thought was an aggregation of the first part to leap to the exit gate switch. Smart layout with good restriction of movement/outs for the player which then required me to use all that you put in play.
Stagger Lee 25 янв. 2013 г. в 12:55 
Not bad. You did manage to capture that Wheatley puzzle effect. Nice job and thumbs up!