The Watergeuzen
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vioray Aug 25, 2014 @ 3:07pm 
nicely made fun puzzle, good use of all the gels as well
Wolf bytes Mar 8, 2013 @ 2:48pm 
Very nicely done.
industrialzombie  [author] Jan 28, 2013 @ 3:06am 
Hi all, to confirm how this was made:
1) Design and test the puzzle using the in-game editor
2) Export the map
3) Load it up in Hammer and make the visual changes
4) Test the map
5) Test it again
6) Go to bed. Go to work. Go to bed. Go to work
7) Test it again
8) Publish to the workshop using the publish tool

I used to use Hammer for making HL1 maps back in the day when it was called Worldcraft - I love that the steam workshop makes it so much easier now to distribute and access DLC. Hammer isn't hard to learn and there are loads of good tutorials and resources online. It's well worth diving in if you're tempted!

@dante - I'll check out the video - I'm always a little wary about the visuals as my laptop can barely run the game so the view distances are normally truncated - especially when looking through portals or (in this case) 3D sky boxes.
tocguy Jan 27, 2013 @ 8:58pm 
For me, that was tougher than it should have been!
Jaypaw Jan 27, 2013 @ 6:03pm 
someone speak up now and agree NOW!!!!!!!!!!!!!!!!!
Jaypaw Jan 27, 2013 @ 6:02pm 
cool enough and 1 more thing HOW DO YOU DO THAT!!!!!!!!!!!!!
Saturn #RANDOMAVATAR Jan 27, 2013 @ 12:13pm 
@dante I have never used hammer. I hope someone makes a mod to make this easier...
etnaD Jan 27, 2013 @ 12:04pm 
@tardis2012: Not a mod. The official program called hammer that was made before the puzzle maker and can do a lot more.

My feedback:
Good map with a nice puzzle, however, the outside areas are horrible with plain black areas, SolarChronus has a tutorial on youtube about using global_ents; very helpful. The swinging light looks strange somehow.
Saturn #RANDOMAVATAR Jan 27, 2013 @ 11:52am 
What mod did you use?
FireSemi-Circle Jan 26, 2013 @ 4:00pm 
As said below,The Wheatly puzzle effect has been captured in this puzzle,Good job,You maps are excellant!
atommalac Jan 26, 2013 @ 10:10am 
Fun map :)
screechingringer Jan 26, 2013 @ 9:09am 
After turning on the portal gel the puzzle turned a little painstaking and away from what I thought was an aggregation of the first part to leap to the exit gate switch. Smart layout with good restriction of movement/outs for the player which then required me to use all that you put in play.
Stagger Lee Jan 25, 2013 @ 12:55pm 
Not bad. You did manage to capture that Wheatley puzzle effect. Nice job and thumbs up!