Portal 2
Self Reflection
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35 comentarios
cochetmichel49 11 MAY a las 2:50 
NICE §§§ Thanks for creating
Petutski 25 ENE a las 3:31 
Nice dual use of the light bridge! Thanks!
jandlml 22 SEP 2016 a las 18:42 
good one!
lfairban 6 JUN 2014 a las 13:11 
It was pretty easy once I figured out what the white jell was for. It sould be a different color, like yellow maybe.
quote 17 MAY 2014 a las 13:37 
I spent too much time wondering why I couldn't place portals on the gel. ¯\_(ツ)_/¯
kimist108 17 MAY 2014 a las 12:33 
HA! Funny when Glados asked me if I was going to blatantly cheat. Was looking for a way into the secret area when she said that. Success getting into the secret area by careful hopping and placing portals.
quatrus 22 ABR 2014 a las 16:38 
Another Excellent map....thanks
GraveNoX 17 ABR 2014 a las 3:08 
Nice and easy.
Malfaction 27 ENE 2014 a las 9:23 
Upon reflection, I liked it! Thumbs up!
wildgoosespeeder 13 DIC 2013 a las 22:04 
DISCLAIMER:
Read my profile before reading the rest of my comment!

Great test for reflection gel. The only thing that annoyed me is two different rotations for the portal redirection of the light bridge. I didn't think that would happen.

Try my SP map?
http://www.steamcommunity.com/sharedfiles/filedetails?id=192976369
Try my COOP map?
http://www.steamcommunity.com/sharedfiles/filedetails?id=181160432
Dr. Acula 26 OCT 2013 a las 15:20 
Once I master hammer, art therapy is the only style i'm making.
p0rtalmaster 20 SEP 2013 a las 20:03 
I was able to solve it using the light bridge coming out only on the top end (an info_placement_helper can correct any intentions you may have) :P Thus I found a non-solid prop "bug."

Other than that, it's an awesome test, and yes, the art therapy style is underrated, probably because it's not listed on the developer's wiki.
| \_/ () 7 AGO 2013 a las 3:55 
love the style! please make more in art therapy style, no matter what kind of a test it is!
srs bsnss  [autor] 2 FEB 2013 a las 7:49 
Replied on TWP.
? - BlumCoLe' 2 FEB 2013 a las 2:17 
a little bit buggy and not difficult.

i think i found an alternative way.

look at twp forum for gameplay later ;)
daloboy 1 FEB 2013 a las 17:53 
Easy...when you take the time to read the description!!!! Had fun anyway! Great looks!
Please try one of mine and comment! Thanks.
Bacon, God of business lunch 31 ENE 2013 a las 7:40 
thanks man!
srs bsnss  [autor] 30 ENE 2013 a las 20:58 
@Seras Victoria Yeah, it's through the door. I'll give you a hint - it involves using the light bridge.
Bacon, God of business lunch 30 ENE 2013 a las 12:43 
what is the secret area i have looked everywhere exept behind a door in the backround i cant get there
srs bsnss  [autor] 29 ENE 2013 a las 22:14 
@Tyronis Another nice run! I'm almost tempted to leave that route available, though I probably oughta fix it. I could add invisible clips, but that'd be a bit odd so I'll put some more scaffolding/squarebeams around the area. If it's still possible (which I doubt), I'll leave it.

@Stimich Ah, I'll have to fix that up too.

@Rhadamanthe Well, that's a shame.

@knight of empremphis Hmm. That's probably just a one-off.
Rhadamanthe 29 ENE 2013 a las 10:14 
Nul et non avenu, absolument aucun intérêt !
Stimich 29 ENE 2013 a las 9:27 
New unintended solution (Not Tyronis' route).
http://www.youtube.com/watch?v=EoId4i-qy4I&feature=youtu.be
Chaos Wright 29 ENE 2013 a las 8:12 
yeah 2 cubes they both fell out at the same time
Schmidli 29 ENE 2013 a las 8:01 
Speedran updated version in 30 seconds
http://www.youtube.com/watch?v=tf-Blo4vMcQ
You need more player clips. Also there were some floating error signs in your map, might just be a problem on my end though. I really liked the GLaDOS quote you added there :)
srs bsnss  [autor] 29 ENE 2013 a las 5:45 
Ok, as cool as the speedrun route was, I've fixed it. Try it again, though, and you might find a small surprise waiting up above the cube dropper ;)

I also fixed the other route using the door as a ledge.

srs bsnss  [autor] 28 ENE 2013 a las 22:16 
Ah, I see. I might put a clip brush or something across the exit door when it's closed.
SkyRoots 28 ENE 2013 a las 22:13 
I used the reflection cube and pointed it toward the area where I placed my final blue portal (see image). I then used the light bridge to get to the exit door. While still standing on that thin surface edge of the door, I made the blue and orange portals as shown. Exit door opens behind me.

http://cloud-2.steampowered.com/ugc/560965112109936491/B67735005DC3B2C2348F3548D17BD7B538AF2087/
srs bsnss  [autor] 28 ENE 2013 a las 21:53 
@SkyRoots how did you do that?

@Tyronis Nice run! I thought I'd put some player clips to stop that but apparently not.

@knight of empremphis 2 reflection cubes? There's only meant to be one.
SkyRoots 28 ENE 2013 a las 21:00 
I solved this without using any gel at all.
Schmidli 28 ENE 2013 a las 16:14 
Chaos Wright 28 ENE 2013 a las 8:20 
ok thanks for clearing that up i just used the 2 reflection cubes to activate the exit
srs bsnss  [autor] 28 ENE 2013 a las 4:33 
@Berni Yeah, that was my main gripe on this map. It was the first time I usedreflection gel in a test so I wasn't very creative with it :(

@knight of empremphis Neither - it's reflection gel! Point a laser at it and see what happens ;)

@dante Thanks! :)
KodenejmBerni 27 ENE 2013 a las 10:39 
Map looks just awesome! but test is little... too easy :)
Chaos Wright 27 ENE 2013 a las 2:04 
good map but some problems with the gel is it converstion or propulsion either way it doesn't work
Nobody No-One 26 ENE 2013 a las 12:08 
Really good!