The Hall / 1. Inferno
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GraveNoX Jun 20 @ 2:48am 
Amazing puzzle. The traps and that franken cube idea were amazing.
Almisuifre  [author] May 11, 2013 @ 7:19am 
@Stager Lee : I'd rather agree. Making some arising hazard situations was my aim here because of "Inferno" : I wanted that map to be uncomfortable for the player. But always something's here to take you out. I allowed myself doing that just on that map :)
Thanks for playing and feedback !
Stagger Lee May 4, 2013 @ 8:21pm 
I liked the first map but didn't care for this one. "Surprise" hazards aren't my cup of tea. Hazards should be seen before they are encountered, IMO.
Almisuifre  [author] Feb 4, 2013 @ 5:25am 
Thanks SkyRoots, I made some minor updates now, including lights on the map.
SkyRoots Jan 27, 2013 @ 6:52pm 
Not bad. A little dark in some parts, but I still liked it.