Towns and Villages Enhanced: Markarth Exterior
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ⱣΔŘΔŘƸΔĽÏΓɎ márc. 18. @ de. 6:44 
will this ever be compatible with "open cities"?
[Fortun3] Mercenary febr. 21. @ du. 9:01 
tits
NordicGriffonOfTf2 jan. 27. @ du. 10:18 
Meh, borring onld Markarth. KABOOM!!! Meh, borring onld Markarth. KABOOM!!! Meh, borring onld Markarth. KABOOM!!! Meh, borring onld Markarth. KABOOM!!! Meh, borring onld Markarth. KABOOM!!! Meh, borring onld Markarth. KABOOOOOOOOOOOOOOM!!!!!!!!!!!!!!!!!!
Drunken Yoda jan. 23. @ du. 7:52 
how do you install this i hit subscribe but nothing happens ?
Deni jan. 16. @ de. 10:48 
your not on nexus for this mod. you may want to update this or add back on nexus
1woo 2013. dec. 26. @ de. 2:44 
nice!!! :D
sauce 2013. nov. 26. @ du. 7:36 
i just thought of a great mod a mod were you can marry jarls and live in there castles
sauce 2013. nov. 26. @ du. 7:35 
cool mod
Christina # 1 2013. okt. 21. @ de. 3:07 
nice work..
YouOnlyLoveOreo YOLO 2013. aug. 31. @ de. 6:35 
do not now what you done but it made it so my game works better cool love the mod
Milankosaurus 2013. jún. 23. @ de. 9:56 
great mod but those evergreen trees dont fit the area.
Law Abiding Engineer 2013. máj. 17. @ du. 5:51 
very nice mod!
Ringo Starr 2013. máj. 6. @ du. 6:55 
man im gonna get all of these when i get skyrim
DiGiTaL CLeaNeR 2013. ápr. 28. @ de. 7:24 
How is it possible to have more subs than unique visitors? WTF is up w steam?
Jamez 2013. ápr. 4. @ du. 9:36 
i love what you did with the shrine to dibella
Kiwi_Eagle 2013. márc. 23. @ de. 4:11 
Nice job!
Bute holanndr2 is right: juniper berries and dead trees would be a bit more realistic as the Reach isn't a very tree-friendly region!
Now i'm waiting for an "Enhanced-Cities : Markarth Interior"-Mod ;-)
4514N_DUD3 2013. márc. 7. @ du. 11:58 
dude, i fucking luv your work man, keep it up. my skyrim hit some bugs and i just reinstalled it. first mods i went for were yours man. cheers to ya.
marcuscl 2013. márc. 3. @ de. 9:12 
Nice job though it would be nice if the tall trees sort of framed your view as you approached rather than stood in the middle of it.
djthesavioroftime 2013. febr. 8. @ du. 8:30 
@rjthebarbarian

You're right, tree's inside the farm wouldn't make much sense, I mean The Reach is a hard place to farm already, why make it even harder?
xsbullx 2013. febr. 5. @ du. 3:53 
@XenoHunter

How can you even play Skyrim with a 3800?
SGTDooM 2013. jan. 31. @ du. 1:26 
I subscribe, but it does not download or install. Any assistance would be greatly appreciated!
AirLant001 2013. jan. 31. @ du. 1:22 
I recently got Skyrim Nexus and I was wondering if there were any ENB mods for a ATI Radeon 3800 series please help.
Babenought 2013. jan. 29. @ de. 9:14 
Please make one for Falkreath i love that city :D
rjthebarbarian 2013. jan. 28. @ de. 10:27 
can you remove the trees in the farm, I feel farmers would want them gone to prevent them from stealing nutrients from the crops
Woah! 2013. jan. 27. @ du. 1:40 
I love this
Great job!
Sacriliege! 2013. jan. 27. @ de. 11:57 
yet again you have out done your self i cant get enough of your artistic style ! matchs so will with what i would expect from a medival cites and towns. !
=1PARA=Madjock 2013. jan. 26. @ de. 11:48 
must need enhancement :)
matthieu6839  [készítő] 2013. jan. 26. @ de. 12:28 
NEW : Towns and Villages Enhanced: Jarl's House
Anon-o-Mouse 2013. jan. 25. @ du. 3:53 
This looks good, especially the added nordic features like a watch tower and such. but i think juniper and dead trees would be more suited, as it is in the reach and it's not a very "piney" area.
.Ż. Nexus ▪ bzg® 2013. jan. 25. @ du. 3:50 
Change the name to Trees Adder Mod :D
Red Dread 2013. jan. 25. @ du. 3:11 
looks nice
AWSturdy 2013. jan. 25. @ de. 10:24 
i chalenge you to try making one for Whiterun, Windhelm and Falkreath
Ulrik H.D 2013. jan. 25. @ de. 7:49 
@KvK it is trees in the reach, just not many.
Ulrik H.D 2013. jan. 25. @ de. 7:46 
@KvK I agree
[GmodBiZ]KvK 2013. jan. 25. @ de. 3:18 
I may be wrong, but there aren't any trees in the reach right? so it looks a bit out of place
DeT0ast 2013. jan. 24. @ de. 7:15 
The Autor Are a FUCKING GENIUS
matthieu6839  [készítő] 2013. jan. 23. @ du. 1:14 
Now on Nexus : http://skyrim.nexusmods.com/mods/30371/
Please rate my mods on the Workshop and on Nexus!
-Langos- 2013. jan. 23. @ du. 1:00 
Awesome! Thanks for these mods!
Chicken Warriah 2013. jan. 22. @ du. 9:21 
Nice job, Matt!
matthieu6839  [készítő] 2013. jan. 22. @ de. 8:05 
Ok thanks for your opinions, I will remove some trees
Sneaky Prawns 2013. jan. 22. @ de. 7:57 
its nice, i really like it, but people are right....its not.. Markarth, too green and alive, its suppose to be a bit more dead.... =/
mysteryman3 2013. jan. 22. @ de. 4:16 
Ummm....Yes this mod makes Markarth look a whole lot better, but I don't think Markarth was supposed to look so green. It basically a stone city, built above and onto a dwemer city. It therefore mirrors Nchuand-Zel. The only tree in a dwarven city I have found is in Arkngthamz, from the dawnguard dlc and the aetherium forge quest. It is a sign of power. Therefore any green in markarth is meant to be scarce. I'll say it once again: this looks far better than the original markarth, but it detracts from the whole point of the city. I commend your efforts regardless, as it must have been fairly time-consuming.
nightravenwing 2013. jan. 21. @ du. 4:23 
Apologies to Author
Grimshaw 2013. jan. 21. @ du. 1:19 
I actually like the bleakness and sparse vegetation of the reach. The trees look very much out of place. I am however, in favour of more stuff which would make the place look more like a thriving city or settlement; evidence of civilization such as smithy's, stables, stalls, warehouses etc.
Dorkykong 2013. jan. 21. @ de. 11:29 
All right, scratch that last one. Just forget it, the colours look nice. Remove the trees that are in the way, though.
Dorkykong 2013. jan. 21. @ de. 11:27 
Also, I must agree with Axelion: If you've ever seen a real castle you'd know that the surounding trees were cut down. There are two reasons for this: Of course they obscure the view from the castle walls, but they also provide a way for the enemy to get over the walls quite easily. Trees are okay, but they look a little out of place.

They're also not very lore-friendly, seeing as the Reach is supposed to be a harsh, colourless place. I'd dull the colours, were I you, and remove the ones closest to the walls.
Dorkykong 2013. jan. 21. @ de. 11:22 
Was it really necessary to move that bit of wall on the fourth picture two inches down?
Axelion 2013. jan. 21. @ de. 10:09 
Looks nice, maybe a bit heavy on the trees so close to the walls. Have you made sure this is compatible with the siege during the civil war? Looks is one thing but for realism that is why castles and fortified towns never had trees obstructing their view.
This may be a silly question, but does it add a working wood choping block? there is not one to be found in Markarth otherwise.
matthieu6839  [készítő] 2013. jan. 21. @ de. 5:14 
I called my mods "Towns and villages enhanced ..." when Aplestormy proposed me HIMSELF to do that ....
ringod123 2013. jan. 20. @ du. 4:52 
Dont like how you've ripped off ApleStormy's name for your mods to make people think they are affiliated, these are no where near the same quality as ApleStormys mods