Towns and Villages Enhanced: Markarth Exterior
Počet komentářů: 63
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yannik.schulz 20. dub. v 1.41 dop. 
I have all plugins of the mods in Nexus, but I don´t know what I have to do with that files, if I want to install the mods from steam in Nexuss.
yannik.schulz 19. dub. v 4.58 dop. 
can it be that Nexus cost anything? I´ve seen a short film from 2012 on Youtube. The guy which had posted it said, that a new account is for free. Right now it costst and I won´t pay for it. I think that Nexuss is a bit better in dealing with mods than steam, isn´t it?
ⱣΔŘΔŘƸΔĽÏΓɎ 18. bře. v 6.44 dop. 
will this ever be compatible with "open cities"?
[NoVa] Fortun3-Mercenary 21. úno. v 9.01 odp. 
tits
GitsN'Shiggles 27. led. v 10.18 odp. 
Meh, borring onld Markarth. KABOOM!!! Meh, borring onld Markarth. KABOOM!!! Meh, borring onld Markarth. KABOOM!!! Meh, borring onld Markarth. KABOOM!!! Meh, borring onld Markarth. KABOOM!!! Meh, borring onld Markarth. KABOOOOOOOOOOOOOOM!!!!!!!!!!!!!!!!!!
Drunken Yoda 23. led. v 7.52 odp. 
how do you install this i hit subscribe but nothing happens ?
Deni 16. led. v 10.48 dop. 
your not on nexus for this mod. you may want to update this or add back on nexus
1woo 26. pro. 2013 v 2.44 dop. 
nice!!! :D
sauce 26. lis. 2013 v 7.36 odp. 
i just thought of a great mod a mod were you can marry jarls and live in there castles
sauce 26. lis. 2013 v 7.35 odp. 
cool mod
BOT - Irwin 21. říj. 2013 v 3.07 dop. 
nice work..
YouOnlyLoveOreo YOLO 31. srp. 2013 v 6.35 dop. 
do not now what you done but it made it so my game works better cool love the mod
Milankosaurus 23. čvn. 2013 v 9.56 dop. 
great mod but those evergreen trees dont fit the area.
Law Abiding Engineer 17. kvě. 2013 v 5.51 odp. 
very nice mod!
Ringo Starr 6. kvě. 2013 v 6.55 odp. 
man im gonna get all of these when i get skyrim
DiGiTaL CLeaNeR 28. dub. 2013 v 7.24 dop. 
How is it possible to have more subs than unique visitors? WTF is up w steam?
Jamez 4. dub. 2013 v 9.36 odp. 
i love what you did with the shrine to dibella
Kiwi_Eagle 23. bře. 2013 v 4.11 dop. 
Nice job!
Bute holanndr2 is right: juniper berries and dead trees would be a bit more realistic as the Reach isn't a very tree-friendly region!
Now i'm waiting for an "Enhanced-Cities : Markarth Interior"-Mod ;-)
4514N_DUD3 7. bře. 2013 v 11.58 odp. 
dude, i fucking luv your work man, keep it up. my skyrim hit some bugs and i just reinstalled it. first mods i went for were yours man. cheers to ya.
marcuscl 3. bře. 2013 v 9.12 dop. 
Nice job though it would be nice if the tall trees sort of framed your view as you approached rather than stood in the middle of it.
djthesavioroftime 8. úno. 2013 v 8.30 odp. 
@rjthebarbarian

You're right, tree's inside the farm wouldn't make much sense, I mean The Reach is a hard place to farm already, why make it even harder?
xsbullx 5. úno. 2013 v 3.53 odp. 
@XenoHunter

How can you even play Skyrim with a 3800?
SGTDooM 31. led. 2013 v 1.26 odp. 
I subscribe, but it does not download or install. Any assistance would be greatly appreciated!
AirLant001 31. led. 2013 v 1.22 odp. 
I recently got Skyrim Nexus and I was wondering if there were any ENB mods for a ATI Radeon 3800 series please help.
Babenought 29. led. 2013 v 9.14 dop. 
Please make one for Falkreath i love that city :D
rjthebarbarian 28. led. 2013 v 10.27 dop. 
can you remove the trees in the farm, I feel farmers would want them gone to prevent them from stealing nutrients from the crops
Woah! 27. led. 2013 v 1.40 odp. 
I love this
Great job!
Sacriliege! 27. led. 2013 v 11.57 dop. 
yet again you have out done your self i cant get enough of your artistic style ! matchs so will with what i would expect from a medival cites and towns. !
=1PARA=Madjock 26. led. 2013 v 11.48 dop. 
must need enhancement :)
matthieu6839  [autor] 26. led. 2013 v 12.28 dop. 
NEW : Towns and Villages Enhanced: Jarl's House
Anon-o-Mouse 25. led. 2013 v 3.53 odp. 
This looks good, especially the added nordic features like a watch tower and such. but i think juniper and dead trees would be more suited, as it is in the reach and it's not a very "piney" area.
.Z. Nexus 25. led. 2013 v 3.50 odp. 
Change the name to Trees Adder Mod :D
Red Dread 25. led. 2013 v 3.11 odp. 
looks nice
AWSturdy 25. led. 2013 v 10.24 dop. 
i chalenge you to try making one for Whiterun, Windhelm and Falkreath
Ulrik H.D 25. led. 2013 v 7.49 dop. 
@KvK it is trees in the reach, just not many.
Ulrik H.D 25. led. 2013 v 7.46 dop. 
@KvK I agree
veel60 25. led. 2013 v 3.18 dop. 
I may be wrong, but there aren't any trees in the reach right? so it looks a bit out of place
DeT0ast 24. led. 2013 v 7.15 dop. 
The Autor Are a FUCKING GENIUS
matthieu6839  [autor] 23. led. 2013 v 1.14 odp. 
Now on Nexus : http://skyrim.nexusmods.com/mods/30371/
Please rate my mods on the Workshop and on Nexus!
-Langos- 23. led. 2013 v 1.00 odp. 
Awesome! Thanks for these mods!
Tek 22. led. 2013 v 9.21 odp. 
Nice job, Matt!
matthieu6839  [autor] 22. led. 2013 v 8.05 dop. 
Ok thanks for your opinions, I will remove some trees
Sneaky Prawns 22. led. 2013 v 7.57 dop. 
its nice, i really like it, but people are right....its not.. Markarth, too green and alive, its suppose to be a bit more dead.... =/
mysteryman3 22. led. 2013 v 4.16 dop. 
Ummm....Yes this mod makes Markarth look a whole lot better, but I don't think Markarth was supposed to look so green. It basically a stone city, built above and onto a dwemer city. It therefore mirrors Nchuand-Zel. The only tree in a dwarven city I have found is in Arkngthamz, from the dawnguard dlc and the aetherium forge quest. It is a sign of power. Therefore any green in markarth is meant to be scarce. I'll say it once again: this looks far better than the original markarth, but it detracts from the whole point of the city. I commend your efforts regardless, as it must have been fairly time-consuming.
nightravenwing 21. led. 2013 v 4.23 odp. 
Apologies to Author
Grimshaw 21. led. 2013 v 1.19 odp. 
I actually like the bleakness and sparse vegetation of the reach. The trees look very much out of place. I am however, in favour of more stuff which would make the place look more like a thriving city or settlement; evidence of civilization such as smithy's, stables, stalls, warehouses etc.
Dorkykong 21. led. 2013 v 11.29 dop. 
All right, scratch that last one. Just forget it, the colours look nice. Remove the trees that are in the way, though.
Dorkykong 21. led. 2013 v 11.27 dop. 
Also, I must agree with Axelion: If you've ever seen a real castle you'd know that the surounding trees were cut down. There are two reasons for this: Of course they obscure the view from the castle walls, but they also provide a way for the enemy to get over the walls quite easily. Trees are okay, but they look a little out of place.

They're also not very lore-friendly, seeing as the Reach is supposed to be a harsh, colourless place. I'd dull the colours, were I you, and remove the ones closest to the walls.
Dorkykong 21. led. 2013 v 11.22 dop. 
Was it really necessary to move that bit of wall on the fourth picture two inches down?
Axelion 21. led. 2013 v 10.09 dop. 
Looks nice, maybe a bit heavy on the trees so close to the walls. Have you made sure this is compatible with the siege during the civil war? Looks is one thing but for realism that is why castles and fortified towns never had trees obstructing their view.
This may be a silly question, but does it add a working wood choping block? there is not one to be found in Markarth otherwise.