Towns and Villages Enhanced: Markarth Exterior
64 коментара
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dergrosse12345 12 юли в 6:55сут. 
O man what do you done.
yannik.schulz 20 април в 1:41сут. 
I have all plugins of the mods in Nexus, but I don´t know what I have to do with that files, if I want to install the mods from steam in Nexuss.
yannik.schulz 19 април в 4:58сут. 
can it be that Nexus cost anything? I´ve seen a short film from 2012 on Youtube. The guy which had posted it said, that a new account is for free. Right now it costst and I won´t pay for it. I think that Nexuss is a bit better in dealing with mods than steam, isn´t it?
ⱣΔŘΔŘƸΔĽÏΓɎ 18 март в 6:44сут. 
will this ever be compatible with "open cities"?
Fortun3-Mercenary 21 февруари в 9:01след. 
GitsN'Shiggles( ͡° ͜ʖ ͡°) 27 януари в 10:18след. 
Meh, borring onld Markarth. KABOOM!!! Meh, borring onld Markarth. KABOOM!!! Meh, borring onld Markarth. KABOOM!!! Meh, borring onld Markarth. KABOOM!!! Meh, borring onld Markarth. KABOOM!!! Meh, borring onld Markarth. KABOOOOOOOOOOOOOOM!!!!!!!!!!!!!!!!!!
Drunken Yoda 23 януари в 7:52след. 
how do you install this i hit subscribe but nothing happens ?
Deni 16 януари в 10:48сут. 
your not on nexus for this mod. you may want to update this or add back on nexus
1woo 26 декември 2013 в 2:44сут. 
nice!!! :D
sauce 26 ноември 2013 в 7:36след. 
i just thought of a great mod a mod were you can marry jarls and live in there castles
sauce 26 ноември 2013 в 7:35след. 
cool mod
Silver4Alice 21 октомври 2013 в 3:07сут. 
nice work..
RhyfelwrCymraeg656 31 август 2013 в 6:35сут. 
do not now what you done but it made it so my game works better cool love the mod
Milankosaurus 23 юни 2013 в 9:56сут. 
great mod but those evergreen trees dont fit the area.
Law Abiding Engineer 17 май 2013 в 5:51след. 
very nice mod!
Ringo Starr 6 май 2013 в 6:55след. 
man im gonna get all of these when i get skyrim
DiGiTaL CLeaNeR 28 април 2013 в 7:24сут. 
How is it possible to have more subs than unique visitors? WTF is up w steam?
Jamez 4 април 2013 в 9:36след. 
i love what you did with the shrine to dibella
Kiwi_Eagle 23 март 2013 в 4:11сут. 
Nice job!
Bute holanndr2 is right: juniper berries and dead trees would be a bit more realistic as the Reach isn't a very tree-friendly region!
Now i'm waiting for an "Enhanced-Cities : Markarth Interior"-Mod ;-)
4514N_DUD3 7 март 2013 в 11:58след. 
dude, i fucking luv your work man, keep it up. my skyrim hit some bugs and i just reinstalled it. first mods i went for were yours man. cheers to ya.
marcuscl 3 март 2013 в 9:12сут. 
Nice job though it would be nice if the tall trees sort of framed your view as you approached rather than stood in the middle of it.
djthesavioroftime 8 февруари 2013 в 8:30след. 

You're right, tree's inside the farm wouldn't make much sense, I mean The Reach is a hard place to farm already, why make it even harder?
xsbullx 5 февруари 2013 в 3:53след. 

How can you even play Skyrim with a 3800?
SGTDooM 31 януари 2013 в 1:26след. 
I subscribe, but it does not download or install. Any assistance would be greatly appreciated!
AirLant001 31 януари 2013 в 1:22след. 
I recently got Skyrim Nexus and I was wondering if there were any ENB mods for a ATI Radeon 3800 series please help.
Babenought 29 януари 2013 в 9:14сут. 
Please make one for Falkreath i love that city :D
rjthebarbarian 28 януари 2013 в 10:27сут. 
can you remove the trees in the farm, I feel farmers would want them gone to prevent them from stealing nutrients from the crops
Woah! 27 януари 2013 в 1:40след. 
I love this
Great job!
Sacriliege! 27 януари 2013 в 11:57сут. 
yet again you have out done your self i cant get enough of your artistic style ! matchs so will with what i would expect from a medival cites and towns. !
=1PARA=Madjock 26 януари 2013 в 11:48сут. 
must need enhancement :)
matthieu6839  [автор] 26 януари 2013 в 12:28сут. 
NEW : Towns and Villages Enhanced: Jarl's House
Anon-o-Mouse 25 януари 2013 в 3:53след. 
This looks good, especially the added nordic features like a watch tower and such. but i think juniper and dead trees would be more suited, as it is in the reach and it's not a very "piney" area.
.Z. Morpheus 25 януари 2013 в 3:50след. 
Change the name to Trees Adder Mod :D
Red Dread 25 януари 2013 в 3:11след. 
looks nice
AWSturdy 25 януари 2013 в 10:24сут. 
i chalenge you to try making one for Whiterun, Windhelm and Falkreath
Ulrik H.D 25 януари 2013 в 7:49сут. 
@KvK it is trees in the reach, just not many.
Ulrik H.D 25 януари 2013 в 7:46сут. 
@KvK I agree
veel60 25 януари 2013 в 3:18сут. 
I may be wrong, but there aren't any trees in the reach right? so it looks a bit out of place
DeT0ast 24 януари 2013 в 7:15сут. 
matthieu6839  [автор] 23 януари 2013 в 1:14след. 
Now on Nexus :
Please rate my mods on the Workshop and on Nexus!
-Langos- 23 януари 2013 в 1:00след. 
Awesome! Thanks for these mods!
Tek 22 януари 2013 в 9:21след. 
Nice job, Matt!
matthieu6839  [автор] 22 януари 2013 в 8:05сут. 
Ok thanks for your opinions, I will remove some trees
Sneaky Prawns 22 януари 2013 в 7:57сут. 
its nice, i really like it, but people are right....its not.. Markarth, too green and alive, its suppose to be a bit more dead.... =/
mysteryman3 22 януари 2013 в 4:16сут. 
Ummm....Yes this mod makes Markarth look a whole lot better, but I don't think Markarth was supposed to look so green. It basically a stone city, built above and onto a dwemer city. It therefore mirrors Nchuand-Zel. The only tree in a dwarven city I have found is in Arkngthamz, from the dawnguard dlc and the aetherium forge quest. It is a sign of power. Therefore any green in markarth is meant to be scarce. I'll say it once again: this looks far better than the original markarth, but it detracts from the whole point of the city. I commend your efforts regardless, as it must have been fairly time-consuming.
nightravenwing 21 януари 2013 в 4:23след. 
Apologies to Author
Grimshaw 21 януари 2013 в 1:19след. 
I actually like the bleakness and sparse vegetation of the reach. The trees look very much out of place. I am however, in favour of more stuff which would make the place look more like a thriving city or settlement; evidence of civilization such as smithy's, stables, stalls, warehouses etc.
Dorkykong 21 януари 2013 в 11:29сут. 
All right, scratch that last one. Just forget it, the colours look nice. Remove the trees that are in the way, though.
Dorkykong 21 януари 2013 в 11:27сут. 
Also, I must agree with Axelion: If you've ever seen a real castle you'd know that the surounding trees were cut down. There are two reasons for this: Of course they obscure the view from the castle walls, but they also provide a way for the enemy to get over the walls quite easily. Trees are okay, but they look a little out of place.

They're also not very lore-friendly, seeing as the Reach is supposed to be a harsh, colourless place. I'd dull the colours, were I you, and remove the ones closest to the walls.
Dorkykong 21 януари 2013 в 11:22сут. 
Was it really necessary to move that bit of wall on the fourth picture two inches down?