Towns and Villages Enhanced: Markarth Exterior
61 Comments
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ⱣΔŘΔŘƸΔĽÏΓɎ Mar 18 @ 6:44am 
will this ever be compatible with "open cities"?
[Fortun3] Mercenary Feb 21 @ 9:01pm 
tits
NordicGriffonOfTf2 Jan 27 @ 10:18pm 
Meh, borring onld Markarth. KABOOM!!! Meh, borring onld Markarth. KABOOM!!! Meh, borring onld Markarth. KABOOM!!! Meh, borring onld Markarth. KABOOM!!! Meh, borring onld Markarth. KABOOM!!! Meh, borring onld Markarth. KABOOOOOOOOOOOOOOM!!!!!!!!!!!!!!!!!!
Drunken Yoda Jan 23 @ 7:52pm 
how do you install this i hit subscribe but nothing happens ?
Deni Jan 16 @ 10:48am 
your not on nexus for this mod. you may want to update this or add back on nexus
1woo Dec 26, 2013 @ 2:44am 
nice!!! :D
sauce Nov 26, 2013 @ 7:36pm 
i just thought of a great mod a mod were you can marry jarls and live in there castles
sauce Nov 26, 2013 @ 7:35pm 
cool mod
Christina # 1 Oct 21, 2013 @ 3:07am 
nice work..
YouOnlyLoveOreo YOLO Aug 31, 2013 @ 6:35am 
do not now what you done but it made it so my game works better cool love the mod
Milankosaurus Jun 23, 2013 @ 9:56am 
great mod but those evergreen trees dont fit the area.
Law Abiding Engineer May 17, 2013 @ 5:51pm 
very nice mod!
Ringo Starr May 6, 2013 @ 6:55pm 
man im gonna get all of these when i get skyrim
DiGiTaL CLeaNeR Apr 28, 2013 @ 7:24am 
How is it possible to have more subs than unique visitors? WTF is up w steam?
Jamez Apr 4, 2013 @ 9:36pm 
i love what you did with the shrine to dibella
Kiwi_Eagle Mar 23, 2013 @ 4:11am 
Nice job!
Bute holanndr2 is right: juniper berries and dead trees would be a bit more realistic as the Reach isn't a very tree-friendly region!
Now i'm waiting for an "Enhanced-Cities : Markarth Interior"-Mod ;-)
4514N_DUD3 Mar 7, 2013 @ 11:58pm 
dude, i fucking luv your work man, keep it up. my skyrim hit some bugs and i just reinstalled it. first mods i went for were yours man. cheers to ya.
marcuscl Mar 3, 2013 @ 9:12am 
Nice job though it would be nice if the tall trees sort of framed your view as you approached rather than stood in the middle of it.
djthesavioroftime Feb 8, 2013 @ 8:30pm 
@rjthebarbarian

You're right, tree's inside the farm wouldn't make much sense, I mean The Reach is a hard place to farm already, why make it even harder?
xsbullx Feb 5, 2013 @ 3:53pm 
@XenoHunter

How can you even play Skyrim with a 3800?
SGTDooM Jan 31, 2013 @ 1:26pm 
I subscribe, but it does not download or install. Any assistance would be greatly appreciated!
AirLant001 Jan 31, 2013 @ 1:22pm 
I recently got Skyrim Nexus and I was wondering if there were any ENB mods for a ATI Radeon 3800 series please help.
Babenought Jan 29, 2013 @ 9:14am 
Please make one for Falkreath i love that city :D
rjthebarbarian Jan 28, 2013 @ 10:27am 
can you remove the trees in the farm, I feel farmers would want them gone to prevent them from stealing nutrients from the crops
Woah! Jan 27, 2013 @ 1:40pm 
I love this
Great job!
Sacriliege! Jan 27, 2013 @ 11:57am 
yet again you have out done your self i cant get enough of your artistic style ! matchs so will with what i would expect from a medival cites and towns. !
=1PARA=Madjock Jan 26, 2013 @ 11:48am 
must need enhancement :)
matthieu6839  [author] Jan 26, 2013 @ 12:28am 
NEW : Towns and Villages Enhanced: Jarl's House
Anon-o-Mouse Jan 25, 2013 @ 3:53pm 
This looks good, especially the added nordic features like a watch tower and such. but i think juniper and dead trees would be more suited, as it is in the reach and it's not a very "piney" area.
.Ż. Nexus ▪ bzg® Jan 25, 2013 @ 3:50pm 
Change the name to Trees Adder Mod :D
Red Dread Jan 25, 2013 @ 3:11pm 
looks nice
AWSturdy Jan 25, 2013 @ 10:24am 
i chalenge you to try making one for Whiterun, Windhelm and Falkreath
Ulrik H.D Jan 25, 2013 @ 7:49am 
@KvK it is trees in the reach, just not many.
Ulrik H.D Jan 25, 2013 @ 7:46am 
@KvK I agree
[GmodBiZ]KvK Jan 25, 2013 @ 3:18am 
I may be wrong, but there aren't any trees in the reach right? so it looks a bit out of place
DeT0ast Jan 24, 2013 @ 7:15am 
The Autor Are a FUCKING GENIUS
matthieu6839  [author] Jan 23, 2013 @ 1:14pm 
Now on Nexus : http://skyrim.nexusmods.com/mods/30371/
Please rate my mods on the Workshop and on Nexus!
-Langos- Jan 23, 2013 @ 1:00pm 
Awesome! Thanks for these mods!
Chicken Warriah Jan 22, 2013 @ 9:21pm 
Nice job, Matt!
matthieu6839  [author] Jan 22, 2013 @ 8:05am 
Ok thanks for your opinions, I will remove some trees
Sneaky Prawns Jan 22, 2013 @ 7:57am 
its nice, i really like it, but people are right....its not.. Markarth, too green and alive, its suppose to be a bit more dead.... =/
mysteryman3 Jan 22, 2013 @ 4:16am 
Ummm....Yes this mod makes Markarth look a whole lot better, but I don't think Markarth was supposed to look so green. It basically a stone city, built above and onto a dwemer city. It therefore mirrors Nchuand-Zel. The only tree in a dwarven city I have found is in Arkngthamz, from the dawnguard dlc and the aetherium forge quest. It is a sign of power. Therefore any green in markarth is meant to be scarce. I'll say it once again: this looks far better than the original markarth, but it detracts from the whole point of the city. I commend your efforts regardless, as it must have been fairly time-consuming.
nightravenwing Jan 21, 2013 @ 4:23pm 
Apologies to Author
Grimshaw Jan 21, 2013 @ 1:19pm 
I actually like the bleakness and sparse vegetation of the reach. The trees look very much out of place. I am however, in favour of more stuff which would make the place look more like a thriving city or settlement; evidence of civilization such as smithy's, stables, stalls, warehouses etc.
Dorkykong Jan 21, 2013 @ 11:29am 
All right, scratch that last one. Just forget it, the colours look nice. Remove the trees that are in the way, though.
Dorkykong Jan 21, 2013 @ 11:27am 
Also, I must agree with Axelion: If you've ever seen a real castle you'd know that the surounding trees were cut down. There are two reasons for this: Of course they obscure the view from the castle walls, but they also provide a way for the enemy to get over the walls quite easily. Trees are okay, but they look a little out of place.

They're also not very lore-friendly, seeing as the Reach is supposed to be a harsh, colourless place. I'd dull the colours, were I you, and remove the ones closest to the walls.
Dorkykong Jan 21, 2013 @ 11:22am 
Was it really necessary to move that bit of wall on the fourth picture two inches down?
Axelion Jan 21, 2013 @ 10:09am 
Looks nice, maybe a bit heavy on the trees so close to the walls. Have you made sure this is compatible with the siege during the civil war? Looks is one thing but for realism that is why castles and fortified towns never had trees obstructing their view.
This may be a silly question, but does it add a working wood choping block? there is not one to be found in Markarth otherwise.
matthieu6839  [author] Jan 21, 2013 @ 5:14am 
I called my mods "Towns and villages enhanced ..." when Aplestormy proposed me HIMSELF to do that ....
ringod123 Jan 20, 2013 @ 4:52pm 
Dont like how you've ripped off ApleStormy's name for your mods to make people think they are affiliated, these are no where near the same quality as ApleStormys mods