Left 4 Dead 2

Left 4 Dead 2

-Helms Deep- Reborn
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158 kommentarer
Bahpu# 28. aug @ 12:45am 
Like plugins for a server
Bahpu# 28. aug @ 12:44am 
With mods you can
안드레이 ( Simple) 27. aug @ 1:23pm 
Is there a way to play more than 4 players for this map?
Disturbed 27. aug @ 12:38pm 
damn great mod right here
SeriouS_Samurai  [skaper] 27. aug @ 8:28am 
A new update has been released!
- Zoey now moves (teleports) to the inner wall of the Hornburg when you fall back (around 7 mins). Her life has been extended to approximately 15 min and 15 sec. This has been requested numerous times but it needs a lot of testing. The idea is to make the defense of the gate shorter and have more combat within the walls of the Hornburg before falling back into the keep.

- The gate automatically breaks 15 seconds earlier (will most likely make it break much earlier but it needs more testing). Inexperienced players hold the gate too short while experienced players hold the gate too long, by making the gate automatically break earlier it will make it harder for experienced players only.

Full changelog: http://steamcommunity.com/workshop/filedetails/discussion/121068229/357288572119221917/
ivanwane 26. aug @ 2:13pm 
I love your map. If i play L4D2, I play lotr.
julienshepherd 26. aug @ 2:11pm 
yus its back!!!
SeriouS_Samurai  [skaper] 26. aug @ 11:26am 
The audio files are not included in the same vpk as Helm's Deep Reborn, however all the custom sound triggers remain fully functional in the map. You simply need to install a separate vpk containing the audio files to get the custom sounds working. I'm currently using this one: http://steamcommunity.com/sharedfiles/filedetails/?id=727452642
Dick Grayson 26. aug @ 10:46am 
I can't seem to get the music working?? When i go over to ther lever at the door it just gives me the option to turn the music off
果子AUG 25. aug @ 11:51pm 
许培俊 25. aug @ 11:51pm 
Monterin 24. aug @ 5:28am 
Peso 24. aug @ 5:19am 
:3 nice map :D but is very hard XD
SeriouS_Samurai  [skaper] 23. aug @ 6:47am 
These changes have also been done:
- Deleted duplicate light_environment. Hoping that this might finally solve the issue as to why the map is too dark for some players, or at least narrow down the cause further.

- Tweaked the fog (see list below):

a) Fog in the map (env_fog_controller) now matches the values of the fog in the 3D skybox.

b) Lowered fog end values to better match far z clip plane.

c) Lowered fog density from 0.20 to 0.15 due to complaints that the map was too dark/hard to see.

You can find the full changelog here: http://steamcommunity.com/workshop/filedetails/discussion/121068229/357288572119221917/
{Myth] CreepyBatCat 22. aug @ 1:12pm 
what game mode is this to be played on? i cant find it,and if its on survival then it wont work
SeriouS_Samurai  [skaper] 22. aug @ 6:17am 
A new update will be released soon:
- Deleted func_breakables parented to most ammo piles and simplified the way ammo piles run out of ammo (optimization).

- Due to feedback that the fortress looks like it was built recently, that the fortress looks too clean, I've now increased the view distance of almost all overlays (dirt, stains, blood etc.) and models (campfires, dead bodies etc.) in the deeping wall area by 1000 and a few as high as 2000. In addition, a few overlays inside the Hornburg have been slightly repositioned to cover larger areas and their view distance has been increased by 100.

- Minor design change to make the fortress look more like it does in the movie: There is now a gap in the edge on the inner wall of the Hornburg.
GraciasDarius 20. aug @ 11:19pm 
Telluric 20. aug @ 8:03pm 
Anivers 20. aug @ 9:15am 
string tables differs
阿苏 20. aug @ 8:59am 
(๑• . •๑)
安子死变态 20. aug @ 8:31am 
Tarbolin 19. aug @ 12:51pm 
"String tables differs"
SeriouS_Samurai  [skaper] 19. aug @ 9:19am 
I just released an update! You can read about the changes here:
cancer 18. aug @ 6:00pm 
mate i cant even go in the survival gamemode while i have this installed, can someone help :(
Notice me carry senpai !!!! 17. aug @ 4:24am 
11 minutes and we're fucked

SeriouS_Samurai  [skaper] 16. aug @ 12:53am 
If you can't play the map/game not working you could try the suggestions here: http://steamcommunity.com/workshop/filedetails/discussion/121068229/357288572115493097/
JacobSartoriusEatsPoop 14. aug @ 4:05pm 
its back!!!!
SeriouS_Samurai  [skaper] 14. aug @ 7:12am 
@Pie Man
It's not supposed to be easy, I have intentionally made it impossible to win alone because I want everyone to share the map with their friends and use communication, teamwork to win. There is no "Single player" option for Survival mode in the main menu, it's a co-op game. You are able to survive at least 10 minutes alone in Helm's Deep Reborn and by that time another player would have most likely joined if you've set the game to public and/or sent out invites to friends. You will be disappointed when you find out that the upcoming "The Lord of the Rings campaign" can't be beaten alone either, even on difficulty set to easy, because bots can't do what players can do. However, if you're reading the changelogs of the Helm's Deep Reborn updates you can see that it's getting easier and I would also like to make Zoey a normal bot that follows the survivors which would be really fun.
AndraqSoPro 13. aug @ 8:54pm 
Game Isnt working, It is saying String Table Differs
lolzdude543 13. aug @ 7:53pm 
WHat the fuck, I cant play this map, WTF!
Pie Man 13. aug @ 5:22pm 
As it stands now, with AI it’s virtually impossible to beat by yourself, and that is incredibly frustrating. Teleporting the bots doesn't fix this issue, the AI doesn't know how to use the melee weapons, it results in unwinable situations. That's simply not fair. When I die, it’s almost always because the AI doesn't know what to do. You say, "playing with bots is never a good idea" and this is true, but If I’m playing alone, the level should be designed with enough versatility to handle any situation. If you were afraid of people being too powerful because of the whole unlimited ammo thing, why not just use the deagle? Its more powerful but it has a lot less ammo than 30. It also isn’t ideal when compared to a melee weapon that could save you in a horde. Honestly I think adding at least 2 of them instead of 1 would help prevent these AI issues greatly. I love playing this map, but this issue was the biggest thing I thought could be improved.

SeriouS_Samurai  [skaper] 13. aug @ 9:28am 
@Pie Man
If Valve deleted the part of the script for survival mode that gives all survivors an extra pistol (so that the survivors start with 1 pistol instead of 2 like in campaign mode) then I would most likely delete the forced katana spawner at the start. Pistols have unlimited ammo which makes it too easy. When all survivors start with an extra pistol instead of being rewarded an extra pistol late game it makes it even easier and less rewarding. Experienced players would never use a melee weapon because you were able to hold some areas much longer with pistols. Melee combat has been made easier and more enjoyable with the removal of the motion blur, but playing with bots is never a good idea even on official maps, they're just there to follow you until another player joins because they can't even use most of the items such as defib, molotov etc. Helm's Deep Reborn has the !teleportbot chat command which is really useful when the bots get stuck etc.
Pie Man 13. aug @ 8:05am 
I have not, I might try that next time. Also it seems like my first suggestion was deleted or missing for some reason, so I'll just say it again. Basically I think that players should spawn into the map with dual pistols, or at least have infinite pistols be available in the armory. Playing with AI is already frustrating, but when they literally cannot fight or do anything because they don't know how to use melee weapons it becomes incredibly frustrating. Thanks!
SeriouS_Samurai  [skaper] 13. aug @ 8:01am 
@Pie Man
Have you tried using the chat command !teleportbot
Pie Man 13. aug @ 8:00am 
My first suggestion seems to be missing and i have no idea why. Was it deleted? o.o
Pie Man 13. aug @ 7:57am 
Also I don't know if you can fix this but the pathfinding on the AI is HORRIBLE in the second section where you have to protect the gate. They dont help you shoot through the holes because they don't stand in the right spots, they don't pick up ammo when they are near it, and they take the longest routes possible when going ANYWHERE insisting on taking the ladders no matter where they need to go. It's really bad and is very frustrating. I don't know if you can fix that becuase its more an AI issue but if you can please do.
Bahpu# 13. aug @ 3:58am 
@karomcho what is the error message
crashtastic1 12. aug @ 7:04pm 
i'm going to die
karomcho 12. aug @ 6:35pm 
doesn"t work i dont know why
SeriouS_Samurai  [skaper] 12. aug @ 5:43am 
The Lord of the Rings campaign (Pre-Beta) will be released on Gamemaps soon once they update their website. This will be the most epic campaign for Left 4 Dead 2. Created by Hannibal and developed by SeriouS_Samurai.
灰尘 12. aug @ 5:38am 
Bahpu# 12. aug @ 3:39am 
Bahpu# 12. aug @ 3:38am 
Leonemeister you need to disbale mods that replace sniper textures
RyaNair 12. aug @ 2:32am 
Sakuru 12. aug @ 12:55am 
我去 就没有国人评论?
leonemeister 11. aug @ 4:07pm 
hi what does server is enforcing cosistency for file: addons_weapon_shiper.txt something like that
That guy 11. aug @ 12:11pm 
@Bahpu# when i start up (i turn of every singe mode besides this one) it says server is enforcing consistency for this file: addons/helms_drbeta.vpk u idiot
Bahpu# 11. aug @ 9:28am 
@thatguy how about you state your problem idiot
That guy 11. aug @ 9:27am 
doesnt work
The Dark 11. aug @ 8:07am 
Hello what is the console name (map-) of this map please