Companion Cube Cooperative Maze 2
21 Comments
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Muerte  [author] Oct 9, 2013 @ 11:48pm 
If you are interested in the process I used to create this map, I have just created a guide, that you can view here: http://steamcommunity.com/sharedfiles/filedetails/?id=183469423
Muerte  [author] Jun 5, 2013 @ 9:18pm 
Thanks for the feedback and the video. I already have made a fix for being able to use the cube to bypass the bottom maze, and to TigerNightmare, I just made a fix so that if the cube is fizzled, it will respawn. So, feel free to come back and try it again.
Antony_IR Jun 5, 2013 @ 8:07pm 
Hey My friend and I played your map had a lot of fun only i would fix the bottom maze because we can jump over the walls and cheat. Heres a link if you want to check it out: https://www.youtube.com/watch?v=gQaX0kky2_0
TigerNightmare May 19, 2013 @ 8:05am 
My friend took the lower maze and he accidentally fizzled his cube. Another one didn't spawn so we had to start over.
Muerte  [author] May 14, 2013 @ 10:47am 
@RhythmThief55 I started with a maze generator from online. Then used that as a reference to create the full blown version of it in the PTI. I added in some BeeMod enhancements and a few puzzles along with the entrance and exit areas, and there you go.
The trick it to make sure the maze isn't too big and difficult, otherwise it is just frustrating.
Peace May 14, 2013 @ 7:30am 
Amazing idea, good job Muerte!
Rhythm May 12, 2013 @ 2:29am 
how did you make this map?
Muerte  [author] May 12, 2013 @ 12:22am 
Also, there is another maze like this one that I created. It can be found here: http://steamcommunity.com/sharedfiles/filedetails/?id=119559508
Muerte  [author] May 11, 2013 @ 11:48pm 
Thanks to the feed back, I have updated the map with some fixes for the problems that have been pointed out.
zimzat May 11, 2013 @ 9:20pm 
My testing partner decided to put down portals from the bottom by jumping and putting them further down the maze. We still had to figure out the top, but he no longer cared about figuring out the bottom. -_-'
Rhythm May 11, 2013 @ 1:19pm 
Looks cool!
Muerte  [author] May 11, 2013 @ 10:59am 
If you look at some of the other maps I've done, I have used Hammer for them. However, for the shear speed of making a map, PTI can't be beat. And on this map, I used one of the mods for it to add some of the advanced features.
Dr. Toaster Waffles May 11, 2013 @ 9:35am 
@BlayeR_: Hammer is only useful for atmosphere amd design. It's still a great program, but it's not going to fix any bugs or anything... and most of the best puzzles (PUZZLES, NOT MAPS) are made on PTI: http://steamcommunity.com/profiles/76561197970484475/myworkshopfiles/?appid=620
BlayeR May 10, 2013 @ 3:21pm 
I found some bugs in this map. If u are using Peti, stop it. Download VHE, learn it and do the greatest maps.
Muerte  [author] May 6, 2013 @ 9:57pm 
Yeah, I can understand that, but then that is part of the puzzle. Since each person has to open the doors for their partner, I can see how it would be possible to get too far in and forget a cube. But then where would the challege be if it was just handed to you. Thanks for the feed back.
Maxo May 6, 2013 @ 9:50pm 
If you leave the cube behind (I know it's dumb to do it but woops...) and go through the doors (in the lower maze) you can't get back I think, thank god I had left a portal back so I could go back and get it, in the end. But it was a great map, rated it 5.
Muerte  [author] May 6, 2013 @ 9:41pm 
Which part is that?
Maxo May 6, 2013 @ 9:24pm 
Really fun, but there's a part in which you can get stuck and have to start all over again.
Moysey89 May 6, 2013 @ 9:13am 
awesome map bro,rated! really enjoyied! you should take a look at my map series! i think you will like alot :D
Valvolo May 5, 2013 @ 2:02pm 
Very nice chamber!! And very team-playing one!