Legend of Grimrock

Legend of Grimrock

ALIENS
32 Kommentare
Obi-ron 14. Juni 2015 um 13:34 
carlmaac can you please actualy add aliens?
Boltersam 19. Sep. 2014 um 15:04 
I dont deal well with horror stuff,which makes me wonder why I love aliens but I do,keep up the good work (to be honest I havent seen an alien yet I just nearly shit my pants when I turned the third corner) but ill check out the chaos wizards one
carlmacc  [Autor] 19. Sep. 2014 um 2:48 
For taht think I hope you try my other mods(the hospital, chaos wizards, nightmare in the mine and so on). Bye!
carlmacc  [Autor] 19. Sep. 2014 um 2:47 
I love the alien saga just as you like!.....and not the frenzy combat but the mistery behind the corners is the thing that make you feel alive and...scared. We just think about it in the same way!
Boltersam 18. Sep. 2014 um 12:50 
also,the way grimrock was made was for the monsters not to be scary (thats what I think) but for you to focus on killing them,the way you did it with the dark lighting makes me scared of turning the next corner(probably because I know how well xenomorphs can blend into the shadows with their dark skin)
Boltersam 18. Sep. 2014 um 12:47 
good,thanks a lot for taking my idea into the balance
carlmacc  [Autor] 18. Sep. 2014 um 10:42 
scorpion: I am glad you like this mod and I like you have understood the athmosfere that I have tried to give to the players! I am thinking about your suggest and if I'll have the time I'll work on it.
Boltersam 18. Sep. 2014 um 8:39 
I love this,you should add an alien race and fight humans in another mod! (I am also a fan of predators so that might be worth looking into)
Obi-ron 11. März 2014 um 14:28 
aliens hp of scavenger sound like spider instead and can spit poison at you and bie you
Alleycat 11. März 2014 um 11:09 
Nice trap! Someone should definetly mod an alien monster for this kind of mod! Just paint the dinosaur shiny black and elongate the head ;)
carlmacc  [Autor] 11. März 2014 um 5:57 
for ultrasupermario:well, you are at the beginning of the mod! you must do very much miles to finish the dungeon.
When you arrive at the point you are don't go over the plate(this could be your death fo eternity as the adventurer before you that wrote the note) you must return to the first room before the corridor and go down the pit...there you'll find the solution to go ahead! bye and if you have some trouble write me!
Alleycat 10. März 2014 um 15:52 
So, I'm stuck like ultrasupermario in the room between the iron doors, don't tell me it actually ends there?
Alleycat 9. März 2014 um 18:02 
Nice to see a first person Alien Game mod. I've been dreaming about this since the Alien 3 games in the 90s (remember the nightmarish gameboy game?) and will play this until the new one comes out: http://www.youtube.com/watch?v=wGqG2fkrz7Y!
Commander Raymond 22. Dez. 2013 um 17:55 
yea there was that one alien in the first movie what are you talking about
carlmacc  [Autor] 22. Dez. 2013 um 9:20 
what you mind? If you want an original alien as in the movie, then there are not aliens. In this mod the aliens are different to the original. I have explained this concept in the introduction of my mod. Bye
Obi-ron 21. Dez. 2013 um 16:57 
are ther any aliens in it?
Commander Raymond 11. Nov. 2013 um 19:07 
pretty cool... was about to shit myself a couple of times due to the sounds... but when you go through the iron door area and you reach the part where it says your locked in forever is that the end or am i missing something? otherwise 4.5/5 maybe some modded enemys might be cool
RENCURELI 29. Okt. 2013 um 12:00 
Ronnie that's why we call this a mod, it's to make the gme different to experience new feelings, new emotions for free and with the same base (that's wy there are also space hulk mods)
Obi-ron 12. Sep. 2013 um 20:09 
this is ancient times not modern in this game
carlmacc  [Autor] 23. Aug. 2013 um 5:46 
doomap: tahnks I am glad you like it
DooMap 17. Aug. 2013 um 16:59 
nice, if only it was easyer to mod :(
da B man 27. Juni 2013 um 14:55 
I agree Carlmacc.. LoG should have an easier way to import OBJs or FBXs or something.. cause right now there's no way I know of importing 3D objects, textures and animations. Awesome mod tho, great idea, peace!
Lexiconical 27. Juni 2013 um 13:20 
No xenomorphs?
carlmacc  [Autor] 15. Juni 2013 um 2:48 
EmYaruk and krashd: I am glad you lik etha mod and I hope you try my others. Bye
EmYaruk 13. Juni 2013 um 14:52 
OK. Caught my attention. Is there a demo? Even if it's not exactly like Aliens, which could be a blessing in disguise, considering copyright, I'd still like to try it. Overall, seems interesting.
krashd 13. Juni 2013 um 9:40 
"9 metres... 8... 7 metres... jesus! they're inside the freaking room, man! 5 metres... it's ok, they've turned 90 degrees and they're now walking in that direction..."
carlmacc  [Autor] 1. Juni 2013 um 4:57 
Revolver Ocelot: if you want a monster like alien as graphic, sorry, as I have told in my introduction, alien is a race came from the space, but I used one of the monster in the original Grimrock. I am sorry but to create a new graphic is too difficult for me. I have craeted this mod to give you an athmosphere similar to aliens movie, with face huggers and so on, but if you believe to encounter original alien I must tell you that it is not possible. May be in future if it will be created a graphic editor easy to use (I am not a programmer) then I 'll be glad to make for the fan of alien(like me and you) a mod "ad hoc". Thanx for your intteresting. Bye
Sugoiney Weaver 31. Mai 2013 um 8:24 
sooo.. you never answered us. alien enemies or no?
carlmacc  [Autor] 31. Mai 2013 um 4:43 
joltinjoe: tahnx I am glam you like it and I hope you try the other mods of mine. Bye
joltinjoe 30. Mai 2013 um 16:45 
Another nice mod. Use food wisely. They keep coming at you. But very escapable mine.
Mogwai 17. Jan. 2013 um 3:24 
If this actually has aliens in it I'll be pretty excited
Sugoiney Weaver 16. Jan. 2013 um 18:17 
gonna check it out, so are there any alien enemies?